A Guide to General Basebuilding: Pt 1
A*** GRADE towers, must haves on any base - Storm/ Earth flak: Anything with a fireable one-shot-kill spell, or is generally a breath-damage reliant dragon will hate the invincibility supershot. Storm supershot is far, far longer range than the earth supershot, which has a HP buff included to make up for it. - Ice flak: Anything with active spells will hate it. But in all seriousness things with white shields hate it the most. The supershot locks dragon spells for a short duration, but keep in mind that it is still a flak projectile and needs to actually hit the dragon/it’s shield to take effect. - Mages: The red mage is marginally better in the meta right now, and you definitely want at least one on your kill island, but the blue mage isn’t worse by that much. I personally expect it to be cool again after people start using Hauhezen more, so don’t transform it to a red mage tower. It works like a red mage, basically. It’s good to have two mages, at least one red, on your kill island. DEFINITELY have the research that helps each drain 2 rage bars instead of just 1 done. A GRADE towers - Lightnings: Must haves on the first row of the back island of the midlong. Anything that cloaks or dodges flak/projectile damage (flak style spells) will despise the lightning tower’s long range beam (anti-dodge), super fast, super high damage attack. Lightnings are nice to group up; they multiply each others’ damage when adjacent to each other up to a 3-lightning damage bonus. - Howitzer: A must have on the first row of the back island of the midlong. Again, cloaking dragons will despise how this tower deals super heavy damage if you aren’t careful enough to dodge it, with it’s normal shot. Shielding dragons will have their shields broken, and be stunned by the long range supershot. B GRADE towers - Fire flak: Pretty nice against damage-reliant dragons if you’re endgame and can get the fire flak supershot (which halves dragon damage) to hit. Damage is decent. - Dark flak: Honestly pretty irrelevant in the current midlong-centric meta. But it does good damage if you can get it to hit it’s target while unshielded. Supershot stuns dragons, which can be helpful. Good as a decoy tower; most poor flyers choose to kill it first. Conversely, if they choose to ignore it, supershot it and watch people regret their lives. - Ice turret: The supershot HP buff is helpful, especially if you’re endgame. This stacks with the earth flak HP buff, I believe. Don’t quote me until I check. Beam damage is pretty helpful against projectile-dodging dragons, too, but this tower is expensive to maintain at high levels, like all turrets.
C GRADE towers - Fire turret: This is one grade down from the ice turret because I don’t really see a minimal-damage-buffing supershot as being particularly helpful in our current meta. The slow-firing supershot deals decent damage, but is overshadowed by the Howitzer. - Electro flak: Again, this buffs flak supershot damage and deals decent per-shot damage. Probably only relevant on islands that already have two flaks, minimum, and I don’t see a damage-buffing supershot as being particularly helpful right now. Nevertheless, if you’re endgame and have a base with more than 10 towers, this could be a good choice for your second kill island. F GRADE towers - Trebuchet: A long range stunning tower. Pretty much only good for a supershot, and probably only matters on the back end of a long island. But you can probably replace it with any of the towers above and get a better result. Slow firing. Still the best of the F grade towers. - Cannon: Used to be the OG at breaking shields, but now it doesn’t break half the shields that are coming out and the ice flak and Howitzer towers exist. Slow firing. Completely useless. - Archer: High supershot damage. Used to be the highest damage long range tower in the game, but now the meta has shifted to lightnings and the Howitzer. There are better towers to put on the back of your long island.
F*** GRADE tower, DO NOT FRICKING TOUCH. - Ballista: It...poisons you. But I promise you it won’t even tickle. Let’s not mention the normal attack.













