I've been making more dungeon geomorphs. I've got thirty full-tile geomorphs plus nine half-tile ones. So I made another, bigger dungeon from them. Randomly picking them and throwing them together arbitrarily.
Hm...not a fan of that bit at the start where two of the three ways out of the "front door" area lead to the same room with only one way forward. One of the perks of geomorph dungeons is the nonlinear design.
But I'm not sure how to avoid that kind of thing without designing every geomorph to connect every entrance to every other entrance, which causes its own problems. So this is probably fine.
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Dungeon Floor Modules by Kabal Gaming Systems, $5.00 for 20 cardstock sheets, 13 sq ft total area -- “A very visual way to play with reality! An assortment of pools, doors, passageways, rooms, pillars, bridges, stairs & pits can be assembled in an infinite variety of Dungeons . . .” Most of these rooms have a plain white gridded map with a stone texture border, unlike most other dungeon tiles with stone patterns on the floors (ad in Dragon 72, April 1983)
Create maps for pen & paper, role-playing, DnD and miniature games Dungeon, mining, terrain tiles +hundreds of objects! 'Dwarven Paper'
This modular game building system is the result of months of prototyping. Saga World Builder makes it easy for you to play the table-top games you love.
The system consists of a large number of double-sided modular map tiles and features hundreds of environmental objects, magic items, weapons, decorations, and equipment.
All Saga tiles are 6x6 inch as well as 3x6 inch (metric: 15,24 x 15,24 cm as well as 7,62 x 15,24 cm).
Our Tiles
Find enclosed some of our tiles.
(Please keep in mind these are -non final illustrated- sketched tiles)
Saga World Builder is a highly modular game-building system for creating gaming maps and environments.
We’ve been enjoying role playing games for many years and have developed Saga World Builder with you in mind! From gamers for gamers. All design elements are hand-painted and highly modular. Due to the game’s unique and engaging illustration style, it’s super easy to add your own ideas and designs to Saga maps!
Saga Dungeon System
Our map tiles automatically fit together, allowing you to adventure on-the-fly and in any direction that your players decide to go.
Saga Mine System
These easy-to-use materials will allow you to create epic maps in the blink of an eye! Saga World Builder lets you design entire dungeons and environments before beginning to play, making it a breeze to place the rooms as your players explore them instead of having to stop and draw them in one at a time.
Fog of War Gameplay
Saga World Builder features a “Fog of War” gameplay mode. Instead of laying out all of the dungeon tiles at once, you reveal a tile only after a player explores it. This mode works great for infiltration missions.
Wet- and dry-erase compatible and super durable!
Saga map tiles are wet- and dry-erase compatible, super durable, laminated on both sides, and reinforced for extra weight and durability.
Objects printed on adhesion film
Thanks to the magic of adhesion and electrostatic, all elements stick to the map and can easily be placed, removed, and reused again and again and again.
All this is included!
Beautiful hand-painted game-building system.
Dungeon System with hundreds of modular dungeon tiles.
Mine System with hundreds of modular mine tiles.
Hundreds of weapons, magic items, and decorative objects.
Pitfalls, traps, and tricky adventure elements.
Environmental objects and props.
Kickstarter bonus: Inventory and neutral tiles.
Features
Saga World Builder is:
Completely modular.
Hand-painted illustrations that fit every style.
Our objects are printed on adhesion film, which sticks to shining surfaces without glue and can be easily removed.
Works with any kind of marker: wet, dry, permanent, and nonpermanent.
Cleans up easily and quickly so you can draw on it and erase over and over again.
Can cover any size or shape of table.
Let’s you create an exciting chase scene.
Doesn’t slide around on the table.
Allows for a wide variety of terrain, dungeon, or miniatures.
And is Affordable
Rewards
Kickstarter campaign ends: Thu, July 13 2017 2:00 PM BST
For the few weeks, inspired by @imsobadatnicknames2, I've been making dungeon geomorphs. Not consistently, but when I feel like it I make a few in a row. I made three 10×10 geomorphs before deciding that was a bit too cramped and switching to 18×18 ones, which I've made 18 of plus a couple half-sized pieces. Here's a dungeon I threw together with about half of them:
(Left is the geomorphs as they are. Right cleans them up to look a little more like a single cohesive map, removing seams and dead-end exits and such.)
The big circle, pentagon, and gears circular chambers with niches all clustered together make me think I should add more "several boxes with connecting corridors" tiles and fewer unique gimmicky rooms. But I'm curious what you guys think about it.
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Examples of different dungeon map geomorph shapes, from a section on how to make and use your own as a DM, in the AD&D Dungeoneer’s Survival Guide by Douglas Niles (TSR, 1986; cartography and diagrams were credited to David Sutherland)
City geomorphs, 1980s style, to represent the city of Highport in the Pomarj or any other urban environment for a quick encounter, 1 square = 10 feet, with structures marked as Services, Ruins, Government, and Private (AD&D adventure A1-4: Scourge of the Slavelords, TSR, 1986)