Shadowstep by Joseph Weston
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Shadowstep by Joseph Weston

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I'm just a bystander to this conflict, but maybe you should do something about this memory problem of yours Kieran.
Trust me, you're gonna go crazy trying to separate what's true and what are lies. So why don't you think of a plan or I don't know ask Dokutaro or something to help you out with this?
// Btw Ari, I remembered a Toxic Chain discord mentioned before and it seemed interesting. Was there a link that was posted to join?
"... Alright. I'm gonna ask Dokutaro now."
(Kieran walks over to where Dokutaro is)
"Heyyyy Dokutaro! Um, could I happen to, you know, take control and stuff? I.... I wanted to see... my friends and family again. And.... I'm not sure if I want to keep doing the whole deal thing...."
"..... you want to do what now?!"
"I mean, it just gets kinda of lonely here, you know? I can't really do much, and I want to see them again, the real ones."
"And you never really gave me what I wanted, so yeah."
(Dokutaro seems to be thinking it over. Eventually he speaks again, his tone agitated)
"The only time you come to speak to me is to say you want to leave? No thanks or anything?! Did everything I do mean nothing to you?!"
"......"
//ANIMATIC TIME YIPPPIEEEEEEEEEEEEEEE
//Kieran is no longer available for asks
Class Masterlist ( With Images)
Druid: Swift Mend ( Resto )
Hunter : Wild Instincts ( Beastmaster)
Shaman : TBA
Mage: Frost Nova ( Frost)
Warlock: Soul Siphon ( Destro)
Priest: Light Weaver ( Holy w/ Shadow Off Spec)
Warrior: Blade Storm ( Protection w/ Fury Off Spec)
Paladin : Soaring Shield
Death Knight: Frost Strike ( Frost)
Monk: TBA
Demon Hunter: TBA
Rogue: Shadow Step ( Subtlety )
Mochi (the rabbit) and Beech (the thylacine) are mine. The dinosaurs, Taakeyrr and Shadowstep, belong to @tigerwriter.
Shadowstep Hello everyone! Today we are going to return to the Brigade and one of its founding members. Her original name concealed and slowly forgotten over the decades, 'Tricky' as she is nowadays known is one of the most skilled and formidable rogues from the old cadre. While most rogues specialize on pure offense, sabotage or crippling of the enemy, Tricky has gravitated towards the opposite. She has become a Bodyguard, a combat specialized rogue who excels at protecting nearby allies and tying the attention of the enemies to themselves while avoiding damage through skillful blade and footwork, and a copious amounts of dirty combat tricks. Tricky is extremely fierce and protective both on the battlefield and in her personal life, having built herself a sizeable, happy family and when not on duty, being known as a passionate chef with a knack for using very unusual ingredients. This is definitely one of the families whose children don't need to fear monsters under the bed and in the closet. At least I don't know of any critter too eager to volunteer becoming the next culinary creation. I have finished this piece a few weeks back, trying to capture the motion and effects of someone who'd be able to step through shadows in combat, it was a fun exercise. I hope you'll enjoy the final result!

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13 right back at you! Also 15 if it doesn't get too long.
13 - explain how mesmers work!
I've actually done a lot of thinking about this and it is, of course, heavily entwined with my theory of how magic works in general, but I'll try to keep it simple.
I got this idea of magic from the Aspects of Glint - Wind, Sun, and Lightning - and so to make things simpler I went ahead and named the different types of magic, at least as far as I could see them. Mesmer magic is called the Aspect of Deception, which actually correlates to one of the schools of magic we get from Bloodstones. (That was completely accidental.)
Also, I completely agree with your idea that some mesmers are good at manipulating the physical world and some are good at manipulating your mind - I've mostly thought about the ones that are good at manipulating the physical world, so most of the following only applies to them.
But anyway, the idea is that mesmers and thieves both use the Aspect of Deception. At first I thought the difference between a mesmer and a thief was just power, but I've refined that somewhat: mesmers specialize in convincing you that you can't trust your senses. You know what you're seeing is wrong - but only half the time. You're not sure what's real and what's not. Thieves, on the other hand, specialize in convincing you that everything is perfectly normal when it isn't. The thief isn't here practicing his thievery, for example - he's invisible. Thieves do use mesmer-esque spells on occasion, which is where I got the idea they're linked - one of their elites summons three clones (which is why I thought the difference was power, because that's an everyday mesmer thing).
As for clones and illusions: well, most of this derives from what we see in-game mesmers doing - you can make a clone or illusion of another person than yourself, you can disguise a person as someone else, etc. and of course this doesn't just extend to people.
Illusions can be just visual apparitions if you want them to, with no substance, like ghosts; these of course take less power. I also believe that mesmers can manipulate the other senses, though we don't see this much in-game; a mesmer can make you hear things, smell things, etc. Each one is different, though, so it's sort of like if your field is the Aspect of Deception, there are many subschools and most mesmers specialize is visual and physical effects since those are the most useful.
By 'physical' I mean illusions that you can touch and feel, which are more common among mesmers. The idea is that you concentrate power in the illusion, more and more power until it's so concentrated it's physically there, takes up physical space and you can feel it. Clones and illusions are just highly, highly concentrated magic, given form by your mind. Then when you shatter them, this magic kind of breaks and splinters all over the place, and some of it goes into your enemies and hurts them. That is complicated and I'll leave it for another time.
But here's the thing: illusions of people are ridiculously complex, and either you need to have a very focused mind that is also capable of multitasking, or that's not exactly how it works. I think your idea of how people are shaped is a generally subconscious assumption, so if you tell your magic 'hey look like a person,' it'll know what a person is and form into the shape of a person based on your subconscious pattern. Illusions of yourself are quite clearly easier, because you have a much better idea of what you are physically than someone else, and it does take active concentration to remember that this clone is supposed to look like that guy instead.
But the cool part is that since the clones are based on your subconscious understanding of how people are shaped, these clones are perfectly viable people on their own, except that they're made of magic and have no will but yours. This means that they get sensory input, which really feeds into your brain and it takes a lot of training to separate out these various inputs. But this is how, for example, you could have a clone go spy out a place and convey that information to you; you could also control the illusion through a conversation or really any other task that most people would expect from a person. You can of course also channel magic through a clone, because this is what clones exist for in the mechanics of the game - another source of damage.
I've heard theories that mesmer illusions are more or less programmable; for example, this illusion is pacing back and forth, but it would of course take the same exact steps every time and if someone watched long enough they might notice. I haven't really thought about it, but I feel that if you were distracted enough to have to give a set of commands to an illusion that it then carries out to the best of its ability, or pre-program it - if that's necessary, you're probably not focusing enough to keep the illusion there in the first place, and also it doesn't have a mind of its own to be able to 'follow commands to the best of its ability.'
Now, on to the cool part: teleportation. I've explained clones because those are relevant to how thieves shadowstep, which is basically that they make a clone of themselves at another location, and then take the sensory input and use that to focus their whole mind through to the clone until that's where their mind is - and if you put enough magic into a clone, of course, it's no longer just made of magic but it manifests as flesh and blood (not just the illusion of feeling like flesh and blood), and since your magical core carries that kind of magic that happens naturally when you transfer your consciousness there. Of course, any given thief will have done this countless times before, so most thieves are walking around in these magically-constructed bodies, and when you switch to a new one the magic dissipates or shatters or something. That's how I imagine it, and I haven't actually thought about what happened to their original body. It probably just died from lack of a mind. On the other hand, you could totally headcanon that thieves always have to go back for their 'real' bodies, but that's less fun...
But the really cool part about the shadowstepping system of teleportation is that mesmers can't do it. Or, they can - that's what blinks are - but it's super dangerous. Thieves don't use clones all that much - summoning them is an elite skill (unless they're shadowstepping) - but mesmers use clones all the time, and since the sensory input can be used to transfer your consciousness into a clone, it can actually be very easy for a mesmer to mix up and forget which of the four identical people on the battlefield is their own self. So mesmers need to have a very concrete idea about which one is their own self, and if they make a habit of shadowstepping their minds into other clones, that's nearly impossible. Some mesmers can do it, of course, and that's why you have the blink skill, but the risk vs reward is relatively low.
What's the problem with getting who you are confused? Well, that's because it has to be very intentional when you shadowstep - you have to know where you are and where you're going. If you're just mistakenly looking through the eyes of the wrong person, and haven't actually transferred your magical core there, the real you might be in danger and die, and then you're gone. So most mesmers don't do it at all even if they theoretically have the mental capacity or skill to do it without much danger.
Mesmers just use portals instead, which bend space and time sort of like a Tesseract (if you've read A Wrinkle in Time), which brings two points in space together momentarily. I have thought that I need to think about portals just a little bit more - to figure out what exactly the process of moving from Point A to Point B is - more like an asura gate, where theoretically you could stick an arm through but not your whole self, or is more like elevators in cities that just take your whole self if you enter the field. I don't know yet, but I'm slightly leaning toward the second one.
Also: chronomancy! I have thought about this a little. (Sorry Mirages, I haven't thought about you at all...) You can't actually rewind time, of course - even some of the skill descriptions say that time 'snaps back' when you're done with the spell, causing additional effects. I've seen an ask response on this topic that says it's all in your mind, but I don't think so, at least not for the physical, world-manipulating mesmers.
Chronomancy requires a load of power, because, inside the spell radius, you've said 'turn time back to X state' or else 'rewind time until I say stop' and, like making illusions, the details of this are mostly subconscious. But what it does is it takes all physical entities and moves them backwards in order to simulate time rewinding. Chronomancy does have a mental component, of course, and that is that it makes everyone but the caster forget about the intervening time, creating the illusion (hehe) that no time has passed. Advanced chronomancers, of course, can specify this and prevent their allies from forgetting - or, if they're being particularly confusing, prevent their enemies from forgetting, or prevent one enemy from forgetting so he starts sounding like a lunatic. This can also heal! If you're moving things backwards through time, that includes healing wounds back to their former state.
Also, and I just remembered this, but you can make a non-person illusion convey sensory input. I have one character who shot a bullet (he's a thief) and, upon impact, granted him one second of vision of what was going on over there. You can also silence things like guns, you can block out all noisy distracting. Also, this thief actually set up a recording of some epic soundtrack played at inaudible volume inside his rifle and used the Aspect of Deception to make a sort of sound-proof bubble around himself, and then used magic to magnify the epic soundtrack so he could feel like a hero on the battlefield. (He has a very strong sense of drama XD... his friends roll their eyes at him.)
I also have my main mesmer character use this 'sound proof bubble' concept to have private conversations in busy places, and a sort of variant of it - catching the sound out of a person's mouth and carrying it to her ears, and throwing her own voice into their ears - to silently communicate across greater distances while trying to be sneaky. Sort of like magical ventriloquism, I guess.
So, that's all for mesmerism! I know I focused on thieves a bit, but it was significantly within the scope of the question and I fell like the spirit of the question includes them, given my headcanons.
Thanks for asking! I've been carrying these theories around in my head for quite some time and weaving them into my stories, it was nice to be able to try to express them eloquently all in one place!
Now, you said '15 if it doesn't get too long,' and the prompt mentions quaggan (...and dredge?) but I'll just tag you on a separate post. (It'll be shorter, I promise!)
I had originally intended to finish this for the birthday of my very dear friend @tigerwriter-art. Then I was offered a job in another city, and having to move and start in the new position threw my timeline wildly out of kilter, resulting in this being almost a month late. But I was determined to see it finished!
Tiger, you are an amazing person, and you've stuck with me through the good times and the bad. Together we've told countless fun and engaging stories, and you never cease to impress and entertain me with how fabulous of a writer you are. Here is just a small sampling of your awesome characters in (belated) honor of your special day. Much gushing under the cut.
a complete opposites leader and deputy pair