She's a cat so I guess it's plausible since handwaves cats, but also wow that spine bend. o_o
(Art of Lotus from Tai Fu: Wrath of the Tiger (1999). Dreamworks Interactive, submitted by @madfishmonger)

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She's a cat so I guess it's plausible since handwaves cats, but also wow that spine bend. o_o
(Art of Lotus from Tai Fu: Wrath of the Tiger (1999). Dreamworks Interactive, submitted by @madfishmonger)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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UK 1998
Top 47K - Trespasser (Jurassic Park FPS) (and Golden Light!)
Join the HG101 gang as they discuss and rank a too-ambitious-for-its-own-good Lost World: Jurassic Park FPS. Then stick around for Golden Light, a Baroque-like roguelike that offers quite the meaty experience!
Imo one of the worst things that Dreamworks has done was getting rid of Dreamworks Interactive and giving them at the hands of EA because not only all of those game series never got a chance to thrive due to EA being EA but if Dreamworks still had the Neverhood, we could’ve had a movie based on it. Like I think a Neverhood movie series would’ve been sick
I’ve been reading Goosebumps books for months and only just started checking out the video games. I can immediately tell that the first video game is going to be my favorite. It’s a 1996 FMV adventure game called Escape from Horrorland. It blends live action actors and costumes, miniature sets and props, CG environments and effects, and presents the explorable environments in a full 360 degree perspective so the player can turn around and look at each environment from a range of angles. I think it really stands out to me because I’ve played some of the more recent Goosebumps games and their environments are so bland and lifeless compared to the intricate work done on the miniatures for this game. It features the kind of fixed movement we see now in many VR games, where the player stands at a fixed location and then clicks on the next fixed point to advance along a path. It may feel dated but it is also so specifically a product of the mid 90s when FMV was considered the next big medium for interactive adventures. We all know many FMV games were laughably bad but this game’s horror fantasy setting and high production values (Steven Spielberg and Bill Gates are among the investors of the project) lend it a specific charm that I really love. Even though I completed it, I wanna go back and play it again to uncover more stuff in this strange little world. The real shame here is that these amazing visuals have to be constrained by the technical limitations of the era. I’d love to get a sense of what a high definition version of this game looks like with the art rerendered for 1080p resolution (or higher).
Also, if you want to see Jeff Goldblum and Isabella Rossellini ham it up and spar against a bunch of children, this game’s got that, too. It’s quite available for Windows PCs.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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‘Klaymen Klaymen: The Mystery of Neverhood / クレイマン・クレイマン ~ネバーフッドの謎~’ [aka: ‘The Neverhood’]
[PS1] [JAPAN] [MAGAZINE, SPREAD] [1998]
Weekly Famitsu, 05/15/1998 (#491)
via personal collection
Clive Barker’s Undying (February 19, 2001) - By Dreamworks Interactive and Electronic Arts - Set 1
Store Page: https://www.gog.com/game/clive_barkers_undying