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A note: I imagine that Dokukieran's battle would work like the fights in most difficulty roms where he always leads Glimmora but what he send out next depends on where he sees a kill with certain moves and always changes.
Second note: I forget why I gave the pokemon the natures I did. I know they're good, but don't ask why.
Glimmora:
So Doku is actually competent and uses Glimmora as a lead unlike a certain someone. I gave it Focus Sash and Toxic Debris as standard to ensure at least one layer of toxic spikes gets set up before Glimmora goes down. It gets Toxic Spikes and Stealth Rock to get as many hazards up as possible before going down. I gave it Sludge Bomb for poison S.T.A.B. and explosion to catch opponents off guard. (I imagine Doku would give his team lots of tricky moves to stop people who aren't ready).
Runerigus
When I was doing this teambuild I saw Runerigus' defense stat and immediately knew what I had to do. Luckily, it gets both Iron Defense (which doubles the user's defense stat) and Body Press (which uses your defense instead of your attack). To further this insane damage output, it holds a Ganlon Berry which increases its defense when it falls below 1/4 health, so if you don't one shot it, which you WILL NOT DO, at least one of your team members is probably going down. It gets Hex for Ghost S.T.A.B. as Hex's power doubles when the opponent has a status, which WILL be the case because of Glimmora. Finally, I gave it taunt to stop you from setting up on it.
Chandelure
The biggest problem with having a poison-type team is that it's weak to psychic, so it's a good thing this team has three ghost-type members. With Runerigus using Body Press which is not very effective against psychic types, I chose Chandelure to be the team's Psychic counter. It has two ghost moves: Shadow Ball and Hex. Hex for if you have a status condition, and Shadow Ball for if you somehow got rid of the toxic spikes, though I'm not sure how you'd do that given rapid spin is useless against a half-ghost type team. Flamethrower for fire S.T.A.B. and Hyper Beam for raw damage in a pinch. I gave it Infiltrator over Flame Body because a) this guy isn't very defensive so it won't be taking many hits anyway, and b) I want to make sure the team can't be broken with Light Screen & Reflect. I knew I wanted it to have a choice item, but I chose scarf over specs because its special attack is already very high and its speed is good but could be better for a sweeper.
Gengar:
(Notice: I'm not explaining Gengar or Runerigus' abilities because it's not like I could have given them anything else.) Gengar's very simple when compares to the previous two. Shadow Ball for ghost S.T.A.B. and Venoshock for poison. Similar to hex, its power doubles when you have a status. (I think Toxapex would be great for this team because it also has Venoshock and the ability Merciless, which further increases damage when the target is poisoned :]) I gave it Sucker Punch to ensure a KO if the opponent's health is low enough, and Destiny Bond to catch the opponent off guard and knock out their pokemon when they least expect it.
Sneasler:
Firstly, Dire Claw and Close Combat for S.T.A.B. Dire Claw is insanely good because of its status capabilities (which also allow for the rest of the team with hex and venoshock to deal massive damage). So insanely good in fact, it's banned in a lot of competitive formats :]. I had it learn Fake Out to break any focus sashes which you might be using to try and beat Doku, and to knock out a low health opponent which it might switch into. One thing the rest of this set doesn't account for is Sneasler's 4x weakness to psychic, which is an issue for the rest of the poison-types on the team, too. To counter this, I gave it a weakness policy and the ability Umburden. Weakness policy increases your attack stats when you're hit with a super effective move, and Umburden increases your speed when your item is used up. This also pairs well with the move Acrobatics, whose base power doubles to 110 when you don't have an item. In short, if you hit Sneasler with a super effective move and don't one-shot it, it will get attack and speed boosts and sweep your entire team.
Hydrapple:
Note: The original post by tealmaskmybeloved specifies that this hydrapple would be toxic chained, and I assume it would become Poison-Dragon instead of Poison-Grass, but if it does become Poison-Grass, just replace Draco Meteor with Leaf Storm in the moveset.
This was supposed to be Doku's ace, but given the way I'd imagine this battle to work, I decided to have it fill a different role: B I G S T A L L. I gave it Infestation and the Grip Claw item so that if you can't take it out quickly enough, it can get rid of 7/8 of your pokemon's health and render it basically unusable because of Gengar and Sneasler's Sucker Punch and Fake Out. To make sure it can live long enough for that to happen, it also gets recover! :] It's very easy to keep this version of Hydrapple alive because it no longer has a 4x weakness to ice. I gave it Nasty plot to increase its special defense (which is not as good as its physical defense) and to regain the special attack stat which may have been lost from Draco Meteor (or Leaf Storm), which with Hydrapple's ability Supersweet Syrup lowering the opponent's evasion, is guaranteed to hit. (At least I think it is. Don't quote me on that).
Anyway that's the teambuild I did for funny peach guy. Geez I wrote a lot more than I thought I would.