Some daily studies and sketches for the demo... mostly Kialee, the Empress is there, and a couple of paintings-within-paintings (e.g., images that show up in background art, like paintings on a wall).
Close ups on instagram here.
Although images are completed digitally as usual, I decided to do some more traditional sketches because I can post something on a daily or near-daily basis without risk of spoilers. I tend to skip over the sketching stage when I’m painting digitally anyway, so I thought it would be nice to try something a little different.
These studies are all for the Empress of Aeser, an in-progress visual novel with point-n-click sequences that I’m working on. You can wishlist it on Steam here.
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Another model from the rock pack I’m building. This was a huge boulder I found in the Adirondacks with @kirkpistner Check the link in my bio for my free model. #art #model #modeling #3d #3dmodelling #digitalart #octanerender #environment #environmentdesign #rocks #bolder #rendering #tree #stones #photogrametry #gamedev #gamdevelopment #videogame #videogameart #cgi #worldbuilding #render #naturelovers #nature (at Rochester, New York) https://www.instagram.com/p/BpXNHiCnbN0/?utm_source=ig_tumblr_share&igshid=nxtuztelx8wv
Now that I’m back in my own home, wrapped in a warm blanket and ALL the lights are on, I’m ready to talk....
---- Starting off with the Tropes: ----
1. Restricting Movement:
You want to move and shoot at the same time? Nope. Taking away the player’s movement, something that is often taken for granted in Video Games is an instant fear-inducing mechanic. In Resident Evil 4, and Silent Hill, you can’t shoot and move at the same time, and don’t even try to rotate and walk in one swift movement.
This is something that was referred to as Tank-Controllers, but now referred to as Player Relative Controller vs. Camera Relative Controller <- This being the one modern games use most often.
2. Body Horror:
Mutilating what was once a human into what is now...not. This is a surefire way to freak the audience out. As humans, it’s natural instinct to fear the unknown. We can sympathise with the human form it once had, and subconsciously we picture ourselves in that transformation.
3. Unstoppable Force:
Like that insatiable hunger on the 3rd day of a new diet, only more deadly...
In all seriousness, it’s someone/something that can’t be stopped by the player. It’s always after you, only to be slowed or hindered. Think Freddy (As Above) from Nightmare on Elm St, or Ustanak from Resident Evil 6. Usually something larger than the player and infinitely more powerful. It could be around any corner or merely seconds behind waiting for you to slow down.
(As seen in many Slasher movies/games)
4. Supernatural
Ghosts, demons, spirits, the scary stuff. I can’t do supernatural horror. Movies like; The Grudge, The Ring...I’m going off second-hand knowledge on this one. I watched the first Paranormal, it had no credits and that alone was enough for me.
5. Gore
“Just throw some Red on it”.
The tomato sauce scenes...the ones where your parents cover your eyes and you peak through anyway but totally wish you hadn’t.
Body parts are a-flyin’, limbs are a flailin’ from the rest of the body. You know the drill. Same as the Body Horror, this gets people because of the relatability. This could be you. You are both human, after all, those could be your legs. That could’ve been your skin. We can imagine the pain and the suffering going on while we watch.
6. Zombies
The famous, ever-popular, little once-people things. The undead. The living dead etc. They began their video game hype around 2004, which meant a lapse in other horror genres but the boom was worldwide and most certainly a phenomenon.
Zombies introduced something a lot of people hadn’t felt with horror games to this point; FUN. They can be beat up, shot at, kicked around and run over and we, as players, feel no remorse. They are human-like but not enough for us to sympathise. They opened the floodgates for games like; Deadrising, Left for Dead and even Chainsaw Lollipop. Humour and Zombies went hand-in-hand and changed the horror game genre forever.
For good? I think so. Others may disagree.
7. Conclusion
Horror is the ultimate form of Game Narrative. As was drilled into us today for good reason, horror can’t afford to lose the player’s interest even for a second. The moment the player laughs at their demise, unless intentional, the mood and feel of the game is broken and CANNOT be redeemed.
Take the voice acting in Resident Evil, for example, it’s absolutely not the only culprit but it’s the most famous. Can you take it seriously? Now apply that logic to a game like Alien: Isolation. See what I’m getting at here?
Horror Games must be on top of every possibility in their Narrative Design from start to finish or it simply isn’t a Horror Game. Therefore, taking notes from the genre (Done well and learning from the mistakes of the others) and applying it to all areas of Game Design is “Learning from the Masters”.
I spent today working on game development it took me almost three hours to get a flappy bird clone made and then the tutorial i was watching told me I should try to add a bunch of other features to my game without there detect help I’m tired and exited to work on those features tomorrow
Also I spent like half an hour making the two game object for my game
They weren’t the best but I was on a rush
Drawing the bird taught me I need more experience drawing things that aren’t real with my other drawing I was able to look at what I was making for reference but I couldn’t do that with the bird and he locks a bit wonky
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The Alpha Demo for ! Runs on Windows, Mac or Linux. This is an early version of the game, please send us feedback if you play the demo.
We are so excited to announce that the </reality> demo has been released! Available for PC/Mac/Linux on IndieDB. Please try it out!
We've been working hard to get to this point, and it feels great to have made it to this milestone. :D We hope to get lots of feedback on the demo, so we can continue working towards an awesome final game. If you play it, please take our demo feedback survey, here: https://docs.google.com/…/1FAIpQLSdyv7axizrXSBzvKk…/viewform . Thank you!!