That about summed up the standard experience in Master Duel

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That about summed up the standard experience in Master Duel

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Maxx "C" but just the name and art change everything else is same, there the full set
Sure, why not.
Maxx "C" and Mystic Mine the only real Brake Slammer cards at the moment?
I think we haven't gotten that arson grade TCG side yet as we still have what, Gozen Match and its snow clones.
But the TCG has gone after Maxx "C", Kaiser Colosseum, and Prohibition, et al.
And I think banning both the roach and the cave is a no, internally, and the TCG will not take the L on bringing back the Roach.
Now I could be wildly wrong but that's my read.
Also, I think Spellbound points to use getting a new mechanic or monster type in April, maybe not Maximum, but.
Any thoughts on what circumstances determine whether Mystic Mine or Maxx "C" is the better brake slammer to allow?
The attitudes of the Konami staff involved, that's all that basically matters.
And the TCG staff have basically by decisions gone: "Brake slammers illegal", and I think got told to fuck off trying to ban Mine by their Japanese counterparts who have final say, that there has to be some card to prevent the game from being "Yeet your entire Deck onto the field and into the Graveyard in one turn".
But like my personal read:
Maxx "C" is meant to punish long chains of summons that might not necessarily end on multiple monsters but do keep going, by giving you more resources
Mystic Mine is meant to punish formats with huge boards, where you might be fine on resource management but you play way less monsters.
Very similar things but different arguable end states.
How come Destiny Bond gets so little use in the anime? Unlike the games, a trainer can order it while a lethal blow is heading their Pokemon’s way or train their Pokemon to use it when they’re about to faint, has no effective counter unlike aftermath, and cannot be effectively planned against, meaning that a trainer can have all their Pokemon know Destiny Bond and have nothing putting them at risk of an outright loss.
I think I've touched on this with regards to Yu-Gi-Oh!, with Maxx "C". Certain moves or cards or actions are more villainous or unfun than others.
It's a generally 'toxic' move that isn't really 'fun' to watch especially for little kids, and the fact Cynthia used it is to show how much she's a super high level professional battler metagaming her opponent.
It's really the sort of move best used sparingly, and I think using it the way they did was actually smart to REALLY build up the tension for the B Block Semi-Finals.
Some things are best used sparingly to make their shock and awe more imposing.

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And how do we get rid of those societal pressures so that the showrunners don’t have anything preventing them from creating a show that has everything good about it?
You can't, that's entirely on Japan's citizens and culture, the views of parents and moral guardians, the nature of Capitalism, and the like. Gotta change thought, and that requires a lot of social shifts that westerners ain't doin' to Japan.
And frankly, any art is always going to have things restraining its creation.
That said, certain effects are just naturally going to be more villainous than others for narrative construction, this kinda shit goes all the way back to the first written words we know of in Gilgamesh. Villains act, heroes react. Villains threaten, heroes straight-forwardly contest. People react to certain things in certain ways due to brain wiring and societal norms.
Maxx "C" is just almost always going to be a card to point out "This person is the Bad Guy", by the way its effect works.
IMO, (many of) those who want to see more complex/meta/whatever cards are, while maybe don't think much of it, want to see more duels/exciting things/cool visuals/etc rather than chara/story development and world building and nuances and all that 'boring' stuff. Not unlike consumers of any shounen battle series who prefer more actions/flashy techniques/cool moments/character feats and often disregard the buildups that make those impactful and memorable in the first place. Just an observation.
Hrm, maybe?
All I know is Maxx "C" isn't a card you give to your hero.
Could you clarify exactly which things good guys can do and which things bad guys can do? And can you explain why the protagonist isn’t allowed to produce a “threat?”
... It's all very narrative things, so go to a literature class or listen to some videos on narrative, literature, story? Why are you asking me to give you an education in media literacy that your school or college should have given you, Anon?
But a basic run down is:
Maxx "C" creates a story threat.
Heroes act on circumstances. Like MAYBE an Anti-Hero can do that, but the hero isn't allowed to create threats in stories, they act and are acted upon, in part due to story construction, and in part by virtue of their character. Villains and antagonists act and threaten, they cause circumstances. Heroes/Protagonists respond to circumstances.
Yes, I know Villain Protagonists exist, but for the sake of something like the Yu-Gi-Oh! franchise or its snow clones, heroes respond to circumstance.
Maxx "C" is a card a villain/antagonist would use to create a menace or dire circumstances (see Tendo vs. Shouma which was its use), that the hero must overcome by virtue of their character.
Like for an example, Sawatari's Yosenju Deck is more of a villain style strategy due to its sneakiness and hit-and-run style strategy.
Seriously, go sign up for classes on this stuff or watch videoes.