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Why Masquerade Balls Hit Different in Romantasy. Read the full article

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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In âA Time for Every Matter: Fantasy Tropes & Christian Themes,â I explore the rich intersection where imaginative storytelling meets eternal truth. As a fantasy writer grounded in Christian faith, Iâve always been fascinated by how classic tropes, like the chosen one, the epic quest, or the battle between light and darkness, echo deeper spiritual realities. In this post, I unpack how these familiar elements can point to biblical truths, stir the soul, and invite readers into a greater narrative of hope, redemption, and purposeâŚ
Read more here:
Discover how Christian fantasy reveals that there is a time for every matter, blending epic battles and faith in stories of hope and divine
Tier-ranking some book tropes
What can I say, tier-ranking is fun.
What would you do if you learned you were the reincarnation of a deity? Would you embrace it or run from it?
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Hi! I want to talk about dark magic.
What do you usually imagine when you hear about dark magic? Spells and rituals that destroy the world or kill someone? Or maybe you think of a mage from some book or movie, like Voldemort or Sauron? In principle, both are correct, but I want to share my point of view (I know I'm not the first to talk about this).
So, what is dark magic, and why is it called that? Everyone's definition is different, but the common part is that it is used with evil intentions, unlike light magic. It is considered dark for several reasons:
Danger and unpredictability:
Magic associated with causing harm often carries risks and can have unpredictable consequences. People fear what they cannot control.
Ethical and moral norms:
In most cultures, causing harm is considered immoral. Magic associated with these actions automatically falls into the category of dark.
Historical cases of abuse:
In history, there have been mages and sorcerers who used their power for evil purposes. These examples have contributed to the formation of stereotypes about dark magic.
In my opinion, magic is not divided into "light" and "dark"; it is absolutely neutral. This division is only necessary to distinguish between positive and negative characters. You know the trope: "Dark" mage = evil mage and "Light" mage = good mage. In "Harry Potter," there was even a house from which dark wizards often came, characterized by cunning and resourcefulness.
As I mentioned, magic is neutral and is merely a tool for achieving a goal. It acquires moral significance depending on how it is used. For example, fire can warm and cook food, but it can also destroy and kill.
Thus, dark magic is not inherently evil but simply magic used for evil purposes. It all depends on the intentions and actions of the mage.

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My favorite tropes
Tropes I costantly die for
One thing happens to the mc and looks like it has overwhelmed them, leaving them hopeless. Then something even worse happens. (Berserk, Avengers series, I guess?)
The antagonist is a far better person than the mc. (Death Note).
The best fighter of the group is a girl, and sheâs also insanely pretty. (Tokyo Ghoul? not sure where I saw this).
The villain is somehow scared of violence. (... my novel?)
At the end of the story, nobody has got what they wanted, but ended up with something else, maybe better, maybe worse. Bittersweet and powerful.
Oc is kind to everyone, listens to everyone, but nobody can get intimately close to them. Thereâs always a distance, and they never fall in love. Everybodyâs best friend but has no best friends.
Coward oc is forced to find courage because otherwise theyâd just die. (Game of Thrones)
Magic that comes with a very high price. (The Witcher)
A villian that knows sweetness and violence and mixes them. (Killing Stalking)
Characters that are way too young for the things they have to face. (Riverdale season 1, Harry Potter series, Shadowhunter series)
Very strong characters with that one (1) awful weakness that makes you cry. (Six of Crows, Kaz Brekker).
The Magic of Cliches
If you ever find yourself in the unfortunate position of submitting stories to a fantasy or science fiction magazine (especially the bigger ones), youâll inevitably come across theirâ do not submit if you have...â lists. Itâs surprising how long these lists are, and I suspect they grow by the year, if not the month. A sampling from Clarkesworld Magazine includes:
* zombies, or zombie wannabes
* stories where âthouâ or âthineâ appear
* talking swords or cats
* stories about young kids playing in a field and finding somethingâANTYHING
* stories about your RPG characterâs adventures
* stories in which a milquetoast civilian government is depicted as the sole obstacle to either catching some depraved criminal or to an uncomplicated military victory
* stories were FTL travel or time travel is as easy as it appears on TV or in film
Those are just a few of the many warnings of what not to submit, though they claim that âno theme, setting, or plot is anathema to usâ! However, all of these themes can be found in dozens if not hundreds of successful works. After all, Star Trek and Star Wars takes FTL travel as a given, and though much conversation is spilled about âwarp core breachesâ by various Starfleet engineers, itâs only a plot pointânot a scientific conundrum. Not to mention that a talking cat is the essence of Alice in Wonderland! So if these have worked, and people love them, why are they absolutely banned by Clarkesworld Magazine?
Okay, I guess I answered my own question: because theyâre too familiar. Theyâre cliches. Once one zombie story becomes popular, everyone writes a zombie story; and for every dystopian fiction with a weak, lunk-headed government preventing the coming utopia, there are a hundred others on an identical theme (only the names change). The problem with fiction is that writers read other writers; weâre inspired by their example; we borrow and steal; and sometimes, we simply write something to live vicariously through another writerâs ideas. Is there any way to write in a vacuum, or to be truly, divinely, original? Even a groundbreaking work like The Hobbit or Neuromancer has many predecessors, even to the point that Tolkein can read like Lord Dunsany or George MacDonald fan-fiction.
So what do we do with the cliches that the gatekeepers are sick of reading, but the readers arenât? To be honest, I would gladly read a novel about a talking sword or a âmilquetoast civilian governmentâ since I enjoy those tropes, so long as the novel adds up to more than a tired rehearsal of those themes. What makes a work seem new isnât novelty, per se. Instead, I think itâs a way of rearranging the puzzle so that we see the familiar pieces, but it takes us longer to put them back into shape. We âthinkâ itâs a new puzzle, but only after a few hours of reading do we start to see the picture falling into place. Itâs not a new picture, which is exactly the point: otherwise we might not know what to make of it (did I put it together correctly?). Art is in the illusion, and not the final product.
For this reason, I think it can be dangerous to outlaw cliches since a cliche is not the idea but the execution. Of course, thatâs what Clarkesworld is getting at: an inferior writer wonât know what to do with a cliche other than give the reader the familiar puzzle with numbered pieces so we donât even have to think. The danger of a well-worn path is that we simply take it because we enjoy the ride; thatâs fine for a reader, but a writer has to be bold and experimental, even when employing the familiar cliches. If a writer makes life easy for him or herself, then weâre all cheatedâand we donât even need to read the book! One way of testing this is to summarize your story into a single paragraph: if something vital to the novel escapes your summary, something you canât begin to put into words, you may have escaped the trap of cliche. Your story is more than the sum of its parts.
The most inventive writer can take a tired cliche (vampires invade a sleepy little town) and make it sound like vampires have never existed before this novel. Do you think vampire novels werenât old hat before Steven King tried his hand at one in âSalemâs Lot? Or better yet, that Tolkein was the first to write about magic rings and elves and fairies (check out Wagner, which Tolkein more or less borrowed wholesale!). Of course, borrowing and inspiration is to be expected, and if Tolkein had simply rehashed the plot of Twilight of the Gods no one would have read it except a few stoned undergraduates.
Tolkein used familiar material ground in myth and legend to expound his own ideas about history and about the present; he collected raw materials to fashion into something familiar that was lostâthe mythology of the British islesâwhich survives merely in scraps of this or that book. So when we read his books, we figure out itâs the old puzzle we all love (rings, dragons, heroes, villains) but it feels like something elseâa world weâve never seen before. And one we never want to depart from.
I would encourage writers to boldly embrace cliches while thinking about what made them new and fresh to begin with. Perhaps itâs best to start with cliches in language: consider a phrase like âshe cast a spell on me,â or âlife is a roll of the dice.â Boring, conventional phrases that are completely drained of poetry. But once, many moons ago, they were poetry, as each one is a metaphorâa way of translating one experience in terms of something unrelated, but as it turns out, quite similar.
What is love? Love is like casting a spell on someone, and when it hits you, you feel like the object of your affection has, indeed, concocted a nasty spell. Itâs fun to think about all the ways that love functions as spellcraft, since one moment youâre fine and the next...life no longer works the same way or follows the same rules. Itâs simply different. The same is true for approaching life as a game of chance, where each roll could increase your stakesâor ruin you completely. Itâs a poetic perspective, a way of answering the question, âhow should I live my life?â Why not like this? Roll the dice and see where it takes you. After all, anywhere is better than staying put and fretting about the road you didnât take...
So in writing, remember why we coined a phrase, or created a character, or rehearsed a specific plot. Donât take it for grantedâlook deep beneath the layers to find the fundamental human idea that makes it âgo.â Cliches arenât moribund; on the contrary, theyâre familiar for a reason. Itâs the job of the writer to make us forget how familiar they are until the last piece of the puzzle...and then familiarity becomes delight. As well as a successful work of art.