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Holy shit, itâs been quite a while, hasnât it? Then again, Iâve had a very busy summer. And May, of course, was total bedlam what with the graduating from university and such. And of course this fall, where my faith in the American people was...uh, letâs call it âshakenâ, even though that rather undersells it, in my opinion.
Hmm.
Well, without any more hemming and/or hawing, thri-kreen. Mantis men. Zorak, even.
Really, whatâs not to love about the thri-kreen? Theyâre MANTIS MEN. That is awesome!
I mean, sure, none of their forearms have chitinous blades for hands like actual mantises, but four hands means four weapons, plus, theyâre psionic.Â
Iâd say that makes up for not being Scyther.
General:
âThri-kreen are a race of large, intelligent insect often referred to as âmantis warriors.â They roam the deserts and savannah, where they have marked-out hunting territories. They have no need of sleep and can remain active through the day and night.â
...Well, on the one hand, they arenât hampered by lack of sleep, and on the other, it must mean their caloric intake is ludicrous considering they are constantly active. ...Then again, thatâs probably why theyâre constantly roaming their various hunting grounds...?
âMature adult thri-kreen are roughly 7 feet tall at the shoulder and 11 feet long.â
Well, thatâs nothing if not imposing!
âOf the six limbs protruding from their midsection, two are used for walking; the other four end in four-fingered hands.â
I mean itâs interesting, but I canât help but think looking at the example thri-kreen presented up top as looking a little unbalanced with how thin and skittery his legs are. Like, four arms is a wonderful gimmick that adds to what they can do? Itâs just that from a practical perspective I canât help but think the thri-kreen would have been best served on an evolutionary level with four legs and two arms. But who am I to judge?
âThe tough, sandy-yellow exoskeleton is extremely hard. A thri-kreen has two compound eyes, usually black with highlighted eyespots, two antennae, and a complicated jaw structure that manipulates food as the thri-kreen chews. The antennae help the individual to maneuver through brush and grasslands in the darkness (they also reduce any melee combat penalty from darkness or blindness by 1; missile combat is not affected). Thri-kreen often wear harnesses and even some forms of clothing, but they never wear armor.â
This is all fairly accurate to regular mantis anatomy (though as I recall, most mantises have some kind of extra simpler eyes in the middle of their head? But I suppose thatâs not majorly important), but the thing I question is their refusal to wear armor?
Like, is this supposed to be a purely mechanical thing? Theyâll later on state that their exoskeleton gives them a natural Armor Class of 5; would wearing actual armor over that be that much of an overkill? Is this supposed to reference how in their native Dark Sun setting, metal armor is among the rarest of artifacts? Because even as a species with a hard, chitinous exoskeleton, I think I would want as much protection as I can afford if Iâm a soldier or mercenary of some stripe.
Like, the exoskeleton is great and all, but if something gets through that exoskeleton, itâs like youâve lost armor plating, and have broken a bone, and have exposed your squishy innards in one fell swoop.Â
âThe native thri-kreen language is made up of clicks and the grinding of its jaw appendages. While it is difficult for other creatures to speak this tongue, it is just as difficult for a thri-kreen to imitate more standard speech patterns. Thri-kreen speak their own language, but some understand the Common tongue.â
Inevitably leading to Chewbacca-and-Han-Solo-esque bilingual dialogues as the one guy in the party who understands thri-kreen talks to their one guy who understands Common.Â
Unless somebody has some kind of enchanted doodad to allow thri-kreen to speak Common unhindered, assuming they know it. Such are the luxuries of a fantastical setting, eh?
âThree-kreen seldom live more than 35 years.â
Oh. Ohhhh. Ohhhhhhhhh...
Itâs a real good thing they donât need sleep, then. Really have to maximize their time, while they still have it.
Combat:
âA thri-kreenâs chitinous exoskeleton gives it AC 5 naturally. Unarmed, it can attack with four claws and one bite attack per round.â
No offense, but lacking the natural blades of regular mantids, those arms look rather willowy, and trying to use them for mere fisticuffs seems a waste. And while those mouthparts look sharp, I donât generally think of mantises when I think of âvicious bitesâ.Â
âIf using a weapon, the thri-kreen can attack with its weapon and bite.â
See, now thatâs more like it. And judging by the illustration, it would appear they very well might be able to quadruple-wield! ...Though considering the various penalties that would involve, perhaps it would be best to just wield a two-handed weapon with four hands. Hell, perhaps some bonuses for that could come into play, I donât know. I mean, youâre using more hands than is necessary, thereby giving your blows more force, and--ah, never mind. Bit of a longwinded tangent.
âThri-kreen also learn special combat maneuvers as they grow older, learning all by the time they are mature adults.â
Oh! This is different! Do tell!
âLeap: This ability allows a thri-kreen to leap 20 feet straight up or up to 50 feet forward. They cannot leap backward.â
Criminy! Thatâs...really rather impressive. I mean I suppose great leaping is more of a grasshopper, cricket, or flea-associated ability, more than with mantises, but...I donât know, it seems like a rather clever reference to whenever one is trying to compare the jumping ability of any of those insects to a human scale? ...Though I must say Iâm a tad puzzled at this being a learned combat maneuver, and not merely a natural jumping ability, merely being applied to combat scenarios...
âChatkcha: This is a crystalline throwing wedge. A thri-kreen can throw two chatkcha per round, up to 90 yards. A chatkcha causes 1d6+2 damage when it hits, and returns to the thrower when it misses.â
...Boomerangs?
...Well, okay then. I like boomerangs. Boomerangs are neat. Donât know why the tri-kreen in particular have boomerangs, but Iâm not complaining. :V
âVenom:Â This venom is delivered through an older thri-kreenâs bite. Anyone bitten must make a successful saving throw vs. paralyzation or be paralyzed. Smaller than man-sized creatures are paralyzed for 2d10 rounds, man-sized for 2d8 rounds, large creatures for 1d8 rounds, and huge and gargantuan creatures for only one round.â
I...wait, what? Venom? The mantis-men have venom? I could understand driders, being spider people, or naga or yuan-ti, being snake people, having venom, but...the mantis-men? That doesnât follow. I mean, of course I donât think any sapient fantastical species mostly based on one creature needs to stick to the abilities of the animal, but the additions should at least make sense.
...Also, that sounds like a great way to make a group of thri-kreen a pretty huge threat. If someoneâs unlucky theyâre out for 16 rounds, 20 if theyâre a dwarf or halfling.
âDodge missiles: A mature thri-kreen can dodge missile fired at it on a roll of 9 or better on 1d20; they cannot dodge magical effects, only physical missiles. Magical physical missiles (arrows, thrown axes, etc.) modify this roll by their magical bonus.â
Oh! Bullet time! Neat! And unlike the venom thing, this actually makes some sense, on account of how zippy a striking mantis is. Also, thatâs literally bullet time if you have guns in your campaign setting. Whatâs more, since itâs dependent on the thri-kreenâs roll, it doesnât even matter if the archer or gunslinger are really good (unless itâs a natural 20, I think, which will always hit? but I donât know how youâd work that out), itâs all dependent on wether or not the DM rolls well on those dodge rolls. And on a 9 or higher, the odds are in the thri-kreenâs favor.Â
Color me impressed. Donât piss off the mantis-men, especially if your party mostly consists of ranged folks.Â
âPsionics:Â Some thri-kreen have psionic wild talents. There is a 50% chance that any thri-kreen will have a psionic wild talent, described in the Complete Psionics Handbook.â
Oh right, thatâs a big thing in Dark Sun, isnât it? The proliferation of psionic powers? Hell, the descriptionâs kind of underplaying it by saying âsomeâ thri-kreen have psionic powers if a full 50% have them. A few bad coin flips and the party is being tossed about by a group of angry insectoid Jean Greys (Jeans Grey? ...Grey Jeans?).
âMagical Items: Thri-kreen can use most magical items, though those designed for humanoid creatures cannot be worn properly, so will not function for a thri-kreen.â
...I mean that makes sense, but thatâs a little vague. Like surely magical weapons work the same, itâs not like they donât have hands. Not to mention magical rings, necklaces, bracelets, hell, even like a tiara or crown or circlet or something if situated properly around those antennae. Youâd definitely have to make some alterations to, say, a magical chain shirt, or something, to give it the proper arm spacing. Not to mention the four arm holes. But such a carte-blanche âit donât workâ doesnât seem terribly reasonable. Itâs not like theyâre weird blob things, they have arms, legs, a head...most of the general stuff should still work alright, in my limited estimation.
Habitat/Society:
âThri-kreen organize into hunting packs; there are no permanent thri-kreen communities.â
Tch, pity, really. I mean, it seems mostly a measure to ensure you can justify a thri-kreen random encounter. âUh, they were just...out here. Hunting. Yeah. Now fight them, take their stuff.â Unless of course you use your random encounter table for things that arenât just for random murder opportunities for your party.
Ecology:
âThri-kreen are carnivores. They seldom hunt other intelligent creatures for food, but will do so in times of need.â
Well, better than the lizard men, who explicitly prefer the taste of human flesh. I prefer Donner Party behavior to eating people when there are perfectly serviceable non-sapient animals and plants to choose from available already.
âMantis warriors have a well-known taste for elves, which keeps both races at an uneasy peace at best.â
...Wait, what?! You just said they seldom hunt other intelligent creatures for food, now youâre saying they have a taste for elves?! ...I mean, granted, the word âseldomâ implies a non-zero number of intelligent creature hunts in non-starvation conditions, but still, that seems like a contradiction, to me.Â
Related Species:
âThe tohr-kreen, or mantis nobles, are larger, more cultured versions of thri-kreen. Though many of them wander their world to gain knowledge, they sometimes build cities as well. They regard thri-kreen as somewhat barbaric cousins, though there have been incidences of a tohr-kreen creating a permanent settlement of thri-kreen, or teaching a pack more civilized ways.â
...Okay, well, first of all, âmore civilized waysâ are in the eye of the beholder. Second of all, they earlier mentioned that thri-kreen do not create permanent settlements. Yet, the tohr-kreen do? I suppose Iâm not really convinced that these tohr-kreen are actually a distinct species so much as a ruling class/caste of the same species. The âlargerâ thing, which would appear to be the only explicit physical difference between tohr- and thri-kreen, could easily just be the fact that noblemen of cultures the world over and throughout history have been better fed than the peasants, allowing them to grow larger instead of having their growth stunted through malnutrition.
âThe xixchil are spacefaring mantis. These creatures are skilled surgeons and artificers, who enjoy replacing lost limbs with âmore efficientâ substitutes.â
Ooh! Spelljammer shit, sounds like! I love me some sci-fi-fantasy crossover! I mean, theyâre really undeveloped, but âskilled surgeons and artificers with a taste for cybernetic enhancementâ is almost deeper characterization already than the rather vague and generic âHUNTING CULTUREâ that appears to define basic thri-kreen.
Overall:
I really think they could have done more with the lore. Like they didnât even tell us wether thri-kreen women ritualistically kill their mates after conception. Not even as a joke. The most impressive thing about them is their various skills, like their leaping, and their psychic powers, not to mention Bullet Time. Iâd say use them, sure, but give them something to work with from a characterization perspective. If youâre going to keep them as hunters, I might go so far as to say crib from the Predator movies, and have THE HUNT be the centerpiece of their culture. Like, superiority in THE HUNT is the be-all, end all.Â
Itâs better than âyeah, uh, they hunt, but sometimes they eat people, except when they donât, but except when theyâre starving.â
Give them a proper culture.
Though I guess thatâs what I usually ask for, then, ainât it?
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