quick rendering of fur spheres (I swear I was just using two spheres to visualise how underlying shapes might affect fur direction,,, ah well, it is what it is)
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quick rendering of fur spheres (I swear I was just using two spheres to visualise how underlying shapes might affect fur direction,,, ah well, it is what it is)

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do you have any fur rendering tips?
Yes. I hope it helps:
I think as a 3D software would think. Think about every strand as an individual line going to a different direction. Have in mind that fur facing the camera is often shorter ( foreshortening ) and is shown in less quantity, while the ones facing away looks thicker.
Notice the principle added on his neck fur
I really hope it makes sense!!
Jigglypuff
Tried my hand at fur after seeing the Detective Pikachu trailer haha
Smash Bros. fighters: Super Smash Bros Ultimate Regressed post
-Mark
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