Manara, the Lich of a Thousand Violent Deaths
So Iâve been quiet, I know, but Iâve got an excuse: Not really. Iâve got things to do, Iâll post more about Neogi SoonTM, but Iâm super excited about this miniature. A Reaper miniature that was custom painted by the talented Four Realms of Chaos team (https://www.instagram.com/fourrealmsofchaos/?hl=en ) this is not just a lich, this is Manara from Nigel Findleyâs âSkull & Crossbowsâ.
Out of all the roving pirate ships in that Spelljammer sourcebook, her ship âNexâ and the entire idea behind Manara is just fantastic. A former curious adventurer who went into a crystal sphere that was populated by partying demigods that have super strong implications that these demigods were ah, performing some âcelebrating good timesâ (they were banginâ).Â
Manara is like, âOkay thatâs happening, just gonna keep exploring,â and wanted to go on her merry way.
The demigods went, âYou need to get out and also never talk about this cause Velsharoon is rubbing oil all over his bald skull and-â
And Manara laughs it off, thinking theyâre just being ridiculous and keeps exploring. And then the demigods decide screw it, punish her with eternal life. Totally a Ancient Greek tragedy idea of hubris then and there, a relatively innocent gesture that causes a huge consequence because gods are drama queens/kings.Â
So how does Manara die initially? The gods send a fleet of giffs to kill her, kill her crew, destroy her ship, resurrect her crew as zombies, reform her ship and bring her back as a lich with a bigger hitch than usual: She comes back regardless of her phylactery. Manara cannot die unless she dies in a fight where she tries her best, and the demigods as a majority decide that yeah she did her best in the fight- but this is super subjective. So arguments between these petty, bickering demigods who want their party crystal sphere hidden (all mentions of it and its locations have been erased by the demigods), and they channel their divine will into Manara to maintain a pseudo immortality that she doesnât want. And Manara goes slowly crazy, from sparing people who she bested in fights to just slaughtering everyone because she canât take her terrible existence and is jealous of the living, and any and all who die by her, by her ship or by her zombies, are taken by the gods and forced to become a part of her crew.
So over the centuries some of the demigods actually start to feel guilty (Iâm guessing the nicer demigods, they are never actually named but you can pull a page from any prime material planeâs lore), and they plot to figure out how to make it seem like Manara tried her best so they can vote for her to finally rest. Unfortunately, Manaraâs got centuries of constant combat under her belt, and she alone is a hard fight, never mind her crew of 50+ zombies, ranging from soldiers to umber hulk zombies who all have their abilities that they had in life. Seriously, taking her on head on with a party is pretty much a death sentence for any party, you need a small army.
I think what I really like the most is even if you kill Manara, break her âphylacteryâ ,which is a cheap glass gem necklace, and you stand triumphant- I just have this visualization where you stand in front of a tribune of demigods and you gotta argue why she deserves to stay dead. Nigel Findley did not have such an idea, and has a more straightforward solution, but hey I like Phoenix Wright what can I say?
Anyhoo, thatâs Manara- sheâs a 14th lvl wizard/lich, and in AD&D that meant real business compared to 5th E DnD. Not an insult to 5e, but AD&Dâs spells definitely had a bit more...holy shit in its effects. One of her spells is the 6th level Death Spell, there is no saving throw, 1 round/standard action cast time, and when she casts it she rolls 4d20 (d20â˛s!!!!), and she will automatically kill that amount of creatures/players/monsters in HD. Itâs a nuclear version of the sleep spell. Just imagine, automatically killing 4-80 HD worth of people without a saving throw. Granted it has a stipulation that beyond 6HD+, the spell takes an additional 10 points from the 4d20 dice to kill that creature but also you have to calculate some values for HDs between 3-5. I donât blame 5e for removing this spell because seriously, no save throw, 4d20â˛s, fucking party wipe as a getgo with weird stipulations. And you know with the premise that she has to showcase sheâs trying her hardest so she can die? You can bet her theme song is Megalovania, start off with her best spell to wipe you out.Â
But she has 7th level spells, right? So what does she have? Finger of Death. With all honesty, I really think that the spell levels should be reversed, as FoD has a save throw even in AD&D, but can theoretically kill anything of any HD, while the Death Spell is just an AoE insta-death zone that could kill a lot, or kill nothing. MR could still of course negate it all, but seriously, the concept of Manara and Greek tragedy and her pursuit of wanting to find a âgood deathâ just creates a wonderful lich antagonist that isnât necessarily cackling evil for the sake of cackling evil. Leave that to the Neogi.















