Gary Gygax & Brian Blume - Dungeons & Dragons, Supplement III: Eldritch Wizardry - TSR Rules - 1979
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Gary Gygax & Brian Blume - Dungeons & Dragons, Supplement III: Eldritch Wizardry - TSR Rules - 1979

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Various Artists | The Reliquary of Terror Vol. 3 (2023)
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Evil ritual in a fiendish temple -- One of the earliest representations of a lich in D&D, by Tracy Lesch in D&D Supplement III: Eldritch Wizardry, TSR, 1976
Eldritch Wizardry | Retrieve the Tome of Orcos: Chapter I (2019)

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In 1976 Tim Kask worried that D&D had grown stale after two years, not because they hadn’t released enough new rules but because adding more official rules had made the D&D world more well-defined with less room for creativity. (From the foreword to D&D Supplement III: Eldritch Wizardry by Gygax and Blume, TSR, 1976)
The “new trend” primarily refers to the introduction of artifacts and relics, legendary items that all players might learn about and want to find, but with powers determined by the DMs so their true nature would be unique in each campaign. These included the Wand of Orcus, the Eye and Hand of Vecna, and the Sword of Kas:
The Wand of Orcus -- One of the most dangerous artifacts of all (David Sutherland illustration, original D&D Supplement III: Eldritch Wizardry by Gygax and Blume, TSR, 1976)
Roll d% to climb walls (Gary Kwapisz, D&D Supplement III: Eldritch Wizardry by Gygax and Blume, TSR, 1976)