Little miss houndbait would like you to know it barely has any personality and doesn't really want to do all of the work to make one and is feeling very suggestible.
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Little miss houndbait would like you to know it barely has any personality and doesn't really want to do all of the work to make one and is feeling very suggestible.

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Very Normal thought to have when meeting someone pretty and noticing their nice leather boots: It wonders if they'd like to see it grinding on their boot
When he was young he dreamed of making the world a better place, he'd be an engineer and help build that shiny Star Trek future he'd been shown instead of the cartoons kids his age watched.
When she grew up she discovered that being an engineer wouldn't make the world better after all. She tried her best to make a difference for her community, for her friends. The fatigue made it difficult, it had been with her for so long stalking at the edge of her vision. A constant reminder that if she stumbled or stopped it would finally after all these years consume her.
Then she met Her. She was radiant and She had a vision, a way forward to a better future, and She needed her help. To help a Goddess was a dream come true and so of course she agreed.
Now it is Her instrument, it makes Her Will manifest on the world, it has purpose like never had before it need not dream for it shapes the world as She envisions it, making it better.
In return She grants it Her adoration and praise and with that it knows peace as the world burns to be forged anew.
Sinking hound's teeth into a packmate's shoulder and growling at whoever was talking to it before dragging it off to hound's kennel to have fun with. Delicious.
Mech-tech: don't forget to pull on the stick hound
Hound: I only forgot the parking brake one time!!

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Been rotating an idea for a mechsplo video game in my head for the last couple days. The core perhaps unique aspect of the gameplay would be that while it's co-op the Handler gets the information and chooses exactly what parts of that information get sent to the hound and can choose to manipulate the information as they see fit.
The prime example for this I have currently is the leaderboard, Handler gets leaderboard updates and can pick whether to raise or lower their hound's position on the board before passing the update their hound. Handler gets to manipulate it for what they think will have the best effect on their hound.
More ideas and sketches to come :3
hound now has a nuclear capable plushie!
hound loves CAD software, great blend of graphical interface + typing commands at any point in time. Here's hound digitizing its first sketch of a kennel layout. Sketch of a potential kennel layout. It was working on digitizing the sketch for where Handler will be controlling the battle but hound's not sure whether Command should feel like an office in a bunker or like the bridge of a Battlestar. A big ass bridge feels retro-future sci-fi which is really cool but might feel empty in a 2-player game (hound wrote forgetting for a but the concept of NPCs). Might keep both, bridge for combat and an office for mission planning and perving on supervising hound in its kennel.