My favorite vidjagame lagomorphs

seen from Brazil
seen from United States
seen from Peru
seen from United States

seen from United States
seen from Nepal
seen from Germany

seen from United States

seen from Algeria
seen from United States
seen from United States
seen from United States

seen from TĂĽrkiye
seen from Yemen

seen from Singapore

seen from Singapore
seen from Canada
seen from United States

seen from United States
seen from United States
My favorite vidjagame lagomorphs

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Playing Overgrowth i quickly realized enemy soldiers, when aware of you, will without failure catch any thrown weapons and use them on you in combat. This doesn't happen if you sneak up on them of course, but I'm bugger at stealth anyway.
Thus, I have devised one of my favorite attack strategies in any videogame, where I run at an enemy carrying as many swords as I can hold and immediately throw every single one at them, forcing them to fill their hands with swords, and then finally pummel them in the head and kill them.
i was thinking about the classic concept of having a disconnect between the player and hero (player character) in a videogame, particularly of the possession flavor; and i thought of like, a Lugaru inspired thing, where you control some beast thing while it's fully conscious and reacts to your actions and is initially Very Distressed over losing control of most of it's body.
i thought of some goofy like half lore where the diegetic explanation is that there's some extra dimensional parasite in the creature that's taking your player input and interpreting it into control of the creature's body. the end goal of the game is figuring out how to rid your animal buddy of this extra-dimensional-nuisance for good thereby destroying the bridge between you, while trying to keep the beast alive by hunting for food and whatnot.
during gameplay you could hear the creature you're controlling breathe and vocalize in response to physical exertion and threats, it would still have limited control of it's body and whatnot and buddy would shake it's head if you were approaching something it didn't like. when you quit out of the game and come back an unknown amount of time would pass and you'd come back to the thing like conked out on some surface just resting, or hugging it's family (that you wake up beside and have to just walk away from at the start of the game), before you invariably retake control of it's body again. maybe there could be a mechanic where you can manage the stress levels of your fuzzy buddy by treating it with respect and doing things it likes, visiting it's family while you're in control and hugging them before you leave, taking breaks and letting your pal catch it's breath once in a while, just showing that while you're in control you don't want to make it's life miserable.
idk i might just be weird
fun fact: lugaru generates all of its terrain at runtime with a single easily edited heightmap texture

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Thought I’d try importing my character to Overgrowth, because it would be fun to see it in motion, but hot damn it’s nigh impossible to make sense of the animation rigs included with the game, and they don’t adhere to any standard.
The Wolf rig's arm bones are set to collide with the mesh, so I can't put them inside the arm. Some bones get scaled when I move them. Some move on a different axis than what I select. Some spin when I try to rotate (in a different direction). Some are mirrored, some aren't. Some bones can't be moved. No weight paint can be applied manually. Some rigs can't be posed. Some rigs just crash Blender upon opening. Some rigs have tons of controllers and IK direction bones, some have none. The cat rig has SIX bones of varying lengths stacked on top of each other in the upper arm segment!? What in the actual fuck.
/this kills the furry
UPDATE: After long struggles I’ve managed to fit my character to a wolf rig. Well, “fit” is an exaggeration. Notice how the arm bones are completely wonky because I had to do major tweaking to make it work at all. Most of the animations still crumple everything, so I guess I’ll start over again with a different rig...
killing and killing and violence
i appear to be, uh, fucking radical sir