FFVII: REMAKE Exists to Mock Your Pain
This is a post about Aerith Gainsborough.
If you are wondering, this is not a post about shipping. It is also very long.
I do talk about the love triangle from a narrative construction and game design standpoint, though. If that interests you, go ahead. If not, scroll on.
+++ Open Spoilers for FFVII (1997) and FFVII: REMAKE +++
So, my reading of FFVII’s infamous Love Triangle has always been that, in the text, there, uh…
Isn't one.
Not really.
The structure of the entire narrative and the trajectory of Cloud's and Tifa's character arcs are built around the two of them baring their vulnerabilities at each other in a rare moment of acceptance, connection, and understanding. You might argue that we never see them physically intimate, here them say those three little words, or even engage in a few PDAs, that the nature of their relationship isn’t clear.
But to be honest?
Who cares that we don’t?
Something we can learn from Good Omens is that, if two characters have to kiss or fuck or say ‘I love you’ to convince you that they’re head over heels for each other, the story is either poorly written or you don’t really understand the meaning of the word.
I have a higher opinion of this game than that, and I want to have a high opinion of you, gentle reader.
The Lifestream Sequence is the emotional climax of the game’s narrative. The rest is simply clean up and denouement. However, that fact does beg the question: "What then, is the narrative purpose of Aerith's attraction to Cloud?"
To start, it's not a connection to Zack Fair, given that in the OG he's more plot device than person. So, what is it then?
I'd argue, that through a combination of incident and design, the Triangle exists at the crux of two competing narrative threads, held in tension by the fact that, as an audience, we share our perspective with the POV character, Cloud in this instance, and the plot works through him to us, most of the time. These two narrative threads are:
Establishing and foreshadowing Cloud's romantic feelings for Tifa as present and important to him and his character.
Getting the audience, not Cloud, to fall in love with Aerith Gainsborough.
If you’ll allow me to put my Doylist hat on for a moment, I have some trivia for you.
As an interesting hiccup of human psychology, the wad of soggy bacon that is your brain is incapable of distinguishing, on an emotional level, between real people and fictional ones. This is why you can start to feel like, after watching the same streamer or listening to the same podcast for long enough, you might start to feel like the hosts are your friends, even if you logically know that isn't true. It is the fundamental psychological reason fiction can resonate with us, despite us knowing it’s, fundamentally, an entertaining lie. Video games, as an interactive medium, can dig into this phenomenon like no other form of storytelling. With Aerith, you might have spent 20 to 30 hours with her by the time you get to the Forgotten Capital. You’ve laughed and fought and maybe cried with her across two continents and a trio of plot arcs. She’s a person the audience has, via Cloud, shared a whirlwind, globe-spanning adventure.
The reason that its her death, out of all the other fictional deaths we’ve experienced, out of all the deaths within FFVII itself, that hurts the most, is because that, by the time she leaves the Temple of the Ancients on her own, she doesn’t just feel like Cloud’s friend.
Its over just when she feels like she’s become yours.
Not content to simply to explore the grieving process of its own characters, FFVII reaches out to take something from you, and have you grieve with them.
A recurring and oft-pointed-out design decision is the empty space left by Aerith after she dies. Holes in group formations, gaps in menus, etc. Places where she used to be. A reminder of the loss, or more optimistically, a commentary on how she’s still with the party in spirit.
I would argue that it might just as easily be you in that space. AVALANCHE is a rag-tag group of misfits bound together by their grief, and when you leave the Forgotten Capital, you’ve been blooded. You’re trauma-bonded to the group now, and you’re all there, shoulder-to-shoulder to do right by your fallen friend.
It’s a gimmick that appears on the ludic level as well. Cloud’s various panic attacks, out-of-body experiences, and struggles for control are experienced by the audience through the mechanics. Sephiroth manipulates Cloud by disrupting, blocking, and limiting your connection to him. he isn’t just denying Cloud agency, he’s reaching out through the fourth wall to deny you your own.
To personally victimize you.
Once you leave the Forgotten Capital, the dialogue choices vanish. You are no longer Cloud’s co-pilot. The trauma and grief has severed that connection you had with him. You can’t do anything to help or guide him anymore. He’s on his own and you, along with Tifa, have to watch him slip out of your grasp and into the hands of an enemy all three of you are powerless to fight.
Final Fantasy VII isn’t a video game.
Final Fantasy VII is an elaborate mouse trap masquerading as a late-90′s JRPG, and Aerith Gainsborough, part-time human, full-time hello kitty monster truck, is an insidiously crafted piece of fine Swiss Gouda. It is designed, from script to visuals to music, to fill your heart to bursting and then run it over with a sixteen-wheeler; then leave you reeling for long enough that you don’t hear the tell-tale crunch of rubber-on-asphalt as it backs up over your pulped torso for good measure.
Which brings us to REMAKE. Namely, why did they cut a lot of scenes from the OG’s script that heavily featured Aerith flirting with Cloud? Or suggested there might be something there, between them, to the audience? It’s for the same reason that Sephiroth no longer has his trademark slow-burn rise to the center of the stage.
Those plot points no longer served their narrative purpose.
REMAKE is, functionally, a pseudo-sequel. A retelling that exists in conversation with a past version of itself, and is constructed with the assumption that the audience is, at least passingly, familiar with its legacy.
Sephiroth doesn’t get a mysterious build-up because everyone already knows who he is and what he’s about, he and Aerith are familiar with at least a broad-strokes version of the script because the audience already knows it by heart, Cloud gets headache flashbacks of scenes from the OG when we see something we know will be picked up down the line, and Aerith isn’t pushed as hard as a love interest to the audience because we’re already attached to her at the hip.
Aerith seemingly knows about her fate, and while the game leans heavily on suggesting Tifa and Cloud’s shared romantic feelings, even moreso than the original did in this segment, it still holds space for Cloud to pursue Aerith, should you choose. However, she all but talks past him and directly to the audience in her Chapter 14 Resolution scene, warning us away and signposting an oncoming tragedy so that we might brace for it when the time comes and spare us any unnecessary pain.
Her character development gets fast tracked too, through knowledge granted from the Arbiters, she grows quickly towards her late-disk-one identity as the Last Ancient. She gets a piece of the closure with Zack she might get at the Gold Saucer on her date with Cloud, a chance to say goodbye to the last bit of her normal life before she was able to fully embrace the fact that it was gone. She even gets the closing speech this time, last words usually reserved for the protagonist.
But that’s what she is at the end of REMAKE, isn’t it? The only one on the same playing field as Sephiroth and the only one who might be on the same page as the audience. Equal parts the Aerith that just left Midgar and the Aerith that we saw leave for the Forgotten Capital back in 1997, on a mission to protect her friends from the danger that lay on the path she knew she had to walk.
All of us now get to walk that path on more time.
Maybe this time we’ll get to walk it with her. Maybe this time we’ll get that happy ending. Hell, maybe Zack makes it out fine too and we get that heartfelt reunion our hearts bled for when finished Crisis Core. Maybe yours is still bleeding.
Maybe, maybe, maybe.
The Arbiters subplot exists to taunt us with these possibilities, to roll back our grief from acceptance to bargaining to denial, if we ever reached those stages to begin with. I can almost see our girl getting to go home this time, safe and happy and surrounded by her newfound misfit family, free of the crippling loneliness that’s haunted her entire life.
But to be honest?
All I can see is a better mouse trap.












