i hate summer.

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i hate summer.

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Just Keep Going
So I made an animation for a show at a gallery in town, this was like 3 months of planning and three weeks of panicked animating.
So finished lining the flame for this, no to colour and animate the light in the room. Gunna be a fun project for tomorrow :), also sorry it’s been a while since I’ve really posted anything, had a bad few weeks, hopefully on the up again soon.
I defiantly wanna do more animated stuff, this has reminded me why I love animation so much :). Kinda lost the reason when i started doing it on a work front and when I first got ill, but I’ve found the passion for it again. Although I am melting because of the weather.
Hope you enjoy!!! :P
Multi-plane animation + Light Painting
We started off with watching "The Adventures of Prince Achmed" by Lotte Reiniger.
Apparently it was the very first animated feature film which is over an hour long. She used a variety of different mediums by utilizing the multi-plane.
What stood out to me the most were her paper cut-outs which are very detailed and each character and element has a unique design. Something I noticed that the closer the shot, the more detailed the characters. Lotte prioritized exactly which elements she should focus on.
We didn't have time to do our light painting animation but we completed the multi-plane animation.
Multi-plane animation:
Process:
At first we tried to do a Pacman fan animation
But we were asked to make up an original character and do an animation for that character. We also had to work in groups and try to combine all our topics.
Me: Tidal Forces
Maria: Body Image
Shiza: Compassion
So we came up with a tooooooootally originial character, our new son "Hey-Man" who loves to say "hey man" and then eat you up :D (inspired by Pacman)
Note: Upload more sketches and notes from the sketchpad.
We made him a simple maze (again inspired by pacman) out of
Our plan was to have his intro as a clay-mation and then when the maze comes in we use a cutout.
However we had very limited time so we decided not to make a cutout and just use the clay model we made.
We made the maze sea themed to match my topic.
Then we added some food for our Hey-Man to eat, which were little hearts cut out from flowers we found fallen outside Irushi's studio. The hearts are for compassion.
For body image, we were planning on adding the elements in the light animation.
Narrative:
Multi-plane animation -> The game "Hey-Man" starts and he goes through a maze, eating all the hearts in his path.
Light animation -> Hey-Man jumps out of the end of the maze and jumps into the real world. He comes across obstacles, which will be humanoid figures but in different shapes. There will be a brief battle and Hey-Man gobbles up the figures.
We scrapped the fight part and just wanted him to gobble up the people, but in the end we didn't have time to even touch this half of the animation.
Photos
During his last few months in school, recent University of Maryland graduate Josh Sheldon built a light animation robot scaled to the size of his small college bedroom. For the personal project, Sheldon taught himself Blender, Python, and Dragonframe in just under two weeks. The device allowed him to create dazzling effects around spheres and cubes, with each animation taking between four and twelve hours to shoot. You can view the process behind Sheldon’s robot in the view below, and take a look at the code he used for each of his light paintings over on Github.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
During his last few months in school, recent University of Maryland graduate Josh Sheldon built a light animation robot scaled to the size of his small college bedroom. The device allowed him to create dazzling effects around spheres and cubes, with each animation taking between four and twelve hours to shoot. You can view the process behind Sheldon’s robot in the view below, and take a look at the code he used for each of his light paintings over on Github.
Uplift:
A girl mourning her parents wakes one night to mysterious lights in the sky. She follows them and finds where she truly belongs.
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