Drew a comic about my experience getting into the hardest modpack in factorio lol (1000+ hrs playtime)
I doubt i'll finish it, but it's been fun!

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Drew a comic about my experience getting into the hardest modpack in factorio lol (1000+ hrs playtime)
I doubt i'll finish it, but it's been fun!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
The two types of Minecraft modpacks are Factorio and Terraria. All modpacks fall into one of these two categories. Gregtech? Factorio. Rebirth of the Night? Terraria.
Crash Landing? Factorio. RLCraft? Terraria. Compact Claustrophobia? Factorio. Hexxit? Terraria. A Job For The Mage? Factorio. All The Mods? Terraria.
Despite the pack being focused around dispelling a purple-hued corruption biome that slowly spreads across your world and fights back against your attempts to cleanse it, Blightfall is Factorio.
behold, my horrid child
i dont think ill ever be able to make the jump from satisfactory to factorio. it feels like trying to make two times two point one equal four. its too Just off from what im used to with that sort of thing. plus im averse to change. no good!!!
The holidays are over, and it's time to slowly get back to work. It's very difficult. This spider didn't really inspire me, but in the end, I actually liked it.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
The devs at Wube are insane.
"So fluids were set to process at a speed of 100 per tick, or 6,000 per second. For the vast amount of players, this is perfectly fine and causes no issues. But for the tiny percentage of lategame legendary megafactory engineers, 6,000 fluid processes per second was simply not enough. The solution came to me in a dream, so in 2.1 the max flow will derive from the fluid buffer and crafting machines will properly scale fluid output value based on speed and productivity"
Like Im sorry what? 0.1% of players have an issue of not being able to transfer more than 6,000 units of fluids between two or three machines in a single second? The solution came to that specific dev in a dream? "It just works™" (actual quote)??
I'm on a mission to turn my entire steam library into Balatro