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I've beaten Prototype 2 & this is a really good follow up to the first game especially when Alex Mercer is the Villian now which I honestly think works given what the twist in game 1 implied & I love the new main lead granted it helps that James Heller is just Al Simmons aka Spawn but if he was given the Venom Symbiote rather than making a deal with Malebogia & I love the slight improvements it has from game 1, I do think my issues come from the bio scan you have to do that I thankfully can just look them up online but overall I can safely say this & the Infamous series are some of my video game original superhero games, for Infamous, it's a dope morality system that I've always wanted in a video game done correctly & succeded with a satisfying Duology & with Prototype, it's a dope open world sandbox that stars some of my favorite villian protagonists with Alex Mercer as he's my favorite besides Kain from Legacy of Kain & Demon Path Revya/Gig from Soul Nomad & the World Eaters & while I'm satisfied with how Prototype 2 ended, I get the impression there could've been more for the series but I'll be glad it ended on a solid note even if I do have some questions regarding the fate of James Heller
What exactly do people mean when they talk about the morality system in Shadow The Hedgehog video game?
Tell me also why you have a dislike to it as well, if you do.
One day I'll play a Bioware game all the way through without reloading every fifteen seconds to test out all the conversation options. Today is not that day.
Isn't it weird though? In games you can be the most baddest motherfucker yet we still chose to be paragons. Like in infamous or fallout, it's weird.
Well It depends on the game really, saying that one option is bad and other is good feels so arbitraryĀ depending on the situation. Especially in Video Games where the choices you make are depicted as you being a kind generous hero or a Selfish, depraved asshole. There never seems to be a game where you can choose to be a villain, and even then you donāt have the choice to not go on the path the developers have set for you. You have to choose, and I don'tĀ like being told to make a decision that isnāt my own.
For example, in Mass Effect 2 there were several times I pick a renegade option because it was easy or just because it seemed like the right choice. But the game still depicts it as an āevilā choice.
In Infamous, all the decisions are either you doing whatās right for others and what you want for yourself. Never giving it a gray area or thought that maybe some peopleās lives are more important than ones dudes feelings about his dead wife. But even then all the decision will get set back to 0 by the next title.
And probably the one game that set this standard was Fable that made you make the decisions as a way of telling your story. You couldnāt be the middle man, you couldnāt choose to not go on the adventure because then there wouldnāt be a game and ultimately the game forces you to make a decision where the only you can come out on top as your choice is by not playing the game at all.
Sure I can be bad motherfucker who kills who I want and takes everything for myself, but ultimately I donāt choose that path because it not what I want. I donāt want to kill mercilessly I just want to play the story and the world around. Some games do that better than others.Ā
TLDR
I don'tĀ really care, Morality Systems are bullshit.

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FGC #706.1 Final Fantasy 8 Remastered
Screw it! After 26 years, I am ready to say this: Final Fantasy 8 is the most revolutionary game in the Final Fantasy franchise. Donāt believe me? I brought bullet points! Final Fantasy 8 is Watching You Letās talk about Big Brother in videogames. From the moment Dragon Quest hit the world (and at least one Dragon Lord), we have understood the concept of ālevelingā in an RPG. And, from thatā¦
I'm still waiting for a game with a morality system to have you playing as a goth kid or something, and the more evil deeds you do the more your clothes start changing to a business suit and your hairstyle becomes more generic and "socially acceptable". I like morality systems in games but I am so tired of the pandering to the Victorian idea that "looking weird/spooky = evil".
Coming to the slow realization that in just about any game that lets me choose between being nice or an asshole, I will invariably want to be "ornery, very tired piece of shit who will be arbitrarily flippant and even cruel EXCEPT when they perceive the stakes to be too large and/or when they're with companions"