I'm in the process of developing my very first cozy fantasy game!
#cozygames
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I'm in the process of developing my very first cozy fantasy game!
#cozygames

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
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Squirrely Roo at a Writing conference? It's more likely than you'd think! 🤔 💭
Though playing Squirrely Roo Rabbit may not feel like reading, it still depicts a story to you, player!
As a #StoryGame, the narrative drives the mechanics and the content of each level in a larger context. But why doesn't it feel like reading? Well, games as an interactive medium have a unique requirement of having the "reader" perform—and sometimes even decide—the story, providing a unique and often innovative lens to the storytelling medium 🤓
At the IWCA annual conference this weekend, we're looking at the expansive ways writing can be used to communicate! 💬💭🗯
Here we go!
Welcome to the official blog by developers of “C.L.A.Y. - The Last Redemption”! We are MiTale, an indie gamedev team from Finland, with huge passion for narrative-driven experiences and utilizing gaming technologies in variety of scientific and educational fields.
C.L.A.Y. – The Last Redemption is a story-driven rpg, set several generations after the collapse of civilization. The survivors of the apocalypse live in tribal societies and tell stories of the day the cities came alive and devoured all who lived in them.
The apocalypse was caused by C.L.A.Y, a ubiquitous AI-enhanced smartmass that was used to build, enhance or modify nearly everything in the pre-apocalypse; whole cities were built with it, as were drones, vehicles and weapons. No-one expected the AI that controlled the mass would learn to hate humanity.
In the post-apocalypse, C.L.A.Y. lives on both as a curse, in the insane clay golems that hunger for human blood, and as a blessing, as some have learned to control it through ritual and alchemy.
We are having weekly Twitch streams by Natasha Skult, feel free to join her art production process LIVE on Wednesdays from 6PM EEST!
Coyote Cavern
Today marks the end for the Narrative unit, you’ll find in the following GiFs the vertical slice(60 second gameplay) of the game I designed.
As the player you’re initially drawn towards the light from this lantern. I placed a particle effect on the object to not only draw the player towards it but also to let them know this is significant, and that you can interact with it.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Another Look Into Journey
Earlier in the year, I did an analysis on Journey, I spoke about its Loops, MDA and everything that I absolutely loved about it.
Now we’re looking at it in class and through a different set of lenses, I thought I would revisit this amazing game, just for a moment.
You all saw our (semi-redacted) script in our last post, but the words alone cannot encapsulate how a story is shared in a visual medium. These emotes are intended to enhance the animated interactions between characters, but especially those of our shy hero, Squirrely Roo! ✨🙈🌟
Started out restructuring level one, ended up rewriting the second half of its story. Pictures of the newly design level on the way!