November was an insane month of growth and production. I shared how my journey with inZOI began, from sending a 40-page document full of suggestions to watching many of them actually get implemented in the game. That exchange with the team pushed me further: I realized great designers aren’t mythical beings, just people who fail fast and evolve.
I decided to speed everything up. I finished three modeling courses, over 400 lessons, dove into procedural geometry, refined my Blender workflow, created prototypes, tested materials in Substance, and now I’m preparing for Maya animation and heavy programming studies. We migrated to Unity to make collaboration easier, and I fully embraced the mission of strengthening the team not just with ideas, but with action.
I also explained my frustration with current life-simulation games and how that pushed me to study AI, programming patterns, and deeper system design. I want a game that blends today’s technical lightness with the depth we had back in 2004. Along the way, I shared a short story that inspires me to create better processes now so we can save months later.
In the end, November became a giant lab: prototypes, studies, attempts, mistakes, successes, and a lot of long-term vision. I got my new drawing tablet and I’m preparing the ground to reveal some real updates over the next months. Thanks to everyone who’s been following and supporting this journey. Discover more in our latest post <3
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