Spawned from a greater hunger, these semi-sentient blobs latch onto prey with relentless grip, dragging them toward their progenitor’s maw. They are mindless extensions of an endless appetite—chewing, clinging, and never letting go.
💬 How would you react if you see yourself slowly dragged towards your doom?
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A creation of hags tired of Feywild children demanding sweets at all hours of the night, trickered treats are animated candies designed to look as inviting and appetizing as possible, so that they might tempt would-be victims into having a taste. Such temptations are short-lived, as the candies will immediately assail anyone interacting with them, taking careful aim at the creature’s mouth and pummeling their teeth until they retreat. The treats are theoretically edible, but are coated with a putrefying concoction that will cause the most steel-hearted consumer’s stomach to lurch violently.
Constructed Nature. Trickered treats do not require air, food, drink, or sleep.
Sugar Rush. Even though trickered treats are toxic to consume, they can still confer useful benefits to anyone who can stomach them. A Small or larger creature may swallow a grappled, restrained, or incapacitated trickered treat. Doing so instantly destroys the treat, and the creature must make a DC 15 Constitution saving throw. On a failed save, the creature is poisoned for 1 hour, and cannot regain hit points while poisoned in this manner. On a successful save, the creature gains the effects of the haste spell for 1 minute (no concentration required).
Senses: blindsight 10 ft. (blind beyond this radius), passive Perception 6
Languages: understands the languages of its creator but cannot speak
Challenge: 0 (10 XP)
Proficiency Bonus: +2
Special Traits
Antimagic Susceptibility. The trickered treat is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the treat must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance. While the trickered treat remains motionless and isn’t flying, it is indistinguishable from a normal candy.
Fun Size. The trickered treat can occupy another creature’s space and vice versa.
Actions
Cavity. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the trickered treat’s space. Hit: 1 bludgeoning damage, and if the target is a creature that has teeth, it must succeed on a DC 11 Constitution saving throw or take 2 (1d4) poison damage.
Swarm of Trickered Treats (Challenge ¼)
Lore
The more children a hag has wandering their premises looking for handouts, the bigger the candy pile needed to get rid of them.
Attributes
Medium swarm of Tiny constructs, same alignment as its creator
Senses: blindsight 10 ft. (blind beyond this radius), passive Perception 6
Languages: understands the languages of its creator but cannot speak
Challenge: ¼ (50 XP)
Proficiency Bonus: +2
Special Traits
Antimagic Susceptibility. The swarm is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the swarm must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance. While the swarm remains motionless and isn’t flying, it is indistinguishable from a normal pile of candy.
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can’t regain hit points or gain temporary hit points.
Actions
Cavities. Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm’s space. Hit: 5 (2d4) bludgeoning damage, or 2 (1d4) bludgeoning damage if the swarm has half of its hit points or fewer. If the target is a creature that has teeth and was hit by this attack, it must succeed on a DC 12 Constitution saving throw or take 2 (1d4) poison damage. The target has disadvantage on this saving throw if it has previously taken poison damage from a trickered treat in the last day.
[id: monster stat block for trickered treat and swarm of trickered treats, depicting a glass bowl with Tide Pods wrapped like candies]
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Woohoo, this is finally here! This whole set is avaliable for free over on my patreon!
I wanted to draw the entire 5e Monster Manual as tokens for ages! It’s a big time commitment, there are hundreds of monsters and creatures to draw throughout the book and many have great detailed artwork that is kind of hard to translate to my current style.
However @ktechnicolour (My amazing partner) stepped up to the plate when I asked what she would like to work on and drawing tokens is something she has taken on board really well and managed to match my style of maps so that everything fits together!
Ktech has drawn this first set, and coloured everything.. this is all her work! PLUS CR1/8 is all drawn out and being coloured soon so these packs should be out regularly!
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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A fluttering bundle of charm and fluff, this shy, winged rabbit flits between flowers and mischief. Its delicate butterfly wings can dazzle foes or soothe allies, making it a whimsical and loyal familiar—if you can earn its trust!