so a few weeks back I went to the Revision demoparty in Germany, during which I entered the shader showdown. you go onstage and code a fragment shader in 25 minutes to music, it's pretty sick. I made a nice little flower, which was pretty much the right scope for my skill level at 25 minutes, and though I didn't advance I am pretty happy to have made it up there...
well, this week I ended up putting a bunch more hours making more flowers! on a quadtree! it took a whole lot of debugging but i'm pretty happy with this raymarching scheme, alternating analytic raycasts when outside the spheres and regular old marching inside the flowers. getting to grips with camera cuts and the like too.
here's the code to run in Bonzomatic, a writeup may follow when i've written up a whole bunch of other things that need writing up x3
(music is by PAON)

















