More beets. Total sugar beet crop in the USSR. State Publishing House of Fine Arts, Moscow, USSR. 1932.
David Rumsey Map Collection
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More beets. Total sugar beet crop in the USSR. State Publishing House of Fine Arts, Moscow, USSR. 1932.
David Rumsey Map Collection

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Some minimalistic isotypes I made :) - Isotypes by Santiago Vera
Antibody Structure and Function P.1 of 5
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ISO Certification in Saudi Arabia

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Videos Postponed
Hi everyone!
I figured I’d make an update to this rather than leave you all in the dark. I’ve kind of been in a garbage place creatively for a few months now and feel it may be best to postpone the tutorial videos until I gather my bearings again and get back into the habit of making art I enjoy. I may revisit them when I feel a bit less crappy, I’m not sure.
Regardless, please feel free to ask any questions and I can get to them in text form like I did before. I’ll still see if I can record some time lapses or set up streams in the meantime.
paintin’ more robots
I’m putting together a series of TF-focused painting tip vids for the next upcoming couple of weeks, but I’m curious what people would be most interested in! I’ll be delving into the topics I covered in the Tarn vid but in more detail.
Stuff like Composition, Lighting, and Gesture (posing, expressions) and other things if I can think of them.
What do you think should be explored first or would like to see me cover?
I really appreciate the speedpaint with voiceover, i was actually able to learn something from it! I think some mild criticism i have is that i would rather know some of the specifics towards the end with the rendering (the blur, color dodge, etc) but otherwise really well done, and i cant wait to see more!
I’m really happy to hear it helped out! :)
The stuff at the end was mostly playing around with filters, which would need another few minutes to explain when there are other tutorials pretty readily available that can do that better than me.
The first filter I used was a Gaussian Blur with a Layer Mask (on a separate layer) to try to emulate a camera’s depth of field. With the Layer Mask, I can cut out the parts I wanted to remain sharp, and push back other parts that can remain blurry.
The second technique is called a Chromatic Aberration effect. It emulates a 3-D glasses kind of look which can add interesting colors to a piece. In Photoshop, you duplicate your flattened painting and go into the Layer Styles (by right-clicking the layer), and it allows your to turn off the RGB channels you don’t want. Then just move that layer around around and voila!
This vid covers it in depth: https://www.youtube.com/watch?v=YG6eseP25pk
Using filters for final touch ups could probably be a whole video on its own, but if you have any other questions feel free to ask!