Found this and decided to share it. Back before the pandemic happened, my group was playing the “Reign of Winter” Paizo AP. Needless to say they took a major detour, and as such I had to come up with something, and I recalled this cold lady. Given the fey they’d already come across over the adventure, this made sense. Unfortunately, our game was called short for obvious reasons, then one of our players got a transfer, and a couple of us lost contact. Needless to say they’ll never see this creature now, which is a shame.
FROSTWIND VIRAGO
A pale female with smooth, attractive features and glossy blue eyes, this creature is draped in a fur cloak. Despite the fact that flakes of frost dust her shoulders, face, and arms, she seems charming.
Frostwind Virago (CR 16; XP 76,800)
NE Medium fey
Init +7; Senses low-light vision; Perception +30
Aura mind freeze (30 ft.)
DEFENSE
AC 31, touch 23, flat-footed 23 (+7 Dex, +5 deflection, +1 dodge, +8 natural)
hp 228 (24d6+144)
Fort +18, Ref +26, Will +22
DR 10/cold iron; Immune cold; SR 27
OFFENSE
Speed 30 ft., fly 60 ft. (perfect), swim 20 ft.
Melee 2 frostbite touches +20 each (2d6+12 plus 3d6+12 cold)
Special Attacks captivating call, icy vortex
STATISTICS
Str 17, Dex 24, Con 20, Int 16, Wis 17, Cha 20
Base Atk +12; CMB +19; CMD 38
Feats Agile Maneuvers, Combat Expertise, Dodge, Flyby Attack, Improved Disarm, Mobility, Persuasive, Spring Attack, Toughness, Weapon Finesse, Weapon Focus (frostbite touch), Whirlwind Attack
Skills Acrobatics +32, Bluff +30, Diplomacy +30, Escape Artist +30, Fly +26, Intimidate +30, Knowledge (nature) +18, Perception +30, Sense Motive +30, Stealth +30, Survival +30, Swim +23; Racial Modifiers +8 Fly, +4 Intimidate, +4 Survival, +8 Swim
SQ unearthly grace
Languages Auran, Common, Elven, Sylvan
SPECIAL ABILITIES
Captivating Call (Su) When a frostwind virago speaks and wills it to be so, all creatures (other than frostwind viragos) within a 300-foot-radius spread must succeed on a DC 27 Will save or become captivated. This is a language-based, sonic mind-affecting ability. A creature that successfully saves cannot be affected again by that same frostwind virago’s call for 24 hours. The save DC is Charisma-based.
A captivated victim walks toward the frostwind virago, taking the most direct route available. If the path leads into a dangerous area, that opponent receives a second saving throw. Captivated foes can take no actions other than to avoid attack. A captivated victim within 5 feet of a frostwind virago stands there and offers no resistance to the fey’s attacks. The effect continues for as long as the frostwind virago speaks and for 1d4 rounds thereafter. A bard’s countersong ability allows a captivated victim to attempt a new Will save.
Frostbite Touch (Su) A frostwind virago’s touch disrupts matter and freezes it. Each set of damage is modified by the frostwind virago’s Dexterity and Charisma bonus. The damage dealt is piercing and cold damage.
Icy Vortex (Su) A frostwind virago can produce a whirling mass of ice shards that lasts 1 round in a 30-foot radius around herself. Creatures in the area take 6d6 points of piercing damage plus 6d6 points of cold damage unless they make a Reflex DC 27 for half. The save DC is Charisma-based.
Mind Freeze Aura (Su) At the end of each of a frostwind virago’s turns, creatures within 30 feet of her must succeed on a DC 27 Will save or be shaken for 1 round. Those who fail by 5 or more are dazed for 1 round, and those who fail by 10 or more are stunned for 1 round. The save DC is Charisma-based. A frostwind virago can suppress this ability at will as a free action. Frostwind viragos are immune to this aura.
Unearthly Grace (Su) A frostwind virago adds her Charisma modifier as a racial bonus on all her saving throws, and as a deflection bonus to her Armor Class.