Quick overview
We all thought Shigure was going to be mediocre. Turns out he makes a case for the best flier in the game. 33/37 offence is incredible. To put this into perspective, Tana has 34/36 and Cordelia has 35/35. Basically shigure is the fastest of the three, but also the weakest. So how does he compare? The speed is pretty useful considering his bulk as well, but it’s mainly his weapon which sets him apart otherwise, as it offers those +10 damage spikes. Basically what I’m getting at is that he’s as good as Cordelia and Tana and very much worth it.
Base kit
Harmonic lance grants +10 to special triggers. Amazing ability. Sadly he can’t abuse it with Wrath but a solid weapon none the less. Noontime, despite obvious reference being obvious, is really not that useful. Healing is still niche in the current meta, he’d be better with a offensive skill. Darting stance is a new skill which grants +6 speed when attacked... Yeah don’t use this. All the other stances are far better and even then he shines player phase, not enemy. Finally ward fliers is nice for any flier emblem team, though arguably weaker than other flier skills.
Desperation is really what you should be looking for budget wise or hit and run, both offer great synergy with his class type. As for assists fliers always want reposition.
Pros + Cons
+Fastest lance unit in the game as of now
+Decent attack
+Nice bulk as well
-Awful base kit besides his weapon
-Needs a lot of investment because of this
-Competition from Tana and Cordelia who have their own pros and cons vs him
Partners
Other fliers offer great synergy in flier emblem teams. Hinoka is a obvious choice as is his mother, Azura, but units like H Nowi offer the ability to blast green units like Hector out of the water,
Suggested set(s)
Oceans +10
Suggested ivs: +atk/spd -res/hp
Harmonic Lance+, reposition, Moonbow
Slot A = Swift sparrow, fury
Slot B = Desperation
Slot C = flier buffs, any c slot
Sacred seals: guidance, spd+3, atk+3
Weapon refinery: +Spd is his best option
The best way to build Shigure is offensively. Harmonic lance is a incredible weapon, when refined and a +spd nature you can hit 43 speed naturally, enough to double most units and live most fast mages like Nino, provided they are not buffed. Ideally you want to keep his solid bulk so swift sparrow and fury are great choices for the A slot. Moonbow is used due to its lowcool down to provide more +10′s.
Bulk wil save the days
Suggested ivs: Any ivs work here but +atk is optimal
Harmonic Lance+, reposition, Moonbow
Slot A = Distant counter
Slot B = Quick riposte
Slot C = flier buffs, any c slot
Sacred seals: distant defence
Weapon refinery: +Spd is his best option but +res/def also have their merits too
So shigure’s bulk is so decent he can a pretty decent enemy phase unit. Harmonic Lance’s passive effect is amazing for it and with quick riposte he can prevent enough doubles while garunting them in return. Distant counter lets him fire back at mages for a full complete set. If you want to run defensive shigure, but lack DC then steady stance + iotes shield can also be used for a similar tanking effect.










