Here since I was tired and inspired (and bored)
Dawn-Down and Dusk-Rise are (platonic/familial/romanticâ really up to interpretation). They both where scrapped ideas of sun and moon that did come to light but ultimately failed due to risk of child endangerment, mostly Dawn-Downs fault from being far to aggressive and demanding. They where thrown into a junk yard (faz junkâ˘ď¸) where they were ripped and torn but repaired each other thanks to the amount of unused scrap. They ended up making the junkyard theyâre residence (or, as they call it, âplaygroundâ)
Theyâre both separated as a means of âself repairâ. E.I fixing voice boxes and smallďżź damages to internal wiring.
Dawn-Down (it/itâs) is a very demanding soul, and a neat-freak at heart (or code) due to it being coded to relate to kids and clean up after them. It spends its time tidying up the yard and keeping out trespassers. It usually walks around in morning hours to part of midday, hiding to a small den that it and Dusk made around a charge station (defective charge station but works nonetheless) and little nick-nacks it found are scattered around in an oddly orderly fashion.
Dusk-Rise (any pronouns) is a kinder bot then their counterpart. Much more chill and friendlier to trespassers but wonât hesitate to harm someone if In the mood to. Theyâre more childish and naive but incredibly smart in tech and wiring. Dusk cares a lot about their counterpart, going as far as to give a ray and arm up for it. They walk around during part of midday to night patrol, usually digging through trash and such. He has a a small collection of mice.
Sometimes if theyâre feeling daring enough, theyâll go across the barricades and fences into town (usually at night) to find items to repair themselves. Though, theyâll never go out for longer then half-an-hour.














