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"Buzz Lightyear Of Star Command" Videogame Gets Remaster As Part Of "Toy Story: Retro Roundup!" Collection By Atari And Eclipse Games.
Mira Nova, Booster an XR are finally out of the vault... sort of..
As part of the upcoming release of "Toy Story 5", Digital Eclipse and Atari have announced Toy Story: Retro Roundup! an upcoming video game compilation that remasters the beloved "Toy Story" videogames for current consoles.
One of the remasters will be "Buzz Lightyear of Star Command" originally developed by Traveller's Tales and published by Disney Interactive and Activision in the 2000. This is the first time where Disney acknowledges "Buzz Lightyear Of Star Command" existence in more than 20 years.
The compilation is scheduled for release on Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S in October 2026
'¡Mucha Lucha! Mascaritas of the Lost Code'
[GBA] [USA] [MAGAZINE] [2004]
"It's Lucha Time! Someone stole the all-important Code of Masked Wrestling from the School of Lucha, and as any true luchador knows - that's a big problema. Now it's up to The Three Mascaritas to recover the book pronto and save the world of masked wrestling - or be thrown out of school!" ~¡Mucha Lucha! Wiki
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Source: Nintendo Power, March 2004 (#177) || RetroMags; Dustin Hubbard, MigJmz
Spyro 2: Season of Flame
Work began on Spyro‘s second GBA adventure not too long after Season of Ice‘s completion, with plans to make numerous improvements based on the developers’ and fans’ feedback, and even to make it more akin to an RPG. However, a tighter production schedule and staff forced the folks at Digital Eclipse to create a more traditional sequel. But this also allowed Season of Flame to retain much of its predecessor’s appeal while fixing many issues, resulting in a considerably improved platformer.
Read more...
yu-gi-oh! early days collection / yugioh duel monsters | Konami / Digital Eclipse | gb, 1999, ns, pc 2025 - captured 📸 on console ^-^ ♡ ଘ(੭*ˊᵕˋ)੭ ₍ᐢ. .ᐢ₎
Follow for more ♡ ଘ(੭*ˊᵕˋ)੭ ♡ mayleyline ♡ ₍ᐢ. .ᐢ₎
ah sooo many beautful games i never got to play the first time!!!!!

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Isn't it like...a little weird that they're not touching the Adventure games in the interest of "moving the franchise forward" while we had to spend like...a decade begging them to stop shoving green hill/chemical plant/sky sanctuary into every single game?
It feels like there's some mandate from above that's preventing things. Takashi Iizuka just gave an interview recently where he said if it was up to him he'd have every Sonic game ever made released on every platform.
Also interesting to note that he says that the budget for a remaster is the same as creating a new Sonic game. I feel like you can read between the lines on that pretty easily, because remasters are usually treated like quick, cheap ways to generate easy money.
Like I've been watching some of Jason Schrier. If you aren't familiar with that name, he's one of the higher profile game press people, very smart guy, works at Bloomberg right now on their gaming side. So I would say he knows his stuff better than most people. But he's started a solo channel on Youtube where he talks about the game industry. Recently he did a video on game budgets and why games cost so much to make.
And he does some quick napkin math on how something like Marathon from Bungie costs an estimated 300 million dollars. The cost of living has gone up, the number of people working on games has gone up, so on and so forth. It adds up very easily.
So I think you can take a step back and say that on the cheaper end of things, 80-100 million dollars is a low end game budget for a AAA studio these days.
I do not think there is a remaster in the world that costs 100 million dollars. Let's look at NightDive. Now the Mobygames credits page for the Heretic/Hexen remaster lists more than 940 people, but in terms of the actual development team there was maybe 45 actual developers who put that remaster together, and maybe 19 of them worked for NightDive.
If you compare that to the credits page for Marathon, it lists 2,700 people in the credits and Jason Schrier says the actual number of people employed at Bungie is more like 400. So it's the same deal; big number in the credits, but a fraction of actual developers. And since some of those were still working on Destiny 2 during the production of Marathon, you could say around 300 people at Bungie made Marathon.
Versus 20-40 people on a remaster from NightDive, a company mostly known for some very high quality work. Some of the best, most robust remasters in the business today come from NightDive.
You see this at Digital Eclipse, too. Again: known for a very high bar of quality when it comes to remastering. Maybe 50 actual developers per project, and nowhere near the numbers credited on a brand new, big budget game.
That means that when compared to a brand new, big budget game, it takes maybe 10-20% of that to make a good, high quality remaster from some of the best remastering houses in the business today.
So when Takashi Iizuka says remastering one Sonic game costs as much as a new game does, he's telling on Sega, either on purpose or by accident. Especially given Sega's track record of bungling remasters. They are not paying top dollar for someone to do them correctly. They are being extra cheap.
It really comes down to someone in a department above his issuing marching orders and he's just trying to keep his job. And that person above him, whoever and wherever they are, they are not seeing the value in legacy content the way someone else might have felt 10 or 15 years ago.
Toy Story: Retro Roundup! announced for PS5, Xbox Series, Switch 2, PS4, Switch, and PC - Gematsu
Publisher Atari and developer Digital Eclipse have announced Toy Story: Retro Roundup!, a “definitive collection” of classic Toy Story games, for PlayStation 5, Xbox Series, Switch 2, PlayStation 4, Switch, and PC (Steam). It will launch on October 15. A physical bundle including the newly announced Toy Story 3 Complete Edition will be available for PlayStation 5, Switch 2, PlayStation 4, and Switch. Pre-orders are available now.
Here is an overview of the collection, via Atari:
Step back into Andy’s room with Woody, Buzz Lightyear, and all your favorite characters in Toy Story: Retro Roundup! This 11-game collection features console and handheld versions of five early Toy Story titles, as well as A Bug’s Life. All the games have been upgraded with new features, quality-of-life improvements, and an overflowing toy chest of behind-the-scenes content. Revisit the ‘90s and early 2000s hits you loved and share these titles with a new generation of Toy Story fans.
Watch the announcement trailer below. View the first screenshots at at the gallery.
Announce Trailer
'Atari 50: The Namco Legendary Pack' DLC Switch Review
When I reviewed the previous Atari 50 DLC here a little over a year ago, I had a feeling we would see more added to this amazing interactive documentary in the future. There are still plenty of games owned by Atari that have yet to make an appearance, and with the company continuing to make new acquisitions, one never knows what could be added to that library. I was rather surprised when the next DLC was announced to not only be with an outside partner, but Namco of all companies. Like before, we get some new games to play and a new timeline to go through. Let's have a look at both.