okay so. this is super embarrassing to be my first post but I have a massive crush on my newest plushie... I love her very much and he's very sweet and cuddly but I'd feel really bad doing anything overly romantic with her or considering him a partner because I don't. know how to communicate with her and have her agreement/consent??? how are you guys communicating with your plush s/o's? :(
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just curious, but you have in the rules to keep paras to 7 sentences. what happens if a player happens to exceed 7?
Paraâs can be as long as you wish, if you have the will and knowledge to be able to make them longer than seven sentence. The rule is in place for those who have the habit of not putting forth the effort in threads and only giving three sentences in a para chat. Thatâs why we say a para is seven sentences.Â
no PARA THEY ARE OFFICIAL ACCOUNTS THO. I DIDNT EVEN REALIZE I WAS REBLOGGING CONTENT FROM OFFICIAL ACCOUNTS I THOUGHT THEY WERE FANS OR ROLEPLAY BLOGS
Six steps and one example that will hopefully help you become more confident in your paras. At the end of this guide, I have left an example, using a para that I wrote when I first began to roleplay. Please like this to let me know that I helped!
1. Word count.
Nobody likes to put a ton of time and effort into a para, only to receive a reply half its size. I know that sometimes it's tricky to build a para up, and it never has to be the exact size as the one you're replying to, but it helps to get a rough idea of what you're aiming for. You can do this by pasting their last reply into a word processor and checking the word count. Then just write until the count is close to double what you started with â their reply, plus yours. An even better idea may be to write up your reply without considering the size of theirs, and then working out how far off you are after youâre done. This way it might not seem quite as forced.
2. Synonyms!
This is real easy because your computer practically does the work for you. If your writing is seeming a little flat, and you want to avoid any mediocre replies, just look for words that seem dull and google synonyms for it! This not only gives you more satisfying words, but might even lengthen youâre para a little. I used Microsoft Word (right-clicking to find synonyms), Google, and also just gave it a last look so see if there are more things than could be changed. It might be a good idea to double check the new wordâs definition, just in case it doesnât mean exactly what youâre trying to say
A great way to add more length to a para is by talking about senses. Most people tend to stick to what their character sees and, when it comes to dialogue, hears. However, once youâve worked out their relevance, the other senses are great to talk about too! Okay, so letâs tackle the last few senses one at a time.
Taste: This one doesnât have to be taken literally â in fact, the term âleft a bitter taste in their mouthâ is a great way to indirectly express how your character is feeling. You could also talk about the state of the characters location; âthe air was staleâ has the implication of taste without it sounding too nasty (unless thatâs what youâre going for!)
Smell: The air can also smell stale or fresh. If theyâre outside, surrounded my greenery, talk about the flowers, the grass, the muggy lake, etcetera. If theyâre inside, talk about the food or the old wooden flooring, the dusty furniture, the fresh paint⊠Smell can also give an idea of what youâre character is feeling. Negative smells often connote a negative situation â nice smells doing the opposite.
Touch: Your character doesnât have to be touching other things or people to feel. A breeze could be making the back of their neck chilly, or causing a strand of hair to tickle their cheek. They could feel the tension between themselves and your roleplay partnerâs character, or they could get the feeling of being observed. These things may not be physical, but they can spark physical reactions. Feeling anxious or conscious can cause your character to become more self-aware.
5. Thoughts
There are two main ways that you can show what youâre character is thinking. You could write it out as theyâre imagining it (for example, âI have a bad feeling about this place,â he thoughtâŠ), or you could tell the reader yourself (e.g. he had a bad feeling aboutâŠ).
Unless Iâm really in the flow of my writing, and thoughts just flow well with my text, I donât tend to go out of my way to add them. This is simply because using the senses often does the work for you. If youâre really struggling with your word count, adding a few side-thoughts always works a charm. Your writing will not suffer with or without!
6. Response.
It is, of course, really important to both give your rp partner a response, and to give them something to respond to. Try reacting to something that they do, rather than exclusively what they say. Maybe the other character crosses their arms, and yours mirrors them habitually, or perhaps, for example, the other person just moves a little too quickly and cause your character to flinch, and then duck their head in embarrassment, as a kind of chained reaction. This way youâre not only responding to the other character, but youâre giving them something to respond to.
I love when people add tiny details in their paras that seem unnecessary, but actually add a vital mood to the text (you may want to listen to bands such as âThe Front Bottomsâ and some of âThe Artic Monkeysâ earlier stuff for some inspiration, because they demonstrate it perfectly in their songs). For example, your character just looked down and noticed that their shoelace was sticking out, or that the other characterâs skin-tone contrasted nicely with their hair. The senses, again, can come into play here. It may not matter that, in the distance, somebody elseâs muffled conversation could be heard, but it gives more feel to your para and puts anyone involved in the right state of mind.
Example:
I tried to find a para from when I first started to roleplay so there were quite few improvements that could be made. This might not be a great example, but hopefully you get the point;
Nathan still jumped when the door clicked, although he was anticipating Trentâs arrival, but didnât say a word, just in case a member of staff had realized where he was hiding out and had come to yell at him. The moment he heard the manâs voice, however, Nathan was quickly crossing the small space and throwing his arms around Trentâs neck, hugging him tightly with his face hidden against his shoulder. âIâm so sorry.â He murmured, fingers tangling and untangling themselves in the other patientâs hair. His tone was sad, but he knew that he had no right to be upset. Nathan sighed and let his hands fall to his sides again, taking a few small steps back to perch on the edge of the box heâd previously been sat on. He put his hands at either side of himself, also on the edge of the cardboard and ducked his head like he was ashamed or embarrassed, even though Trent wouldnât be able to see clearly enough to read Nateâs expression in the dark. âI didnât know what else to do.â
Can be transformed toâŠ
Despite anticipating Trentâs arrival, Nathan startled when the door clicked, but didnât utter a word, in fear of raising his head to find a member of staff had come to terms with where he was hiding out and was only there to scold him. The instant he heard the manâs voice, however, the tension in his muscles suddenly eased and his skin no longer felt too tight for his bones. âThe Trent effect,â he noted fondly. The tiny window behind him flooded an orange light into the room, and Nathan hurriedly crossed the diminutive space and threw his arms around his friendâs neck, embracing the silhouette tightly with his face supressed against the manâs shoulder.
âIâm so sorry.â He murmured, fingers interweaving and loosening themselves in the other patientâs hair. His tone had been sorrowful, although he was aware that he had zero justification to be saddened â it was, after all, his own stupid fault. Nathan sighed and allowed his hands drop to his sides again, taking a few slight steps backwards to perch on the edge of the box heâd previously been seated on. He placed his hands at either side of himself, also on the edge of the cardboard, his fingers picking at the edge where it was beginning to break away with age. The man bowed his head as if he was ashamed or discomfited, even though Trent wouldnât be able to see clearly enough to read Nateâs countenance in the darkness.
The air felt thick and uncomfortable and, in the corner, something dripped steadily, making the small room feel damp and clammy. A warm light reflected from whatever liquid lived in the corner, but he pulled his attention away from the scene, and back to Trentâs face where, now that his vision was slowly adapting to the light, the slightly younger manâs eyes caught a slight glint from the flickering bulb on the porch outside. His chest tightened, their eye contact seemingly forcing him back into the small, dark storage room. The window suddenly seemed smaller, the walls closer but the door further away.
âI didnât know what to do.â It was a defense that followed no accusation, but the longer the man sat in silence, the more his thoughts were flooded with thick guilt. If heâd left it any more, the words would only have filled up his head and built up in his throat, leaving him spluttering and stammering out all of the things he wanted to get out. He just couldnât afford to say the wrong thing now.
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I'm trying to name a thread of mine.. it's a very love, hate relationship where my character is trying to make the other's life a living hell. What could I call it? :c
Descrever os olhos do personagem. Os olhos sĂŁo as "janelas da alma" e devem receber atenção extra. A maioria dos bebĂȘs tĂȘm olhos grandes e longos cĂlios, fazendo com que as pessoas de olhos grandes ou longos cĂlios pareçam mais confiĂĄveis e abertos. Olhos castanhos estĂŁo entre os mais comuns e sĂŁo frequentemente associados com uma planĂcie e honestidade. Pessoas de olhos azuis podem ser vistas como inocentes (azul bebĂȘ), perfurando (azul gelo) ou sĂĄbio (cinza-azulado). Pessoas de olhos verde-claro podem parecer confiantes enquanto as pessoas de olhos verde-esmeralda sĂŁo muitas vezes consideradas como exĂłticas ou felinas.
Preencha os detalhes restantes. Observe o cabelo e cor da pele. Em vez de usar palavras como chocolate, mel, trigo, corvo preto, vermelho de fogo (comparaçÔes completamente desnecessåria, use palavras como castanho, louro, preto, vermelho e assim por diante. Certifique-se de identificar quaisquer marcas de nascença, piercings, tatuagens e cicatrizes que são muito distintos e contam histórias originais sobre o que o personagem passou.
Is there a guide floating around about how to START a para, bc i'm blanking right now... It's my first time paraing with this person and the RP hasn't been open for too long....
I looked all around my tags and couldnât find one, but Iâll give you some advice and if you want to come back and ask for a real guide Iâll be happy to make one for you.
First of all, put on some music that you think could inspire you to write, and youâll be surprised at how much it helps. Personally, I use these three playlists interchangeably.
What you usually have to do when you are the one starting the para is to remember to use a lot of filler. Have their inner thoughts to wild, they can think about how great or horrible their day was, how theyâre feeling about meeting up with the person, what they think about said person, what theyâre expecting out of the meeting, if theyâre nervous/confident/anxious about meeting up with said person, etc. Anything. You could even go ahead and throw some dialogue in there, have them talk to themselves (in the mirror or telling themselves to stop over thinking things or whatever, really). Starters are actually a great use of time to get to know your character a little better, in how they react to situations around them like having to meet up with someone they like/donât like/despise/donât know, so just delve in and write whatever your lovely heart desires.