When we first heard that Firaxis Games, the absolute legends behind XCOM, were making a Marvel game, most of us expected XCOM with a superhe
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When we first heard that Firaxis Games, the absolute legends behind XCOM, were making a Marvel game, most of us expected XCOM with a superhe

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Jake Solomon Ferme Midsummer Studios et Révèle 'Burbank', Son Simulateur de Vie IA
Une Fin Inattendue pour un Projet Ambiteux L'industrie du jeu vidéo est secouée par l'annonce de la fermeture de Midsummer Studios, un studio fondé par le designer chevronné Jake Solomon. En guise de dernière action, l'équipe a dévoilé une vidéo de son projet phare, 'Burbank', un simulateur de vie de nouvelle génération qui exploitait l'intelligence artificielle de manière innovante. Le…
Hunter, Warlock and Moxrider comments from the Devs
https://www.gizorama.com/2017/computer/pc/choose-life-choose-xcom-xcom-2-war-chosen-review
Choose Life, Choose XCOM - XCOM 2: War of the Chosen Review
War of the Chosen adds a host of new features to an already stacked strategy game. Does WOTC send XCOM off the deep end, or expand upon its winning formula?

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When undiscovered by the enemy, the player can carry out actions during a Concealment Phase in XCOM 2, and their squad is able to move somewhat freely, place mines, and flank enemies before attacking or breaking that concealment. This adds an important layer to the combat of the game overall, by A) expanding play to allow players to perform a sort of reconnaissance and thus removing many of the unknown factors from the start of an encounter, and B) allowing a large number of the player’s squad to get into position before the battle proper starts, rather than slowly bringing them out one by one.
Requested by @deathturret
Strategy in XCOM: Enemy Unknown relies more heavily on limited decisions and resources more than complex interactive systems (though those are certainly there). There’s a clear adherence in the presentation of the game, however, that presents each action the player can take as simply as possible, so that their tactics require less of a cognitive load and gameplay as a whole can maintain a tight, quick pace.
Firaxis 'working very furiously' to address XCOM 2 performance issues