Hey, just a funny little question, you know how we can use darkness to see memories in which queen? Is that how we “read” about the lore tabs on weapons and armor, and all that junk? Or is that just a neat game mechanic that won’t be explained in lore.
Also, love what you do!
Thanks!
It's not how we read lore! Lore comes in different formats; if a lore tab is something like a report or an actual text/letters being sent, then we just read it because it's a text. For example, Hidden reports can be read because they're reports, and it's also well known that people in-setting can read Books of Sorrow and Unveiling because they're actual texts in universe too. If a lore tab is just an event, then our characters technically don't know about it unless someone tells them. It's basically just for us as players.
Deepsight is somewhat explained as an inherent ability of the Darkness to see the memory of an object or a place. This is why it's used in crafting. We're using deepsight to see what the weapon actually looks like, then reforge it from that memory. It can also affect the perception of things in front of you which is why it can be used to hide things or reveal real paths. Experiments with it and some insight into it is given in the lore book Mnemosyne from WQ. Also from this quest step in WQ in post-campaign: both are tied to the Altar of Reflections:
One of the files seems much denser than the others. A closer look reveals it's an abstract on Deepsight, written by Eris Morn. "The nature of this power supports our hypothesis that Darkness is specially bound to the consciousness that stretches in webs across space and time. This makes it uniquely useful for an investigatory process. However, we have not yet fully explored its utility for reflection. Savathûn's Altar is one example of Deepsight's potency in this regard. The wounds spanning the desert suggest the Witness engaged in a similar process with Mars; retreading old ground to forge new paths in the future.
Also mentioned by Fynch in regards to qualichor:
"Ah yes, good stuff, Qualichor. Except not good, actually. Very bad." Fynch nudges a small vial to catch the single, putrid drop your efforts have created. "Made from brain juice and nightmares. Yeah, it's liquid Deepsight, but brew it just right, and it'll 'bring memories into present reality.'













