Smitten with the concept, not with the execution.
I want to start things off with a question: have you ever been invested in something, a television show, movie, video game or other, and not known why? Something like “this is boring, why do I continue with it?” I absolutely do and want to explore this with you.
 See, I have a whole shed-load of things that I “enjoy” despite the execution not being to my taste. The horror video game series “Five Nights at Freddie’s” is not at all my normal cup of tea, the final chapters of the pseudo-horror game “Bendy and the Ink Machine” were disappointing and sci-fi game “Nier: Automata” is not what I like in my gameplay; but I bloody love them.
 Same with the “The Flash” television show, the “RWBY” web-animation and even the “Star Wars” universe as a whole. I continue to persist with The Flash despite being pretty sure that my brother dreads my running commentary of its flaws every week; I may not keep up with it but I do eventually catch up with RWBY despite its execution being…lacking, and I feel that nothing in the Star Wars franchise quite lives up to what exists in my head, although it stands head, shoulder and even waist above the others in this paragraph. So why do I keep up with these stories that I apparently can’t talk badly enough about?
As the title says, I love the concepts behind these stories. Five Nights at Freddie’s (frequently shortened to FNAF because, let’s face it, the title is a pain) is a game where you do the same few things again and again, all to try and prevent being scared; the gameplay is far too tedious for me to play myself and honestly, I’m too much of a coward to actually do so. But the lore woven into the games has captured my heart: murdered childrens’ souls stuck in animatronic bodies that are protective of other children and incredibly violent to adults? It’s so sad, largely because it’s so terrifying and there is more added to the story with each game, cumulating in a sad tale that actually doesn’t quite compare to that in my head (although put that down to preference). It captured my heart, and more importantly my mind.
 Bendy and the Ink Machine starts with a man returning to the animation studio where he used to work, where he helped to bring to life the game’s equivalent of Mickey Mouse (the titular Bendy) only to find that Bendy may have literally been brought to life by ink and madness (and magic). The game is beautifully unique in its design, with backgrounds and items and everything seemingly having been hand-drawn. There are tapes to be found that tell the individual stories of animators, voice actors and even caretakers who were caught up in the chaos, tapes to be collected while avoiding the demonic and malformed beast that was supposed to be Bendy.
 I’ll be brief with Nier: Automata, but this beautiful game with beautiful music explores ideas of machines and emotions and life, at least within my own mind (I never finished watching someone else play the game so I can’t say for sure). The Flash had my heart from the beginning, all through the boring soap opera drama and plot contrivances, just because I love the concept behind the world that it was set in. RWBY is much the same, although it didn’t have me from the beginning; there are little details in RWBY that could become something amazing, but that are unfortunately overshadowed by poor dialogue, trite characters and unfulfilling season-long “stories”.
 And you all at least know vaguely about Star Wars, but it’s the idea of the prequel’s Jedi Order that has me enthralled. I love the idea of an order of warriors, so feared for their combat prowess that they don’t actually need to fight; warriors who could kill you with a telekinetic thought and yet refuse to on principle, yet have enemies who share this power but without the same scruples. And Lightsabers. Lightsabers are cool.
 There is so much to love about Star Wars that unfortunately a lot of the media never seems to embrace, instead erring on the side of convenience.
 As an aspiring author I find all of this fascinating. FNAF and Nier Automata are examples of fascinating stories locked behind gameplay that I’m not interested in, although in the case of the former I do believe that the head-cannon that I developed was actually better than the real story (both of which I have forgotten by now). Nier Automata’s story may be better than my own ideas but as I said, I never finished watching the story.
 Bendy, Flash, RWBY and Star Wars are cases of poor execution though. Spread over five chapters, Bendy started strong but lost what it was that made the early chapters good, going from tense atmosphere to just hit everything with a pipe. The Flash tv show is a victim to its medium: it’s meant to be something for people to watch as they relax in the afternoon with drama, relationships and just a hint of excitement; it was never meant to be a superhero show like the early seasons of Arrow and they are so focused on what I just mentioned that they didn’t put the same effort into being consistent or even all that compelling to someone like me. Not saying that I’m a higher quality viewer, just that I want different things.
 RWBY is a real disappointment to me though, with the most important flaw being the forced climaxes without any real story. I’m not interested in the action when the season doesn’t seem to have led up to it and the best thing I can say for it is that each finale at least feels like a mid-season finale. But I will give it this: season three started (started) to change this for the better.
 Finally, Star Wars (primarily the cartoons) is a problem because it ignores its own rules. Jedi are supposed to be reverent towards the Force, not using it trivially and never to injure; watch any Star Wars cartoon that follows the Jedi and you will see them regularly and callously attacking with the Force. Another weakness would be the lack of rules regulating the Force.
 Any good magic/superpower system has rules or else there is nothing it can’t do and it would seem that there is nothing the Force can’t do. So, if the Jedi apparently don’t follow their own rules on using the Force then what’s the point of lightsabers other than as a symbol? They could crush armies with a wave of the hand; weapons can be torn out of one’s grip and enemy Jedi thrown through walls.
 Imagine a completely independent group who are such capable warriors that they never need to fight. They stroll forward and armies give up. So much can be done with a concept like this and to a writer like myself I would love to have free reign with it.
 And that’s that. So what would I do with these series if I had the power? FNAF is a hard one for me to give suggestions for because as I said, I’ve forgotten, but Bendy and the Ink Machine is easier. As I said the later parts became an action game with fetch quests that nobody asked for, so get rid of the quests, reduce the enemies and retain the disconcerting atmosphere. I’m not asking for anything the creators haven’t proven themselves capable of. Nier is another one that’s hard to give suggestions for as, as I said, I don’t yet know the whole story; what I can say is that it’s the androids and the possible exploration of their humanity (and why they are designed to be so- and I can’t believe I’m using this word- “thicc”) that has me so fascinated.
 The Flash is a victim to its audience so rather than an improvement, I’ll mention what I’d like to see instead: a superhero show. This may seem like an odd thing to say about what is ostensibly a superhero show but it’s really more of a soap opera (which, btw, got it’s name from radio operas being sponsored by soap manufacturers); a real superhero show wouldn’t defeat the best one episode villain yet off camera while instead focusing on character relationships. I mean, way to give a side-character the chance to prove themselves, but at least let us see it. RWBY needs to either give up the idea of series long storylines and slowly build a larger story up, or to better plan each series so that it naturally leads to a climax.
 And finally, Star Wars needs to set and explain the limitations of the Force; doesn’t need to tell us everything, just what it can’t do or if there are means of defending against it. If a Force user can block another Force user, then we need to know that so we don’t just complain about Jedi battles not being who can put the other through a wall first. And finally, I’d love to see people treat the Jedi appropriately, with respect and fear.
 So that’s it. I love these stories for what I think they could be, but what they are honestly puts me off. It’s a shame, but as an (aspiring) author I’m hoping that I can somehow use these as inspiration for my own (and most importantly unique) stories.
 -Note= And no, inspired by does not mean ripped off; break any story down to its bare bones and it will look identical to (and stolen from) almost every other story.