Lately I’ve been tackling projectile rendering and management. Here’s a torture test of my new system with 200,000 projectiles. Solid 60+ FPS while drawing over 30 million tris.
I’ve been limiting the count of active projectiles to around 200 for performance reasons, but with this new system I’ll be able to expand that dramatically. The battles in Remnant are going to be quite the light show now.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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This hotfix is larger than some of the previous fixes, including a fix for the TravisCI build errors.
A single hotfix has been released on Sunday (11/05/17). This hotfix was released to reolve an issue when the Travis CI system ran any homebrew operation, which was fixed simply by updating homebrew on maxOS builds.
Hotfix v0.4.4
(Commit c3180be)
Commit 10801e8: Added Contributor Covenant Code of Conduct to lay the groundwork for community interaction and respect.
Commit fb666f2: Ability to build on Windows confirmed.
Commit 12d5c14: Fixed roll command bug and added basic help command to openrpg TUI.
Commit 353d6cc: Addition of if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew update; fi during before_install operation.
Hi everybody!
I finished the first skill as you can see above. It’s a simple skill for getting you out of a tight situation. This is not the only thing that I added offcourse, you can also see the health bar above, skill cooldown and health potions also already work (they are used automatically and refill a portion of your health), you can also be killed now, but I will probably show that later :)
There is also a huge change about attack modifiers, as they will no longer be bound to a specific weapon (guitar) like you can see in the gif a posted a while back, but you will be able to buy/equip them separately. There will also be separate weapon and skill upgrades, so hopefully the game would be more dynamic by adding these. But I will be making another post for these changes and additions, but I have to think them through first and actually finish them.
Have a good one everybody!
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
So we had another minor build error with the Travis CI service.
A single hotfix has been released on Wednesday (8/30/17). This hotfix was released to reolve an issue when the Travis CI system ran the apt-get operation, which it does not appear we have much control over at this time. The exact error reads: The command "sudo -E apt-get -yq --no-install-suggests --no-install-recommends --force-yes install clang-5.0" failed and exited with 100 during .
Hotfix v0.4.3
(Commit aae023f)
Commit 90a2c96: commented out Clang-5.0 run on linux in .travis.yml
OpenRPG is looking for additional core developers join the team to accelerate our development!
OpenRPG is Free Open Source Software (FOSS). What is FOSS you may ask?
FOSS programs are those that have licenses that allow users to freely run the program for any purpose, modify the program as they want, and also to freely distribute copies of either the original version or their own modified version. If you would like to read the ORPG license (Identical to the Boost license) follow this link!
If you don’t know what we do here at OpenRPG checkout out our first blog post here.
OpenRPG is still in its infancy and I want it to do a lot by v1.0.0! What OpenRPG aims to accomplish two fold.
First, it will be a tool for someone to use to quickly create content for a tabletop RPG world. v1.0.0 will focus specifically on the 5e rules, however I hope to have that expand out to include Pathfinder and as far back as AD&D.
Secondly, OpenRPG should be structured in such a way that game developers that want to emulate the d20 system in a video game could easily implement our libraries in their games to help speed production of back end tools.
So how can I help?
First, come join us on discord and meet the team! No matter what you’re background is we could use your help. Working on FOSS looks AMAZING on resumes, no matter what your field of study is. Here is a short list of some things we could use help with:
Spelling and grammar checking
Web design
UI/UX design
QA testing
Artists
and more!
Some helpful skills, but NOT required:
C++, Rust, or Web Development experience (HTML, CSS, JavaScript node.js, etc.)
Knowledge in more than one spoken language
D&D or Role-playing Experience
The eagerness to meet peers and learn new skills
To have FUN
For a full list of the current list of TODO’s visit our contributing page here!
To finish up.. Have a GIF set of some of the working programs in Alpha!