CrackBac⢠Personal Reflection
The CrackBac studio project has been educational in the fact that seemingly simple tasks can be problematic to implement, especially when designed for the human form. A prototype built for and tested in a particular individual to fit one size it may be comfortable and work correctly. However, scaling or transposition onto a different user of a larger/smaller stature could break the function of the device completely. Such problems that are initially assumed to be minor could become complicated issues that are critical for the device to function correctly.
The first rudimentary prototype failed to convey the idea of a back support reminder device, which was corrected by creating a more refined version that clearly demonstrated the intended function. In hindsight, prototype one became a tool for my understanding while prototype two was more suited and presentable to users for their feedback. It taught me that in order to receive feedback from testers, the prototype has to be of a certain standard.
I also realised that if I had presented multiple versions of prototypes at the same time, it would have allowed a broader range of information to be critiqued. This would speed up the process as ideas can be extrapolated, refined and compiled from these versions to make future designs that incorporate more information.
Having mostly positive feedback for an initial prototype could blind one to exploring new ideas but can also show that a certain idea or device is genuinely needed, acting as a bias confirmation feedback loop. In this situation, implementing design techniques is critical for objective evaluation of the initial ideas.
Working in a team with someone passionate about back posture stemming from their personal experience was a huge boost for the project. It brought new ideas and approaches to the table such as branching out with other designs, by conducting research on stretch sensors.
The group dynamic has been good and more enjoyable than working solo. I have a tendency to keep ideas in my head but teamwork has shown me the importance of communicating and explaining my design intentions clearly.
My strength is physically constructing prototypes, which was supplemented by my teammateās research skills. Her previous knowledge of such devices brought to light that comfort was a major design driver and critical to the use of the product.
In the future, I hope I will have an opportunity to get a professional opinion on the device from a chiropractor.
The learning outcome of this project for me was firstly, the importance of information gathering through multiple prototypes and in what way those prototypes can obtain feedback. Secondly, I found value being part of a team and understood that adding even one team member can have an impact on the direction of a project.
https://www.youtube.com/watch?v=m7xeHzYSBr8&ab_channel=MalMal
















