'Fighters Destiny'
[N64] [GREECE] [MAGAZINE] [1998]
"The Nintendo 64 always had a reputation for collecting the worst fighting games of its time, but Fighters Destiny is the exception that proves the rule! Don't judge a book by by its cover: behind its ugly facade (sic) with the flashy colors and stereotypical fights hides a surprising mix of simplicity and technicality: a button for blocking, another for moving about and only two attack buttons (high and low). Minimalistic controls for intuitive handling. Yet there are lot s of combos and special moves. Also, mastering each of the nine characters (and the hidden five) takes some time, seeing as they each have their own specific style. Where Fighters Destiny stands out most from the competition is in its round-based system. Fights aren't won on a best out of three basis; instead it's about getting points. The first to reach seven points wins the fight fight and the number of points you gain is dictated by the way you take down your opponent. An original approach that often leads to unpredictable turnarounds, making fights much more tense and interesting to watch. If only the production side of things had been as polished as Mace: The Dark Age, nobody could argue that Fighters Destiny sets the standard for other games of the genre to live up to." ~Mathieu "Math" Manent, Nintendo 64 Anthology
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Source: Pixel, March 1998 (#138) || Amstrad CPC Memoire Ecrite











