"High above the mountains and rocky hills of most lands flies a sharp-eyed monster known as the peryton. Intelligent, patient, and malevolent, it waits for prey whose heart it might pluck out." (AD&D 2e Monstrous Compendium 11: Forgotten Realms Appendix, TSR, 1991 -- Looks like this one is by Mark Nelson.) Though the peryton was first described in the 1950s, most early illustrations depict a noble-looking creature that could have stepped out of medieval heraldry. This one appears much more dangerous, a viciously fanged diving raptor. The 2e text finally mentions the peryton's human shadow, shown in the 1e Monster Manual but not described there.
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The Outer Planes Appendix (1991) was my jam, man. When D&D 2E came out, the extraplanar monsters, particularly the devils and demons, were removed. This was in response to headaches caused by Satanic Panic ding-dongs; TSR during this time was keen to not make the mothers of their increasingly younger player base angry. Devils and demons wouldnāt stay gone forever though! It only took two years for them to reappear, albeit with silly fantasy names like Baatezu and Tanarāri instead of devil and demon. Whatever, they had horns and pitchforks and were cool as hell. I feel like I had this folder of monsters in my bag for most of eighth grade. No wonder I was such a sucker for Planescape when it came out a couple years later.
Tom Baxa did all the interiors. So many cool monster illustrations. That cambion is tops. I dig his Githyanki and Githzerai a lot too. Lemure, Piscoloth, Slaadi, Larvae. I really like how he does the āschool photo insetā for the bar-lgura and the babau. Baxaāsā¦unusual sense of physiology serves him well drawing this outsiders.
This is one of my very favorite Easley Compendium covers (maybe only rivaled by Ravenloft II, which I donāt currently have the folder for, argh). I like the selection of monsters ā theyāre out there without being devils or demons, which speaks to the wider range the planes have to offer. Thatās the voporighu of Gehenna, a maelephant and a bebilith.
Take on Creepers, Endermen and Ender Dragons in the free Monstrous Compendium.
Not sure if you caught it, but if you're a fan of Minecraft and D&D, they released a crossover on D&D Beyond.
A Monstrous Compendium for Creepers, Endermen, Ender Dragons and more.
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So you may have seen my banner. Those, my good friends, are the Neogi. They are, in simplest of terms: Space Assholes. Now you may find some information about them on the internet these days, you may find their 3rd edition, 4th edition or even 5th edition information, but really, the sheer amount of potential these guys had in 2nd edition and how little was defined is actually fascinating.
The full image is:
Ā Ā Ā Source: Astromundi Cluster boxset
Ā Ā Ā Source: 4th Edition D&D
So, where to start with these space spider/moray eel bastards? Guess I should go into their 2nd edition stats...which Iāll post at the end of this post.Ā
Neogi arenāt particularly fearsome themselves, oh no. In fact reading their damage, with their measly 1d3 dmg for their front legs (only 2 legs can attack) and despite their bite (1d6 dmg) being able to inject slowing venom into what they hit per bite, meaning they do indeed receive 3 attacks per turn, that was only 1/10th of their danger. Any Neogi worth their salt has their own Umber Hulk companion. Yes, an umber hulk. Now if you think you can board their ship and take them on in a 1v40+ fight then good luck.Ā
Neogi could cast spells, yes, but it was only in later Dragon magazine editions that Neogi were given their own spells (ranging from a variant of magic missile where they launch their venom to xenomorph chest bursting shenanigans) and magic items (an amulet that could be worn as a ring of protection +1 that also has hold person as a usable effect!!) and if you gave them such utility then you bet your ass you increase the XP given to your players if they manage to kill one of these Neogi.
So, quick overview of the Neogi ecology, they view everything from the point of ownership: They own everything, you are just property unclaimed by them. They are assholes from their feat of accidentally activating and inflicting the crystal spheres with the clockwork horrors to their own destructive reproductive means as a way of removing the old because who cares about the old letās get more Neogis weāre the best. Granted something interesting I find about Spelljammer is just how many asexual species they explicitly had and continued to create. Neogi have no gender nor sex, nor any concept of it and think everything is its own unique species because of the vast levels of differentiation every species has. How did they reproduce? Iāll get into that in a bit. As a final note for the ecology, they had a hierarchy of titles like Captain Owner, servant slave and so forth. Only umber hulks seem to tickle their fancy as constant slaves, other slave races were disposable (unless you were a gnome or halfling, then you were dinner).
And yet, there is something much more sinister about the Neogis other than the fact that theyāre hellbent on enslaving galaxiies. Their venom is what causes mind control, or at least thatās what the AD&D monster manual says it does. This venom, when injected enough, ranges from being able to break someoneās spirit by making them attached to the Neogi to making Umber Hulks unflappably loyal to their master, all the way to being the methods of their reproduction thanks to their now dead god of creationĀ Ka'jk'zxl. To me that venom is just, the connotation behind it and purposefully envenoming people with such a substance is far more evil and cruel than their almost comedic goals.
No really, the Neogi gods killedĀ Ka'jk'zxlĀ by injecting it with their venom that was laced with the vices of Neogi culture: friendship, love, compassion, companionship and sharing (I am not kidding if only I were kidding). What I find fun about Spelljammerās identity is that it flipflops between really interesting, thought provoking concepts to whacky, seemingly improvised creative mishmashes (Which was an actual problem that TSR faced because of insane deadlines and their own cruel Neogi master who ousted Gary Gygax and drove the company into the dirt financially).Ā
So why the Neogi as a first analysis? Because they were meant to be one of the big bad doods of Spelljammer, but I feel like they were overshadowed by the Illithid, Beholders, Stellar Dragons, Radiant Dragons, Elminster visiting Ed Greenwood by jumping through an asteroid portal to get German beer (this is cannon!!!) and eventually, and strangely, strangely contested by another alien race who have a similar goal of galactic conquest but are āneutralā, the Kārārār (try pronouncing that right the first time you read that).Ā
Next time I talk about Neogi Iāll break out my old Dragon magazine and go into more detail about their society, their religion and maybe even their outer planar cousins, the Tso. Also if you are wondering if there is such a thing as good Neogi, the answer is yes- the Reavers. The Neogi who realize just how screwed up and stupid Neogi society is, and say sod it. These Neogi are usually older, and may be selected to become Great Old Masters (which is the codeword for breeding sow ).
Neogi stats under cut:
Neogi
Intelligence:High (13-14)
Alignment:Lawful EvilĀ
No. Appearing:1-8
Armor Class:3
Movement:6
Hit Dice: 5 (d8)
THAC0: 15
No. of Attacks:3
Damage/Attack:1-3/1-3/1-6
Special Attacks:Slowing poison
Special Defenses:Possible magic
Magic Resistance: Nil
Size:S (3ā high)
Morale:Steady (12)Ā
The neogi appear as a cross between a wolf spider and a moray eel. The short, furry, eight-limbed body is topped by a lithe, bare, fleshy neck with a serpentine head, its mouth filled with needle-sharp teeth. The ends of its limbs are tipped with small claws. The fur of the neogi is a light tan, but dyed a variety of colors to signify power, rank, accomplishments, and warnings to other neogi. The older a neogi grows, the more colorful its hide becomes.
The neogi are ruthless slayers and plunderers, and think nothing of eating their enemies, servants, or fallen comrades. They are a hateful, xenophobic race.
Neogi can communicate in their own language and in Common. Many speak 1-4 other languages to help facilitate their slaves taking orders correctly.
Combat: The neogi have a number of defenses, the first, and most obvious being their enslavement of umber hulks. Each neogi has a personal umber hulk slave who is a combination bodyguard, manservant, and useful set of hands. Second, the bite of the neogi is poisonous. Those bitten and failing a saving throw vs. poison are affected as by a slow spell for 1d8 rounds. Multiple bites will extend this period by an additional 1d8 rounds per bite. Lastly, 1 in 10 neogi has some magical ability, equal to human spell use of levels 1-8.
In Faerun you can be stalked by the physical manifestation of collective existential dread: "Feyrs (pronounced 'fears') are created from the remnants of ordinary nightmares, mixed with residual magical energies, and unknowingly brought to life by the strong emotions of a large group of people. The raw materials for such creatures may be found in any urban settlement, and when there is additional tension in the air, the feyrs stalk at night." (Tom Baxa from the AD&D 2e Monstrous Compendium 11: Forgotten Realms Appendix, TSR, 1991) Jeff Easley's interpretation of a feyr appears on the cover.
The superb owlbear, an all-time classic creature original to D&D, "probably the crossbred creation of a demented wizard; given the lethality of this creation, it is quite likely that the wizard who created them is no longer alive." (Jim Holloway, AD&D 2e Monstrous Compendium Vol I, TSR, 1989)