so all this time ive been rocking the 2019 version of simpe but i just checked out the new version updated december 2024 and bruh??? These terrain editing tools????
the hours ive toiled away hex editing road tiles, fighting with sc4 and the modifyNeighborhoodTerrain cheat... this is going to be such a game changer...
i also noticed this, not sure what it does exactly but intriguing for stories games enjoyers π
this version does come bundled with some external tools plastered with chris hatch's signature titty pinup ladies but simpe itself is titty-free now as far as i can tell lmao
EDIT: apparently it's not quite as titty-free as i thought dfkdjgkgk, the source code is full of horny nonsense although most of it doesn't seem to apply without chris hatch's other stuff installed. but there is some unnecessarily sexualized language in the new sim profile feature and some other places, it's pretty easy to ignore but maybe someone can figure out how to edit those strings...
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SimPE for Mac now exists! It is a Wine wrapper around the Windows SimPE 0.8.2.11, patched for Mac file paths, loading objects and TXTR files from the Stuff Packs Huge Lunatic extracted, if they are installed in BonVoyage/TSData/Res/Catalog/Bins. Fixed Wine weirdness of not properly displaying the Resource List. Should work on both Intel and M series Macs, but is dependent on Rosetta on Apple M series.
Like all Wine apps, your local hard drive will be the Z drive in the open and save file menus. To get to your Sims 2 folder, you click Z>Users>yourusername>Library>Containers>com.aspyr.sims2.appstore>Data>Library>Application Support>Aspyr>The Sims 2.
It is not uploaded to MTS, because it exceeds the maximum file size for upload. I am working on that. The wine wrapper makes this a large app. Like 1.2 gig. I went through becoming an official Apple developer and getting the app approved, so MacOS won't complain and refuse to run it. You can download the .dmg now from my github. https://github.com/rhiamom/SimPE-Mac-Wine/releases
One year of my life, well-spent! And please, donβt just like this, please please reblog it!
SimPe tutorial: How to fix the height setting of CC chandeliers (The Sims 2)
A few years ago, @hugelunatic released a fix for the chandelier added to the game with M&G. Originally, the light cast by the chandelier illuminated the floor level above the lamps, not below them. That mod, however, does not affect custom 2-story lights, which need to be adjusted individually. This is a quick, easy tutorial to do just that.
1. Open the mesh .package file in SimPe;
2. Select "Resource Node (CRES)" in the Resource Tree menu and open the item shown under Resource List;
3. Make sure "Plugin View" is enabled (bottom menu of SimPe);
4. In the "Content" tab, open the "Blocklist" drop-down menu and select the line "cLightRefNode";
5. Select the tab "cTransformNode";
6. In the panel displayed, on the first column (named "Translation"), change the value of "Z" to a number that matches the height of the lamp mesh you're editing.
NOTE: For 2-story lights that sit on the same height as Maxis' chandelier, the value that I used was 1,521330 (taken from HugeLunatic's mod). For CC lights of a different height, you might want to try different values, according to your personal preference.
7. Click "Commit" and save.
For my own game, I edited two custom lights using the same height value ("Z") that HugeLunatic did for the M&G chandelier (1,521330) . I'm not sharing them here because both creators are still active, but I'm tagging them in case they wish to update their files. They are:
@lordcrumps' "Slightly Off Track Lighting", from his 4t2 Industrial Loft Kit; and
@limonaire's conversion of Industrisim's 2-story industrial chandelier.
Not needed, but RECOMMENDED: HugeLunatic's fix of Maxis' chandelier.
How to fully remove a character and its associated file from a neighborhood without the MATY Deleted2 Method
I've never seen someone post a tutorial on how to actually delete a sim manually. I've eventually had to delete characters for my clean neighborhoods, so by putting a piece of info with another and trying to fill the spaces with what I could eventually realize, I found out how to, and I'd like to share my two words on it!
You might need this if:
You wish to delete characters from a neighborhood without opening it in-game.
You want to delete more than one character, and all in one sitting.
You find the MATY tutorial outdated and/or hard to follow.
You often work with SimPE, and you know very well that it doesn't have a search bar, so the Sim Description can be a huge list and it can be hard for you to find what you need if there's too many characters, so you'd like to remove the unnecessary ones.
Otherwise, you can check out the Deleted 2 Method on MATY.
(MAKE SURE TO SKIP THE "RESET THE SIM INDEX" PART!)
I will assume you opened SimPE at least once, but I will nonethless include pictures for ease.
Please, keep in mind SimPE can be craptastically bad. I'm taking these on my laptop, where for some reason it uses a mixture of Italian and English. My language is set as English. I'm sorry, I don't know why it does this.
Let's get into it!
1) Find the character(s) you want to delete
As soon as you open the program, you will find a blank space in front of your eyes. Do not panic! Look at the icon at the top-left of the screen, and hover over them to look at their name. If your neighborhood is in the Neighborhoods folder, go to "Neighborhood Browser" (three colorful people together and an orange block) and pick from the window that will open your neighborhood. If it's not inside of the neighborhood folder, go on the "Open..." icon (open blue folder) and find the folder. Go inside of it, find the .package main file (do not pick subhoods) and have SimPE open it. I am going to delete Vidcund Curious from my dualhood.
2) Navigate from the Resource Tree on the right to SDSC, then click on the SDSC of the character. From here, go to the "More..." Section and take a good look at what's there.
We need to delete Wants & Fears, Memories, Skills & Badges and Family, accessing them from this menu.
3) Open Skills and Badges and set all values to zero.
4) Remove Memories and Tokens.
You can navigate from here to the Memories of the family. Once you're here, select ALL the memories of the sim and remove them, tokens too! Do NOT click on cascade delete, but click on the little blue remove which is situated right on the screen.
Make sure to remove all memories of the sim from everyone else who has them, so switch to other familes as well to delete them. Memories such as "Vidcund Grew Up Badly, Met Vidcund, Had Very First Kiss with Vidcund" etc... all have to go.
5) Go back to SDSC, "More.." Menu and open Wants & Fears. Delete it.
In case you struggle to, directly access them from the resource tree on the left of the screen and find the one with your sim's name on it. Cross the wants and fears out. Right click and Delete!
(I think it's easier from the resource tree.)
CHECKPOINT! Do not forget to save regularly, because simpe might forget to!
6) Go to Family Ties (Resource tree or More section) and find the Family of your character. Remove all of them.
Select a character yours is tied to and then click on the blue, little remove. Make sure to do the same for everyone who is related to the sim, or at least double check the ties didn't remain on their side!
7) Back in SDSC, go to the "Relationships" tab and remove all of them.
Right click on the portrait of a sim and click "Delete Relationship".
9) Delete the character file from the Characters folder and its entry from the SDSC.
Open "More..." and keep in mind the name of the character file. Once you've written it down, cross it out on the SDSC and save (otherwise simpe won't apply the change).
Now open the Characters folder inside of your neighborhood and delete the character file.
You can now go on and delete it.
That's it! No more character!
Bye Vidsie!
HOLD UP, what if I messed up something?
Do not panic!!! Everything can be fixed! Random instances left behind will be the last one of your problems with the awesome Hoodchecker by Mootilda. In case you get a mess akin to the one shown in the picture, run the software and remove all of the leftovers.
One small note: memories that other sims have of the now deleted character must be removed or modified with another subject they point to by you.
Repeat for another sim you wish to delete.
Now, some general tips!
For Townies and Service NPCS or random strays, it takes way less than this, especially if they're freshly spawned. They usually do not have relationships, important memories, family ties or relationship to other sims, so you can straight up just write down their character file and then delete it from the SDSC and the Characters folder. In this way, you can batch remove so many unnecessary characters all in one sitting. They may leave some Initialized tokens behind, but hoodchecker can remove those.
I suggest removing family ties before removing the character and its associated file, as Simpe might give an error if it tries to visualize the family tree from a relative that is still connected to the nonexistent person.
Save a trillion of times because Simpe doesn't. Save especially when you remove SWAFs and SDSCs because it won't keep in mind of these changes many times. Memories also are fincky, so save when you're removing or modifying them.
Do NOT delete the DNA of the character you vaporized, or the DNA of everyone else will reset as well, and we don't want that! In case it does happen, all heterozygous sims will lose their recessive genes and revert to freshly imported from Bodyshop characters.
So it turns out it's quite easy to change Sim's voice in SimPe.
I had this household where all adult female Sims sounded the same and I had to do something about it xD. I've recorded a few TS2 voice types for future reference so I might as well share. Samples below the cut.
Here are examples & values for four adult female and four adult male voices.
It's NOT possible to change voice type gender or age group by editing Voice Type value
AF1 0xFD34, AF2 0xDE83, AF3 0x354A, AF4 0x3949
AM1 0xEF85, AM2 0xDCF8, AM3 0x0D95, AM4 0xE918
These samples are from phone call conversations. Second and the last male voice is by the same voice actor but it has different 'dialogs'. AM 0xE918 seems more assertive (?).
*To be honest I'm not sure if it's a different voice type or does it depend on personality? I need to look into that. TS2 only had four voice actors /for adult voices?/ but that doesn't mean there are only four voice types, right? π€/
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Taking a look through this recently updated SimPE and found something I haven't seen before: Sim Profiles.
You get pretty boring ones like Ripp and Nervous here.
But you also get some weird ones too like for Lilith (teens can't woohoo in a vanilla game). This line doesn't show up for all teens, or all sims for that matter. (Thinking this over, I think the virgin line shows if a sim has been in a romantic relationship.)
"overweight chick" okay
I made a part two, warning for casual fat phobia π₯΄
Hello out there!!! If you use Visitor Controller mod for the Sims 2, it might be broken. I am not sure exactly which version I have ... Midge's that allows togas or the older CrispandKerosene's version with personality options.
The personality settings may be broken because I looked at my file today and sure enough, the BHAVs are not referencing personality properly.
Go into the BHAV "Check Personality Flags" inside Visitor Controller in SimPe.
It should look like this:
The highlighted node should not reference any other value but a number higher than 100.
If you see this:
Then it is broken. Personality has to be referenced in hundreds!
You must change it with the Instruction Wizard which is on the right hand side of Plugin view to make Personality features work, as in banning Lazy Sims from a gym.
The first image shows that Sims with a Neat personality lower than 400, which is 0x0190 in hexadecimal, will be banned from the lot.
Repeat for the other personalities lower in the code.
HAPPY SIMMING!!!!
Also, if anyone is interested in a tutorial for adding custom careers to Visitor Controller, let me know!