Some time has passed since Inac lost his party while trapped in Barovia. Every day he wonders if he could have done something to change how things played out. Now, he has to assume it’s just him left wandering the deep, dark, beast infested woods. Luckily survival was always his strong suit. The wolf pelt keeps him warm and hides his bright scales and the necklace of fangs give lesser vampire spawn cause for pause.
One day, he’ll escape. One day, another band of hapless adventurers will find there way here and when they do, Inac will be there to aid them in finishing what he and his friends were unable to. Until then, he will hunt whatever he can, pick off beast and monster alike, and wait. Because one thing is for certain. No matter what the cost, he will not die here.
I SPENT SO MANY FUCKING HOURS ON THIS
I’m not even completely satisfied with the background, I’ve never DONE one before, but I had to just call it good enough and move on. I need to practice on doing them more because there really is so much forgiveness with digital art that I don’t have an excuse. That being said, I am extremely pleased with myself and my boy.
As I’ve mentioned, the first Curse of Strahd campaign I was playing was cut short and I was never able to have any kind of closure for Inac’s character because of that. I made up several endings in my head but being an angsty fucker, the idea of him being trapped alone there was always my favourite. I would love to be able to play him again as someone who’d been trapped in Barovia and as such decided to draw him after a few years.
There’s two more versions under the cut because like, I loved the wolf pelt idea but there is so much detail under it that I need to share it.
I’m going to go eat a giant salad now