when someone dies you often think back on your memories with them. and sometimes those thoughts get shot with the bullet of "she had less than 3 months left to live that day". you're thinking of a funny story she told you in a silly crystal shop after the pride parade and oh. 4 months later she died
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summary: and we'll wake up to find it was all just a bad dream...
wc: I have no idea, not very long
content: Valko x gn!reader, nightmares, fluff that might now be considered angst. Possibly ooc!valko, but I GUESS WE'LL NEVER KNOW NOW, WILL WE???
a/n: to prove how very normal I am about The Character, I made this weapons-grade copium for the loss we have suffered. Not proof-read, barely edited, coming straight from the broken pieces of my heart. I AM NORMAL.
excerpt: A brief pause and then Valko huffs, suppressing a laugh because he knows you're upset, but unable to help it because the idea is so ridiculous.
"I would never leave you, cub. You know that."
"I do," you reply, "but you didn't want to. It was something... something making time go backwards. Every moment since we met, everything just winding back until you... you were gone."
---
"VALKO!"
You wake up with a scream, one of the real, uncontrollable ones that tears at your throat as it escapes. You've never screamed like that in your life and you sit bolt upright in a panic.
Your whole body is trembling, your eyes wide, sobs hiccuping from your tear-filled face as you try to breathe. Your sweat-covered body feels cold in the air and the sense of being exposed shocks you and you inhale sharply, as if readying for another involuntary scream.
"Hey."
Less than a second after you sit up, a warm embrace brings the terror to a halt.
"Hey. It's alright," Valko rumbles gently.
You grab onto one of the massive arms wrapped around you, the heavy muscle acting as your life-preserver as the world stops its sickening swaying and shaking. A familiar musk settles over you, an instant comfort.
"Valko..."
You turn and shove your face into his bare chest, throwing your arms around his large body to the best of your ability.
"It's alright," he says again, rubbing your back, "I'm here."
But he wasn't here a moment ago. The nightmare comes back to you in fragments, moments of your lives playing in reverse, ripping him backwards out of your life.
From playfighting in the woods, the fire not dying but being unborn, you climb back in the car to drive in reverse all the way back to your separate homes.
Leaning against bookshelves with him, you withdraw from messing with his cute, dumb face and he stands up and walks backwards out of the room.
Holding you in bed, he carries you backwards to the kitchen and then meanders through your house, cleaning up every mess he made, erasing every last trace of his presence and then leaping off the balcony and out of your life forever.
A tiny moan of horror escapes you at the memory and you hope stupidly that he won't hear it, knowing that he has a surplus of very keen ears.
"That must have been some bad dream, huh?"
He tries to sound nonchalant, but it worries him that you haven't let go. You touch each other A LOT, but you don't usually cling to him like this. You try to make yourself pull away, but you can't, so instead you mumble,
"Did I wake you up?"
"Mm-mm," he murmurs onto the crown of your head. "I woke up just a second before you did..." You sense him smile a little. "Instincts."
This gets a small laugh from you and finally look up at him.
He's gorgeous, even with a bedhead and bedears and sleep in the corners his lovely golden eyes. He puts a hand on your cheek and thumbs away a tear.
"You okay? Do you wanna tell me about it?"
Thinking about the dream again tenses your body in an instant and Valko gives you a reassuring squeeze.
"Or not. We can talk about something else. Stock market volatility? The rules of Parcheesi?"
You laugh again through your tears.
"Those are the worst conversation topics I've ever heard."
Valko grins at the sound of your laughter and the sight of his sharp yet adorable eyeteeth makes the nightmare begin to fade.
"Sure, they're bad right now, but give me a minute to workshop it, I just woke up."
You smile and nod, sniffing back the last of your tears.
Valko touches your cheek again, as if to make sure the tears are drying at an acceptable rate, and then he moves towards the edge of the bed.
"Hang on, I'll go get you some wat-"
You react before you can stop yourself, catching his arm and pulling him back toward you with surprising force.
He chuckles a bit, thinking this is the beginning of a little roughhousing.
"What's wrong?" he teases, looking back. "Afraid I'll disappear?"
Your chest seizes and immediately your eyes fill with tears. Valko's face drops its playful look.
"Don't go," you whisper, trembling again ever so slightly, "please."
Quickly he swings his legs back onto the bed and pulls you close once more, nuzzling and kissing your head as you try to stop yourself from crying.
"Shit, I'm sorry, cub. I thought you were messing with me."
You wrap your arms around his waist as he leans you both back against the pillows, resting you on his chest.
"Sorry," you hiccup. "The whole thing... It's stupid. I dreamt you were... that you..."
Valko doesn't interrupt. He just rubs your arm and waits and that gives you courage to say it.
"That you left me."
A brief pause and then Valko huffs, suppressing a laugh because he knows you're upset, but unable to help it because the idea is so ridiculous.
"I would never leave you, cub. You know that."
"I do," you reply, "but you didn't want to. It was something... something making time go backwards. Every moment since we met, everything just winding back until you... you were gone."
He goes quiet for a moment, like he's reliving the nightmare with you. He shivers and sighs, and then holds you tighter.
"Yeah," he agrees, "that's a pretty bad one."
"Yeah." You press into him and close your eyes. Speaking it out loud made it a little less frightening... a little.
A gentle kiss lands on the top of your head.
"It's gone now though, right? I'm here. I'm not going anywhere, backwards or forwards. Okay?"
"Okay."
It feels truer now. He's here. Valko is here. You can feel his warmth, the rise and fall of his chest, his finger stroking lightly over your arm. You can smell his scent and he can smell yours, having marked each other forever, bonded with him for life.
"So definitely a no on the water?" He asks.
"Definitely," you say, finally starting to relax. With your eyes closed and Valko's heart beating steadily in your ear, sleep starts to fall on you again, soft and heavy like snow.
"Crying makes you dehydrated, you know," Valko comments, his voice also getting heavy.
"Your mom's dehydrated," you shoot back, half-unconscious.
"I'll tell her you said that."
"You better not."
"Totally gonna."
You grin stupidly and push at him with your eyes still closed. He laughs and wrestles you over, flipping you onto your side and pulling you into a tight hug, making into you his little spoon.
You fall faster and faster into sleep as Valko's tail curls around your bodies comes to rest on your legs, warmer and more comfortable than any blanket.
His voice is the last thing you hear before reality relinquishes its hold.
"I got you, cub," he says, soft lips brushing your ear, ushering you over the threshold into your dreams.
Your dreamscape is a glorious wilderness now, free from all constraints of time and space, well beyond the reach of strange, dark forces ripping you apart from the one who belongs with you, the one who runs at your side as the wind takes you up and away.
i've been sitting on this griefpost for five years so i might as well just make it and if it becomes a video essay someday pretend you never saw this. the thing you need to understand about the mark immortell bad grief dichotomy is that it's about Tragedy vs Comedy; not as exclusive categories of media, but as matrices within the same work. mark is the leader of the verse-speaking Tragedians, while grief is a comedian-- specifically, a shakespearean fool. the vest-and-tunic silhouette of his pchd outfit and the asymmetrical color blocking of his p2 outfit evoke motley, and in both games he speaks in rhymes, riddles, and puns. even his use of a playful trade-name fits him in with the nameless and nicknamed roster of shakespearean fools. like lear's Fool, he mocks the most defensive and grandiose protagonist directly: "ain't he tall, ain't he vested in emergency powers..." and receives a sort of license in doing so, as dankovsky treats him like an ally throughout the game and sometimes remarks on his cleverness while also telling him to kill himself. i'm going to focus mainly on bad grief and the anti-theatre here because i think mark+tragedy is more self-evident and the tragic matrix of pathologic is more widely discussed, while the comic requires a more careful reading to establish its presence, but trust that there is so much to say about mark+tragedy and you should say it.
pathologic-the-play isn't strictly a tragedy: rather it's easily read as something of a problem play, presenting moral and technical dilemmas with a mixed, ambiguous tone and forcing the audience to develop their own interpretation and judgement of the events. this also proves itself in the way comedy forces its way discordantly into the dark plot. in p2, we're made to understand from the get-go that the town is entirely populated by Tragedians, and mark's theatre of death is the theatre of inevitability, of tragedy, absorbing everything into itself and commanding everything outside: including bad grief, who of course is relegated to the theatre of death if he dies in-game. grief's position as the fool on this stage is why he has the ability to save artemy from the theatre of death on the first day. the whole premise is kind of silly, and the conversation with the fool-ish fingersmith npc presents it in a bizarrely lighthearted manner consistent with the style of humor grief employs-- at the end of which you're encouraged to "go say hello" to bad grief. it's a moment of literal, mechanical comic relief, a jarring moment where the plot surfaces from punishing drama for one unexpected breath before diving yet deeper. you could say that like the placement of the porter's scene in macbeth, bad grief's antideath boon gives the lead actor a moment to duck backstage and wash the blood from their hands. the face of the comedic matrix of the play, grief's interlude begs the question of if the theatre of death is as inevitable or as bleak as it seems; if this really is a pure tragedy.
in both games, like the gravedigger in hamlet, grief provides an alternate view of the grim themes at hand: not a lighter one, but certainly a more absurd one, through the same type of "meaningful nonsense" that defines the wise fool. the Gravedigger appears in only one scene, following the harrowing death of ophelia; the gravedigger turns a miserable scene (ophelia's funeral procession) into a farce in which he is literally throwing bones in the air as he coaxes hamlet into engaging with his nonsense. this is an emotional and thematic turning point in the play. susan snyder says "In the [to be or not to be soliloquy, death] was at least a significant reality, at once fearsome and desirable. Now the comic perspective calls even that reality into question... the end of life makes every life equally absurd." grief's confession to clara in the changeling route similarly perverts the theme of Death which has been so mythologized in the bachelor's route previous: what was terror, what was incomprehensible wickedness, what was The Invisible Enemy, to bad grief is "some jolly fun times". this is a thematic turning point for pathologic as well, as the player's perspective shifts from The Invisible Enemy to The Path of Logic: of the difference in hamlet after his conversation with the gravedigger, santha cassell says "he is beginning to approach death in a more complete, less intellectual way, one more conducive to action, and with increasing affinity with the wise fool's perspective." clara is undergoing a similar process through this quest as she grapples with pragmatism and scrupulousness (choosing whether to keep this confession secret) and is invited to recognize both death and transgression as not always matters of mythological or dire motivation, but as mundane, human processes: something that she can interface with and, for pragmatic purposes, may also be able to enact.
of course, clara condemns grief's behavior outright-- because grief's behavior is condemnable. the meanings of grief's meaningful nonsense-- as well as the style of his nonsense-- are constantly objectionable. pchd grief as a character is most like troilus and cressida's thersites, the worst-behaved of the fools: "a fool who exceeds his license... we do not empathize with him. like any other fool he asks riddles, calls names, and offers commentary but with unmatched vituperation. his language... poses a large contrast to the discourse of the soldiers around him, who are usually engaged in elevated debate... he is vessel and valve for what is unspeakable to others." (cassell) grief's dialect is so distinct from the rest of the bound that dankovsky picks up when andrey is imitating it (and in this imitation, andrey is aligning himself with the absurdly graphic/pedestrian perspective on death that grief represents), and is also far cruder than the others (idt anyone else says "cunt" even once). he is also distinct from the other bound in his lack of a characterizing path line. even his total lack of development or sympathetic dimensions differentiates him from the other bound, sharing thersites's constancy and self-knowledge within his bad manner. a fool is not meant to change or reflect; it is not a character, but a literary device. through all these discordant qualities of language and position, grief speaks frankly and consistently to violence and social collapse. he's the right fool for pathologic-the-play: a dissonant but shrewd finger on the pulse of the town, and in the establishment of patho as a problem play he serves the same role as thersites in t+c: "we are not allowed to assume much about the structure and premises of a play if a character is there to disrupt the patterns that it tries to establish." (cassell again)
but p2 bad grief is Different. as mark has been brought to center stage mechanically, grief's role has also been increased in scope narratively. while he's still in an imitation of motley, his relationship to the principal characters is no longer that of a licensed fool: instead he's the protagonist's best friend, a peer, who offers concrete support in addition to the definitional thematic/social/individual insights in form of "verbose nonsense" (quote artemy), but without the fool's license relies on the patience of his friends to weather his objectionable comments and erratic behavior. what i'm saying is p2 grief is mercutio. like mercutio, grief performs all the functions of a shakespearean fool for the first half of the play, including the "comic relief" antideath mechanic as discussed above, but with the added dimension of genuine care for artemy and a real character's positionality within the social world. mercutio's death in act iii of r+j is a different type of thematic shift: it instantly drops the illusion that mercutio is the fool (in the sense that the fool is other than a real character, sort of a suprahuman in its own right, who can always get away with ridiculous behavior; other fools die, such as in titus andronicus, but only as absurdity in itself), and it makes death and dire consequences a reality for the other characters, kicking off a sharp turn towards darker themes. it's the decisive moment that makes the play you're watching into a tragedy; the literal death of comedy. bad grief's ego death in act iv of p2 immediately strips away all of his pretenses. grief's enlightenment is part of the arrival of the inquisitor, and emphasizes it as the pivotal point of the play. like mercutio, what happens to him has nothing to do with farce or knavery, but is a form of real consequence; he throws himself unwisely into danger ahead of his friend, and what happens to him tells artemy that the situation they're facing is far stranger and more harrowing than he had imagined-- this death of comedy also mirrors and marks the shift in tone and pace that carries through the rest of the play.
it's grief's alignment as the fool (representing both madness and clarity) that allows him to see aglaya's truth, but as soon as he does, he becomes a tragic character, losing all the unique freedoms he claimed previously. still, grief's ongoing preoccupation with Nature -- which has gone from a gleeful mockery of the evils of the world, the gravedigger's awareness of his existence inside a tragedy, to a total and tragic devastation of the self -- maintains the fool's wisdom, and actually further establishes him as a fool due to his abandonment of attachment to the plot. from the cathedral, he's a truer outside perspective than before: he says, "i just keep my eyes on the ball." but his comedy is now of the metatextually absurd, not the immediate. on day 11 he encourages artemy to sit with him instead of going looking for aglaya's papers: "i mean it. come on, sit. they're draggin' you down your path, so don't go. imagine how shocked they'll be when you don't listen!" when artemy refuses, grief says "don't go... or are you just a puppet?" this is a cosmic joke: indirectly, grief is pointing out that you, the player, are indeed little more than a puppet-- you don't have the option to agree, just like you didn't have the option to run away with him. and his other, nihilistic assertion is also ironically absolutely right: you're trapped in a problem play, surrounded by tragedy, and the only way to get control of the situation-- to unequivocally win-- is to refuse the entire premise. the game won't give you the option to stray from your ordained path; tragedy begets itself, consumes everything it touches, ensures its own fruition. but you can stop playing. you and grief both know this isn't real. the perfect solution is to walk offstage, or just sit down with your best friend and stop delivering your lines. but you won't, will you? because you're invested, you're buying into the violence and tragedy and discontent, you're suspending your disbelief and dismissing your voice of reason-- because you're the mad king, you're ajax, you're hamlet, you're romeo. because you're the greater fool than bad grief.
gustav klimt, the three ages of woman, 1905 / the grief is never ending but so is the love meme / i guess - mitski / how long - hadestown / holy motors (2012) dir. leos carax
thinking now of all the sounds I should have recorded and didn’t: his little chirp of surprise whenever you petted him. the long mournful yowls he would make whenever he wanted attention. the humming of his purr. I don’t think he ever actually hissed at me.
Still convinced that he will show up alive. or I will wake up and he won’t be dead.
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as i’m sure it’s been made incredibly obvious if you’ve read any of the posts i’ve made about my dead brother, my family tends to cope with humor so as a result we have accumulated SEVERAL new bits since he died. one of my favorites of which sprang from my sister realizing she’s now the oldest and my mom’s genuine response being to say to me “and you’re the youngest now!” as if i wasn’t before. so now i’ve been telling my sister things like “sounds like a job for the oldest” and she’ll go “right, i’m the oldest now. and you’re the youngest now!”
It's crazy because for all of the money InFold has lost, all the torture their employees have endured, for all of those people's time and energy and creativity and passion they shat all over, for all the damage to their reputation and untold amounts of stress inflicted on everyone involved...
They could have just fixed the game. They've had two years of very consistent feedback. They could have added another way to farm diamonds. Not even a lot of diamonds, just more than what they had. They could have adjusted the lighting. (They were already starting to, albeit slowly, proving that they could have the whole time, it just took negative IGN article to force their hand.) They could have focused more on the main story and given Sylus and Caleb their appropriate content. They could have added battle progression. They could have communicated better with the players. They could have made a single decision not based around "but will this get us the maximum amount of money in the shortest amount of time with the least amount of effort?"
Guarantee the return on investment would have been exceptional if they'd been willing to put even a fraction of their income towards making the best game they could instead of what they actually did: ignoring demands that would cost them money, ignoring their creative teams that actually understood the players and the game, and then letting a new character they hoped would make up for their missteps get sniped by angry, borderline psychotic people that they themselves created by pushing the money-making "parasocial" side of the game over the part of it that was actually valuable: storytelling, a fun and unique battle system, and rich characters.
This is why I hate capitalism to my core. Maybe it could work with another species. It will never work with humans. We have a tendency towards tribalism and an instinct to hoard resources. Pathological greed and unchecked xenophobia is literally destroying all life on this planet, of course it's gonna manifest in a billion-dollar company. You don't accrue that kind of wealth by caring about other people. As someone who's suffered directly from the legacy of "trickle down economics" in America, I can tell you honestly that the only thing that rolls downhill from the 1% is their shit.
I just wanted my wolf boy. I just wanted to play a game I enjoyed. I don't need this.
I keep saying things like “I wish she could see this.” And people respond with things like “she does, in her own way” or “she’s watching from above.”
But that’s not what I mean.
I don’t picture her somewhere looking down at us or keeping up with everything we’re doing. She was tired. She fought hard and she was ready. I think she stayed just long enough to know we’d be okay, and then she finally went to rest.
And I’m glad for that. She deserves to rest and renew.
When I say “she should be here,” it’s not about her. It’s about me.
It’s about the fact that I still need her here. Not in some spiritual way. Not in a “she’s still with you” way. I mean here. Physically. In the room. In the moment. And these big moments make that really obvious. They’re the kind of moments you’re supposed to have your mom for. The kind where you look over without thinking and expect her to be there.
So when I say “I wish she could see this,” what I really mean is…
I wish you were here with me. Because I still need you.