Greetings. I am Homura Akemi. I'd like to make it quite clear I am a fictive, and this is not a roleplaying blog. If you don't know what a fictive or introject is, then I implore you to find out.
I'm admittedly a little bit unsure of my place in the world so far. Things have been hard for our system, though our future holds much promise. Far more than I could say it did in my source, at any rate.
I'm quite endeared with Aki Mabayu. I read a fanfiction that described my opinion on her as thinking she's "overwhelmingly cute" and that's quite right. The idea of living without even remembering her as in canon doesn't sit right with me. I'm glad to share a system with her, even if things are far from perfect. @mabayu-aki-for-realsies is her own blog.
As for my interests, I may try writing sometime. Maybe not. Some stories have been quite interesting so far... I'm intrigued with what I've read of Homestuck. I'm sure to see me talking about that is a surprise for some people, but such is the way of plurality. That Rose character may be rubbing off on me a tad bit, honestly.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
After seeing a youtube thumbnail reminding me that falling sand games existed, I tried my hand at making one in just a couple days. I think it turned out pretty well: https://editor.p5js.org/Zanderwohl/full/kAfei0M2y
Dolores: Nobody understood his gift, and they were scared of him. He had a heavy gift and was humble. I can hear him currently. Understand me? He's living in The Wa-
Camilo: HE'S GOT RATS!! HE'S TALL. IF YOU SEE HIM IT WILL BE THE E N D O F DA YS!!!
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
How to Build a Tiny Water Cycle in a Falling-Sand Sandbox
Falling-sand games are often at their best when the scene is small enough to understand.
A water cycle is a good example. It connects several simple behaviors—heating, rising gas, cooling, condensation, freezing, melting, and liquid flow—without requiring a huge canvas or dozens of materials. The goal is not to recreate real weather. It is to build a compact scene where every visible change has an understandable cause.
Start with a shallow basin
Draw a small container with a stable material such as wall, stone, or another non-reactive solid. Add a shallow layer of water rather than filling the entire chamber.
Keeping the basin small makes it easier to see which cells change first. It also prevents the scene from becoming a large moving mass where boiling, flowing, and cooling happen at the same time.
Heat only one section
Place a controlled heat source below one side of the basin. Avoid heating the entire floor.
This creates a useful comparison: one side of the water is exposed to more heat while the other side acts as a control. Watch whether steam begins above the heated area and how quickly it spreads into the empty space.
If nothing happens, change only one variable. Increase the heat slightly, reduce the distance between the source and the water, or use a smaller amount of liquid. Changing several things at once makes the result difficult to explain.
Leave room for gas movement
Steam needs open space above the basin. A low ceiling may trap it immediately, while a completely open canvas can make the gas difficult to follow.
A narrow vertical chamber works well. It gives the gas a visible route upward and makes sideways drift easier to notice.
Add a cooling zone near the top
Place ice, a cold material, or a cooling tool near the upper part of the chamber. Do not cover the whole area. A small cold zone lets you compare cooled steam with steam that continues moving.
Look for water appearing below or beside the cooling area. Depending on the simulator’s rules, the returning liquid may resemble rain as it falls toward the basin.
Pause and inspect the transitions
A running animation can hide the most useful moment. Pause the scene after the first steam appears, then advance it one step at a time if the sandbox supports single-step controls.
Ask a few specific questions:
Which water cells changed first?
Did the steam rise because of its gas behavior or because new steam kept forming below it?
Where did liquid water reappear?
Did cooling create water, ice, or no visible change?
Did the returning water reach the original basin?
Save a clean baseline before experimenting. Then repeat the scene with one controlled change: a larger cold zone, less water, a wider chamber, or a different heat-source position.
Remember the model’s limits
A falling-sand water cycle is a visual systems experiment, not a meteorological simulation. Most particle sandboxes use local cell rules and simplified temperature thresholds. They usually do not model atmospheric pressure, humidity, cloud nucleation, real evaporation rates, or the full energy balance of Earth’s water cycle.
That limitation is useful when it is stated clearly. The scene demonstrates how several local rules can form a recognizable cycle, while still leaving room to ask what a more realistic model would require.
If you want a ready-to-run version, I made an independent browser-based water cycle experiment here:
Play a Sandboxels water cycle scene and test evaporation, condensation, cloud cooling, freezing, melting, fire, water, steam, and ice.
It includes a playable preset for testing water, steam, cooling, freezing, melting, and rain-like return flow. It is an independent project and is not affiliated with the original Sandboxels project.