Agent of a secret society or cult.
Always looking for the right accessory.
Always wants to spring the trap.
Aspirant of one random career, but is really awful at it.
Bitter over some past wrongdoing.
Blasé towards dire circumstance.
Bluntly states the facts.
Cannot abide the destruction of art.
Collects seeds, statues, etc. for their garden back home.
Deep ties to a mud-wrestling club.
Enraptured by cute animals.
Every insult must be avenged.
Exalts the virtues of walking barefoot.
Excellent restraint and self-control.
Fusses over the health of allies.
Greedy enough to steal the food from another’s plate.
Grizzled survivor of total party kill.
Gullible, susceptible to suggestion.
Habitually underestimates foes.
Has a grand, idealistic vision for the future.
Has an item of huge sentimental value.
Immature sense of humour.
Keeps proposing friendly wagers.
Knows all the constellations.
Laser-focus on current tasks.
Laughs at others’ misfortunes.
Licks their weapon to intimidate foes.
Likes their personal space.
Love of gold for gold’s sake.
Loves swimming naked in ice-cold water.
Monsters make them blush.
Neat freak, avoids getting dirty.
Never had friends before now.
Never misses a joust, knows all the knights’ names.
Never turns down a chance to hobnob with the social elite.
Out of retirement for one last job.
Overconfident in own abilities.
Rich parents have cut them off.
Secret relative of another player character.
Secretly wants to try cannibalism.
Sharp dresser, keeps affairs in order.
Spouts cryptic metaphors.
Strong phobia (d20 Phobias).
Student debt for one of their careers.
Suspects strangers to be vampires.
Talks to the stars like an agony aunt.
Tries to accept all cultures, no matter their customs.
Tries to convert others to their religion.
Ugly. Just really, horribly grotesque. Good person though, popular in hometown but nowhere else.
Very chipper, especially in the mornings.
Wants enough gold to buy an island.
Wants immortality, in one form or another.
Wants something named after them.
Wants to capture a rare monster and train it to play an instrument.
Wants to taste every monster.
Wears a helmet to keep “them” out.
Why tell the truth when a lie is more fun?
Would give their life for a noble cause.
Writes embellished accounts of their adventures, for future publication.