Types of Plotlines
By choosing 3 different types, you give the story a satisfying dimension.
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Types of Plotlines
By choosing 3 different types, you give the story a satisfying dimension.

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hm. am stumped at one point of the story.
Alicja is currently in her monstrous form - it's a rather big creature
She is carrying around a dead body
She has figured out how to fly, so she can fly around with it
She needs to find shelter - doesnt want to be seen nor heard, wants to hide (spoiler: she is going to start eating the body in the shelter place and will get interrupted by Wellness Office agents locating her and seizing her)
there will be rain coming soon
she cannot go home (neither her nor the corpse's - she doesnt know where he lived and she cannot unlock his phone right now (PIN))
She doesnt want to go to a public bathroom ("but⌠thatâs so unhygienic.")
She is currently in a public park, it's night. Like 11am, nearing midnight. It's a miracle she hasn't been seen
I am thinking that I will slightly base it on the place I used to live in in [big city in poland], so maybe she could go to the train station...? but it's a big stretch that NOBODY will see her. But we could also go the way that she Was seen, but the Wellness Office (secret szekh police) people kidnapped the witnessess................. hm.....
update: figured it out with help! She will go hide in a local sports centre changing room! They are often near parks and the locks are FLIMSY. she will be able to very easily break the door with her newfound strength hehe
Okay, you know what? Fuck plotting, fuck plot generators, fuck all those stupid "story ideas" that were written by commercial master-of-mainstream authors, and take a look at my
Plotting Dice.
Ingredients:
Dice. You'll need 3 of these at minimum. My regulars are two 6 sided and one 20 sided dice. The 6 sided ones were empty and I painted some images on them, but you can just assign keywords to the numbers. For the 20 sided dice any will do, and if you want greater variety just get a dnd 7 dice set. Preferably, the dice will be real, physical dice, but it's fine if you're more comfortable with digital ones.
Organizing Your Lore: Icebergs
I dunno if anyone has said this before (or if I've said this before)... but I came up with a cool way to organize your info for your story.
Are you like me, and have trouble organizing all the fun info you have about your story that you may or may not implement someday, but still have it and want to record it somehow?
You know those iceberg memes, where it shows interesting facts about a concept or piece of media, ranging from commonly known to quite obscure?
Make an iceberg for your story!!!
Like. Stuff that is abundantly clear in your story or that you plan on incorporating, put at level 1.
Stuff about main or secondary characters that takes a little while to know about or is only subtly implied/briefly mentioned can go in level 2.
Things about minor characters or settings that aren't really mentioned or significant to the story but could be relevant goes in level 3.
Heavy things that are very deep in the story, setting, characterization, etc., but are either never explicitly stated or only known at the end (like things you would consider major spoilers) can go in the deeper levels. The more there is to know, the deeper you make the iceberg go.
These are just examples, and it depends on your story, but I plan on doing this to help me visualize what is important to mention in my story, how it relates to my plot, tidbits I know but have nowhere to put them, things like that!! I hope this helps anyone else who needs a new way to organize their story :)
The events in your story must be believable...
No, I donât mean curb your imagination and never write fantasy, sci-fi, or any other sort of speculative fiction. No, I donât mean avoid writing the type of romance so many of us wish we could experience in real life. What I mean is that what happens in your story must be believable within the context of the story. When I was a creative writing student in university, I disagreed with many of my professorsâ rigid rules, but one piece of advice I always agreed with was this one.Â
Somebody in class would write a story, a few of us (or more) would call bullshit on the sequence of events, and they would reply, âBut this actually happened!âÂ
Honestly, it doesnât matter if what youâre writing about actually happened. Itâs a clichĂŠ, but truth really is often stranger than fiction, and it can be interesting to hear those anecdotes when youâre talking to someone in real life. However, when youâre reading a novel or even just a short story, it doesnât work the same way. The events of the story have to follow some sort of internal logic. Here are some antitheses to a storyâs internal logic.
1) Character inconsistency. Characters should be complex, and they often change over the course of the story, but if, out of nowhere, a character does a complete 180 with no possible motivation for those actions, readers will be thrown. Many great plot twists come from characters turning out not to be who we thought they were, but remember that characters should be like real people rather than plot devices, three-dimensional rather than flat. Their actions have to make sense; there must be a reason for their actions beyond moving the plot forward because you, the author, want or need it to move forward.Â
2) Unrealistic consequences. This is one of my personal least-favorite things to see in a story: when a character makes a huge (and often very damaging) decision, and there is hardly any fallout. Iâve seen it most often when the main character gets away with things that no one would ever be able to get away with so cleanly, but the main character can because theyâre supposedly special. (Hint: theyâre not.) People donât forgive hurtful actions easily, and, except in the world of the extremely rich and powerful, egregiously bad decisions donât go unpunished. Even if the reader identifies with the main character (and, naturally, we want things to go well for characters we identify with, just as we want them to go well for ourselves), this is not satisfying. It feels like something is missing, because it is.
3) Deus ex machina. This is Latin for âGod out of the machine,â and it refers to âa plot device whereby a seemingly unsolvable problem in a story is suddenly and abruptly resolved by an unexpected and unlikely occurrenceâ (I got this part from Wikipedia. Donât judge me! They sum it up well!), as if God or a higher power of some sort just popped in out of nowhere fixed everything for the characters on a whim. Real-life instances of deus ex machina are cool to hear about precisely because theyâre so unbelievable, yet they really did happen, and it just adds to the mystery of the universe. In fiction, deus ex machina is just anticlimactic. Thereâs nothing rewarding about reading your way through a character(s)â mammoth struggles and having none of it pay off or come to anything because an external factor, which has never appeared in the story before, suddenly enters and ties things up neatly. If you must use deus ex machina, do it sparingly and with small events rather than the main conflict or showdown of the story.
Any one of the above, and especially a combination of them, will lead to more plot holes than a reader can willingly accept. These shortcuts arenât worth the substance they remove from what could be a great story.

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Do you have advice for plot specifically in stories? I am usually able to figure out characters, setting, and worldbuilding, but I struggle a lot when it comes to plot. - Amethyst
I do! I can share what helps me figure out plot and approach the story, but keep in mind every writer is different; if what works for me doesn't work for you, that's okay!
There are two big things I do when thinking about plot: asking why, and the skeleton. I hope they are of some use, and happy writing!
How To Write the Theme of Your Book â Pt. 1: PROVERBS
The theme is what your story is truly about beneath itâs plot and external events (the things that are happening to your characters). Itâs something that the author is trying to express to the audience whether it be a lesson, an idea, a belief, etc.
There are a ton of major themes that can be broken down into smaller ones that are woven into your story. A few major themes include: Family, Revenge, War, Death, Good vs. Evil, Coming of Age, Survival, Truth, Redemption, Courage.
Love for example is a major theme that can crumble down into trust, comfort, obsession, self-love, envy, jealousyâ you name it. Weaving these smaller themes into your side characters can help create a very well-rounded story. For example, maybe your protagonist is forced to marry an evil king and finds out he is not so evil after all. However, maybe he has a concubine who becomes jealous of your protagonist who is just trying to love herself admits this huge change. The king becomes envious when a knight is over friendly with his new bride-to-be, who begins seeking solace in the knight. A frail elderly servant brings comfort to your protagonist by offering advice, warm baths and a mother-figure.
It can help to create a Proverb for your story's main theme(s). This is a quote or simple phrase that embodies the theme.Â
âNot all that glitters is goldâ or âA diamond in the roughâÂ
could refer to a story that is about rags to riches. An underprivileged character with an ability to save the world. A young woman who is gorgeous inside and out, but lives in the grime of an undercityâ only for the king the recognize her true beauty one day.Â
From my current WIP with a core themes are about Love/Truth/Deception. I recommend creating a web to show your core theme and the smaller ones that branch from it. Here are mine.
My Proverbs: âThe Truth Hurtsâ and âLying is only a band-aidâ
My protagonist has a misbelief that lying protects the people she cares about (and herself). This misbelief comes from a childhood of brutal truths and heartbreaking reality. By the end of her story and character arc, she learns that her lies only create negative effects and that she must trust the people she loves.
Ask yourself: âwhat is the point that you want to make by telling this story?âÂ
I want to show/express through my characterâs story and arc that lying does not protect the people you love, but rather destroys not only yourself, but the people around you. CREDIT: All this knowledge comes from the book: Story Genius by Lisa Cron.
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Writing tip:
If you find yourself jumping through a lot of hoops to justify a characterâs actions to get them to the next plot point, instead consider the opposite answer to whatever question youâve been struggling to answer. Then take steps from there.
For example: you need to get your character to go into a deal that could very well be a trap. Question: why arenât they smart enough to know that itâs probably a trap?
Original justification: They donât think through that it could be a trap because theyâre really low on supplies so theyâre desperate and not thinking straight, and they think they might be able to trust the other guys after sharing X experience, and they have few other options, and etc. etc. etc.
Those arenât bad answers. But theyâre hard to externalize, especially if youâre writing for screen. And they lead straight to the next plot point without much surprise. Itâs predictable, and it could make people frustrated at your character for making a seemingly dumb decision, even if itâs justified.
So, alternatively:
Question: Why arenât they smart enough to know that itâs probably a trap?
Answer: They are smart enough to know that itâs probably a trap.
Step two: so, what do they do?
How can your character approach this situation in a way that still gets you to that next plot point, but doesnât have your audience muttering, âOh, come on.â? Maybe they bring backup. Maybe they arrive early and set a trap of their own. Maybe they only pretend to go but really itâs just a hologram of themselves. Maybe a seed you planted earlier in the plot now comes into play, like the main character arrives on the back of that dragon they helped to set free seven chapters ago, and ainât nobody gonna fuck with a guy on a dragon.
Saying, âYes, this IS true, and what could the character do about it?â can often drive the plot forward better than saying, âWell, itâs not true because of this and this and this and this, etc. etc.â