Brazil / Director: Terry Gilliam / Director of Photography: Roger Pratt / Production Design: Norman Garwood / Costume Design: James Acheson / 1985
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Brazil / Director: Terry Gilliam / Director of Photography: Roger Pratt / Production Design: Norman Garwood / Costume Design: James Acheson / 1985

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Concept art by Norman Garwood for the film Lost in Space.
The Jupiter 2 from the 1998 film Lost in Space. Β The designers are Peter Mitchell Rubin and Norman Garwood.
The model in the top row is 72" long, 46" wide, and 17" tall. Β The one pictured below is 30" long, 19" wide, and 7" tall.
An interview with production designer Norman Garwood (TIME BANDITS, BRAZIL, THE PRINCESS BRIDE)
How do you begin crafting a futuristic look? What questions do you ask yourself?Β
For me, designing any new world is a combination of reaching into my imagination and also doing very extensive research for reference. There is a huge freedom when designing the future, but itβs also important to create a look that feels unique and unexpected. When I designed BRAZIL (β85) I created an Art Deco view of what the future would look like, as I thought it would be a really interesting aesthetic. And from this premise the film started to take on a style and a spirit if its own. The first month of prep was just researching and getting ideas together. We got wonderful illustrations from comic books from the 1930βs and their version of the future, plus extensive images of inventions and machines from the time. It fitted the narrative of the film perfectly and it was amazing how a βBrazil-esqueβ style evolved with everything - the design, the clothes, the props. It took on a life of its own.Β
What are the discussions like with the director and the cinematographer β how much are they involved?Β
Ideally, the director, cinematographer and designer work in complete collaboration to create the overall look of the film. My most successful experiences on films have always been when weβve worked very closely together. Β Directorβs usually have very strong ideas about the films they are making, so that relationship usually involves a lot of brainstorming and exchanges of ideas. As a designer you also have to serve the filmmaker from a practical sense - so the sets and locations work for shooting and lighting too. And whilst designing sets, colour becomes increasingly important. A colour palette can help define a story, so you work hand in hand with a cinematographer to bring the narrative to life together. Β For example, BRAZIL (β85) had a very controlled color scheme of primarily blue, black, gray and white. Terry Gilliam wanted to keep it monochromatic to make a statement about the establishment. I also worked very closely with Roger Pratt, a brilliant cinematographer, when the sets were being conceived because the lighting was so important in that movie. For one set, the padded cell where Jonathan Pryce ends up, Roger and I had talked about lighting it from the bottom and top, even before the set was designed. And the sets themselves often influenced how he wanted to light the scenes, so it was great. We all inspired each other.Β
How much of creating a futuristic look is about attempting to be accurate versus taking creative liberty to fit the narrative?Β
I believe you must always serve the narrative first. Your ideas must always have some grounding in reality, so the audience somehow believes what theyβre seeing regardless of how crazy something looks, but then you should also let your imagination run wild. So the trick is creating a world that seems authentic while taking enough creative liberty to really engage the audience and tell the story properly. I also think humor should also come into design sometimes. Iβve always had fun creating different worlds, whether it be for TIME BANDITS (β81) or THE PRINCESS BRIDE (β87) or whatever. And we had hysterical fun on BRAZIL (β85). Terry Gilliam has a fantastic sense of humor, as did our wonderful costume designer Jim Acheson who came up with most incredible and hilarious costumes. We bounced ideas off each other constantly, and would all encourage each other to push the boundaries with everything. So even though accuracy and authenticity are very important, you also need to give yourself a certain amount of freedom.Β
What was going on in the 70s, politically/philosophically/sociologically that affected how they imagined the future? How did that evolve going into the 80s and onward?Β
During the 70βs in London there was an incredible sense of creativity that certainly inspired me. I had moved down to London from Birmingham after art school in the late 1960βs to take a job as an Assistant Set Designer at ABC television, and there was a real sense of liberation amongst the youth. We were the first generation to really break away from our parents and forge our own paths. Music, art and fashion all felt completely new and rebellious, and everyone got swept up in that energy. Some incredibly progressive films were being made at the time about dystopian futures like A CLOCKWORK ORANGE (β71) 2001: A SPACE ODYSSEY (β68), and the original ROLLERBALL (β75). Society changed significantly as we headed into the 1980βs and capitalism started taking over, and you started to see that reflected in future films like BLADE RUNNER (β82) and the MAD MAX trilogy. Films always reflect society to some extent. Thatβs whatβs so interesting about filmmaking. Β
What factors influence the way we, as a society, imagine the future in general?Β
I think the future has never felt closer than it does right now. We are standing on the precipice of a totally changed world. Technology has completely re-designed the landscape. Driverless cars, robots, automated workplaces, the internet, and computers that fit in the palm of your hands, are no longer just a figment of someoneβs wild imagination. Itβs reality. Devices designed for films 20 years ago, like that holographic computer swipe-screens that we created for βLost In Spaceβ are now the norm. I can only imagine that the future will continue to integrate technology into every aspect of modern life. Even designing itself requires a completely different skill set nowadays and relies heavily on computers and animation. I feel lucky I was able to design the simple way - sketching with a pen and paper!
Brazil, 1985

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ΠΡΠ°Π·ΠΈΠ»ΠΈΡ (Brazil), 1985Π³.
Π Π΅ΠΆΠΈΡΡΠ΅Ρ: Π’Π΅ΡΡΠΈ ΠΠΈΠ»Π»ΠΈΠ°ΠΌ (Terry Gilliam)
Π₯ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊ-ΠΏΠΎΡΡΠ°Π½ΠΎΠ²ΡΠΈΠΊ: ΠΠΎΡΠΌΠ°Π½ ΠΠ°ΡΠ²ΡΠ΄ (Norman Garwood)
Π 1971 Π³ΠΎΠ΄Ρ Π ΠΈΡΠ°ΡΠ΄ Π ΠΎΠ΄ΠΆΠ΅ΡΡ ΠΈ Π Π΅Π½ΡΠΎ ΠΠΈΠ°Π½ΠΎ Π²ΡΠΈΠ³ΡΠ°Π»ΠΈ ΠΊΠΎΠ½ΠΊΡΡΡ Π½Π° ΡΡΡΠΎΠΈΡΠ΅Π»ΡΡΡΠ²ΠΎ Π¦Π΅Π½ΡΡΠ° ΠΠΎΠΌΠΏΠΈΠ΄Ρ Π² ΠΠ°ΡΠΈΠΆΠ΅, ΡΠ΅ΡΠΈΠ² Π²ΡΠ²Π΅ΡΡΠΈ Π²ΡΠ΅ ΠΈΠ½ΠΆΠ΅Π½Π΅ΡΠ½ΡΠ΅ ΡΠΈΡΡΠ΅ΠΌΡ Π½Π° ΡΠ°ΡΠ°Π΄ Π·Π΄Π°Π½ΠΈΡ. Π’Π°ΠΊΠΈΠΌ ΠΎΠ±ΡΠ°Π·ΠΎΠΌ, ΠΎΠ½ΠΈ ΡΡΠΊΠΎΠ½ΠΎΠΌΠΈΠ»ΠΈ ΠΏΠΎΠ»Π΅Π·Π½ΡΡ ΠΏΠ»ΠΎΡΠ°Π΄Ρ Π±ΡΠ΄ΡΡΠ΅Π³ΠΎ ΠΌΡΠ·Π΅Ρ, Π° ΡΠ°ΠΊΠΆΠ΅ ΡΡΠ²Π΅ΡΠ΄ΠΈΠ»ΠΈ Π½ΠΎΠ²ΡΠΉ ΡΡΠΈΠ»Ρ Π² Π°ΡΡ ΠΈΡΠ΅ΠΊΡΡΡΠ΅.
Π§ΡΡΡ ΠΏΠΎΠ·ΠΆΠ΅, Π’Π΅ΡΡΠΈ ΠΠΈΠ»Π»ΠΈΠ°ΠΌ, Π²Π΄ΠΎΡ Π½ΠΎΠ²ΠΈΠ²ΡΠΈΡΡ, Π² ΡΠΎΠΌ ΡΠΈΡΠ»Π΅, ΡΡΠΈΠΌ Π·Π°ΠΌΠ΅ΡΠ°ΡΠ΅Π»ΡΠ½ΡΠΌ Π·Π΄Π°Π½ΠΈΠ΅ΠΌ, ΡΠΎΠ·Π΄Π°Π» ΡΠ½ΠΈΠΊΠ°Π»ΡΠ½ΡΠΉ ΠΌΠΈΡ ΡΠ²ΠΎΠ΅Π³ΠΎ ΡΠΈΠ»ΡΠΌΠ° ΠΡΠ°Π·ΠΈΠ»ΠΈΡ, Π² ΠΈΠ½ΡΠ΅ΡΡΠ΅ΡΠ°Ρ ΠΊΠΎΡΠΎΡΠΎΠ³ΠΎ Π½ΠΈΠΊΡΠΎ ΡΠΆΠ΅ Π½Π΅ ΠΎΠ±ΡΠ°ΡΠ°Π΅Ρ Π²Π½ΠΈΠΌΠ°Π½ΠΈΡ Π½Π° Π³ΠΈΠ³Π°Π½ΡΡΠΊΠΈΠ΅ ΡΡΡΠ±Ρ, Π½ΡΠΆΠ½ΡΠ΅ ΡΡΠΎΠ±Ρ ΠΎΠ±Π΅ΡΠΏΠ΅ΡΠΈΡΡ ΠΊΠΎΠΌΡΠΎΡΡΠ½ΡΡ ΠΆΠΈΠ·Π½Ρ Π΅Π³ΠΎ ΠΎΠ±ΠΈΡΠ°ΡΠ΅Π»Π΅ΠΉ. Π Π΄ΠΎΠΌΠ΅ Π‘ΡΠΌΠ°, Π½Π°ΠΏΡΠΎΡΠΈΠ², Π²ΡΠ΅ ΠΊΠΎΠΌΠΌΡΠ½ΠΈΠΊΠ°ΡΠΈΠΈ Π°ΠΊΠΊΡΡΠ°ΡΠ½ΠΎ ΡΠΏΡΡΡΠ°Π½Ρ Π·Π° Π±Π΅Π»ΡΠΌΠΈ ΠΏΠ°Π½Π΅Π»ΡΠΌΠΈ, ΡΠ°ΠΊ ΡΡΠΎ Π³Π΅ΡΠΎΠΉ ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»Π΅Π½ΠΈΡ Π½Π΅ ΠΈΠΌΠ΅Π΅Ρ ΠΊΠ°ΠΊ ΡΠ°Π±ΠΎΡΠ°Π΅Ρ Π²ΡΡ ΡΡΠ° ΡΠ»Π΅ΠΊΡΡΠΎΠ½ΠΈΠΊΠ°, ΠΊΠΎΡΠΎΡΠ°Ρ ΠΏΠΎΡΡΠΎΡΠ½Π½ΠΎ Π΄Π°Π΅Ρ ΡΠ±ΠΎΠΈ.
ΠΡΠΈΡΡ ΠΌΠΈΠ½ΠΈΡΡΠ΅ΡΡΡΠ²Π° ΡΠ½ΠΈΠΌΠ°Π»ΠΈΡΡ Π² ΠΌΡΠΊΠΎΠΌΠΎΠ»ΡΠ½Π΅ Π²Π΅ΡΡΠΈ "ΠΠΈΠΊΡΠΎΡΠΈΡ". Β ΠΠ΅ΡΠΊΠΎΠ½Π΅ΡΠ½ΡΠ΅ ΠΊΠΎΠ»ΠΎΠ½Π½Ρ Π² ΠΎΡΠΈΡΠ΅ ΠΎΡΠ΄Π΅Π»Π° ΡΠ±ΠΎΡΠ° ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΠΈ, ΡΡΠΎ ΠΎΠ΄ΠΈΠ½ ΠΊΠΎΡΠΈΠ΄ΠΎΡ, Π·Π°ΠΊΠ°Π½ΡΠΈΠ²Π°ΡΡΠΈΠΉΡΡ Π½Π°ΡΠΈΡΠΎΠ²Π°Π½Π½ΠΎΠΉ ΠΏΠ΅ΡΡΠΏΠ΅ΠΊΡΠΈΠ²ΠΎΠΉ. ΠΠΈΠ½ΠΈΡΡΠ΅ΡΡΠΊΠΈΠ΅ ΠΏΠΎΠΌΠ΅ΡΠ΅Π½ΠΈΡ Ρ ΠΊΠ°ΠΆΠ΄ΡΠΌ ΡΡΠ°ΠΆΠΎΠΌ ΡΡΠ°Π½ΠΎΠ²ΡΡΡΡ Π²ΡΠ΅ Π±ΠΎΠ»Π΅Π΅ ΡΡΠ΅ΡΠΈΠ»ΡΠ½ΡΠΌΠΈ, ΠΈ ΠΊΠ°ΠΌΠ΅ΡΠ° ΠΏΡΡΠΎΠΊ Π΄ΠΎΠ»ΠΆΠ½Π° Π±ΡΠ»Π° ΡΠ½ΠΈΠΌΠ°ΡΡΡΡ Π² Π½Π΅Π±ΠΎΠ»ΡΡΠΎΠΌ ΠΊΡΠ±ΠΈΡΠ΅ΡΠΊΠΎΠΌ ΠΏΠΎΠΌΠ΅ΡΠ΅Π½ΠΈΠΈ, ΠΎΠ±Π»ΠΈΡΠΎΠ²Π°Π½Π½ΠΎΠΌ Π±Π΅Π»ΠΎΠΉ ΠΏΠ»ΠΈΡΠΊΠΎΠΉ. ΠΠΎ Π’Π΅ΡΡΠΈ ΠΠΈΠ»Π»ΠΈΠ°ΠΌ ΡΠ΅ΡΠΈΠ» ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ Π΄Π»Ρ ΡΡΠ΅ΠΌΠΎΠΊ Π±Π°ΡΠ΅Π½Π½ΡΠΉ ΠΎΡ Π»Π°Π΄ΠΈΡΠ΅Π»Ρ Π½Π° ΡΠ»Π΅ΠΊΡΡΠΎΡΡΠ°Π½ΡΠΈΠΈ Π² ΠΡΠΎΠΉΠ΄ΠΎΠ½Π΅, Ρ ΡΠΎΠ²Π΅ΡΡΠ΅Π½Π½ΠΎ ΠΏΡΠΎΡΠΈΠ²ΠΎΠΏΠΎΠ»ΠΎΠΆΠ½ΡΠΌ Π²ΠΈΠ΄ΠΎΠΌ ΠΏΡΠΎΡΡΡΠ°Π½ΡΡΠ²Π°, Π·Π° ΡΡΠΎ Π΅ΠΌΡ Π±ΠΎΠ»ΡΡΠΎΠ΅ ΡΠΏΠ°ΡΠΈΠ±ΠΎ.
ΠΠ½ΡΠ΅ΡΠ΅ΡΠ½ΠΎ, ΡΡΠΎ ΡΠΎΠΉΠ΅ ΠΌΠΈΠ½ΠΈΡΡΠ΅ΡΡΡΠ²Π° ΠΈ ΡΠΎΠΉΠ΅ ΠΎΡΠ΄Π΅Π»Π° ΡΠ±ΠΎΡΠ° ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΠΈ ΡΠ½ΠΈΠΌΠ°Π»ΠΈΡΡ Π² ΠΎΠ΄Π½ΠΈΡ ΠΈ ΡΠ΅Ρ ΠΆΠ΅ Π΄Π΅ΠΊΠΎΡΠ°ΡΠΈΡΡ , ΡΠΎΠ»ΡΠΊΠΎ Π²ΠΎ Π²ΡΠΎΡΠΎΠΌ ΡΠ»ΡΡΠ°Π΅ ΠΈΠ· Π½ΠΈΡ ΡΠ±ΡΠ°Π»ΠΈ Π²ΡΠ΅ ΡΠΊΡΠ»ΡΠΏΡΡΡΡ.