Mini-Tutorial: Unlockable gates made lockable
The other day I noticed that several of my cc gates could not be locked (unclickable, no menu).
After searching for a bit, I found the solution in this thread on MTS.
Here Numenor explains, why it is so and I quote:
"The original base-game fences did not have a TTAB at all (TTAB = where the 'pie menu' resides); then OFB modified them all, adding a semiglobal TTAB and modifying the "Interaction Table ID" value in the OBJD from 0xFFFF to 0x0004. These modifications gave a new pie menu to the gates; but the pie menu can only exist from OFB on.
In order to keep the compatibility with all the games, many creators (including me) prefer to create the clones from the base-game versions; this explains why they don't have a pie menu."
Load gate in SimPe, go to Object Data (OBJD)
Select gate (only 1st is needed)
Go to Interaction Table ID, change 0xFFFF to 0x0004