Guide to Release
Single Effect: Damage Up [15%] & Fog on Attack [15%] (3 Turns)
MLB Effect: Damage Up [20%] & Fog on Attack [20%] (3 Turns)
Effect Definitions:
Damage Increase will increase the damage done by the equipped characterâs attacks, and its effect takes place after the buffs and debuffs are calculated. Damage Increase and Damage Up are essentially the same effect, however Damage Up has a 100% cap while Damage Increase doesnât.
Fog is a Status Ailment that will cause the afflicted target to have a 25% chance to miss their attacks. Fog chance can stack. .
TLDR: âGuide to Releaseâ is offensively mediocre for a Limited memoria. It offers a terrible Status Ailment with a low chance on attack and a very low percentage for Damage Up. Itâs not Enhancement Fodder, but it is kind of disappointing to get. This memoria is exclusive to the gacha for Holy Mami. Please note that this memoria will be under the tag for âThe Crescent Moon Manorâs Merry Christmasâ for simplicityâs sake.
Review: âGuide to Releaseâ would probably be acceptable if it was unlimited, but as a Limited memoria it has some issues-- amusingly, this makes it similar to the limited memoria âLike This, For Now.â Overall, it can be described as lackluster.Â
This is due to a few things:Â
20% Damage Up is low, especially when compared to Damage Increase memoria (note that both effects arguably do the same thing).
Fog is probably the worst Status Ailment in the game (fight me).
Fog chance at 20% feels terrible for a limited memoria.
Letâs address each one in order. You can compare âGuide to Releaseâ to other memoria, such as:
(Limited 4*) âMore than an Acquaintance, Less than a Friendâ Damage Increase [30%] & Anti-Provoke [65%]
(4*) âRyouko and Sakuya: Moment of Perfectionâ Damage Increase [30%] & Regenerate HP [5%]
(Limited 4*) âI'll Continue to Shoulder the Burdenâ Damage Increase [25%] & Blast Damage Up [30%]
(4*) âKindness Can Be Madeâ Damage Increase [25%] & Damage Cut [20%]
(4*) âMy Bibleâ Damage Increase [25%] & Anti-Curse [100%]
(Limited 4*) âSuccessful Venue Crossoverâ Damage Increase [20%] & Anti-Charm [100%] & Attack Up [10%]
(Limited 4*) âTonight We Shall Have a Banquetâ Damage Increase [20%] & MP Gain Up [12.5%]
(Limited 4*) âWaiting for the Momentâ Damage Increase [20%] & Accele MP Gain Up [20%]
(Limited 4*) âUltimate VS Supremeâ Damage Up [20%] & Blast Damage Up [20%] & Charged Attack Damage Up [12.5%]
(Limited 4*) âDifficult! Image Trainingâ Damage Up [25%] & Critical Hit [25%](Limited 4*)Â
âHey, Smileâ Damage Up [25%] & Status Ailment Resistance Up [30%](Limited 4*)Â
âAbout to Leave in Haregiâ Damage Up [25%] & Dazzle on Attack [20%] (1 Turn)
Note that there are three unlimited memoria that offer better Damage Increase/Up percentages than the limited and expensive to max awaken âGuide to Release.â Now, several memoria on this above list are limited and only offer 20% Damage Increase, but several of these can be justified due to how powerful and good their second effect is. âGuide to Releaseâ doesnât have that justification.
Hereâs the issue: Fog is bad. It can have its uses, but itâs a Tier One Status Ailment and that coupled with its lower miss rate makes it feel (almost) useless.
To help clarify, Tier One Status Ailments (Fog, Poison, Charm) can only offer one effect. Tier Two (Burn, Darkness, Stun) will offer that effect and also make the afflicted enemy take increased damage from their weak element. Tier Three (Curse, Dazzle, Bind) will do all of that and make the enemy unable to regenerate HP.
This means that Fog wonât increase your damage unless your attackers have Addict Killer (increased damage done against Status Ailments). Additionally, unlike Poison or Charm, itâs possible that the Ailment wonât do anything-- sure, Poison and Charm are pretty weak, but at least when the effect actually afflicts the target youâll know that the effect will work. Here you need to hope the target is afflicted with Fog and then further hope that the target will miss with that slim 25% chance.
That makes Fog pretty poor when you want to protect a team.
The one positive of this memoria is that when Fog does land, itâll stay on that target for three turns. This means you can actually take advantage of that, especially with Addict Killer. Notably, Addict Killer will only take effect on an already afflicted target, and not one that afflicts the target in the same attack that applies it. For some memoria whose Status Ailments only last for one turn, that means you could have the Ailment land on Attack three but never give you any potential damage bonus.
The thing is... Fog chance at 20% feels low for a effect that is one: terrible and two: limited. In fact, the best way to illustrate this would be to compare it to another memoria:
(2*) âHis Place Is Far Away...â Fog on Attack [20%] (3 Turns)
You donât need to go to all the trouble of rolling for this memoria and spending lots of Magia Stones (or real money) to get it max awakened. In fact, if you only have a single copy, then âHis Place Is Far Awayâ will have a much better chance at inflicing Fog than âGuide to Releaseâ could.
The last thing to consider would be one final memoria comparison:
(4*) âTo My Promising Friendsâ Damage Up [20%] & Skill Seal on Attack [25%] (1 Turn)
This offers the same amount of Damage Up and a higher Skill Seal percentage (at the cost of lasting for one turn). In some cases, Skill Seal will be a better way of protecting your unit than that useless Fog chance.
So overall? Donât get rid of this memoria if you have it or anything. Itâs not bad like an âEnhancement Fodderâ memoria would be considered, but bad as in âwhy would anyone roll for this limited memoriaâ would be.
You can use this on Support but I might might resent you for it.













