miss schatz the officer. from our beneath pirate flags game: pirate placeholder. commission by @monkeykilogram

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miss schatz the officer. from our beneath pirate flags game: pirate placeholder. commission by @monkeykilogram

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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simplicity in design is a virtue, you cretins
i'm rereading Avery Alder & Ben Rosenbaum's Dream Askew / Dream Apart in preparation to finally do some serious editing of my game of intimacy, liberation, and faggots at sea Beneath Pirate Flags. among the billion other small things i'm reconsidering as i go over the bob/ndnm fundamentals, i'm really struck by how simple both these games are — elegant in a way i think i really failed to capture in the first public versions of bpf.
i have a theory about this, and it has to do with why i think the sprawling "always another sourcebook" approach taken by a lot of dungeons & drasprawling, commercially successful ttrpgs is fundamentally weak design — but first, here's one of them fancy 'keep reading' buttons you can click on to keep this post from being six and a half miles long.
valentino the sharpshooting duelist and runaway prince. still experimenting with new software and brushes!
(my Beneath Pirate Flags Knife PC)
its my birthday. did you get me anything?
im 25 today and my annual bday itch sale is live: get $150ish worth of games for $25 or any individual game for 25% off. ranges from full and complete games like queer piracy ttrpg beneath pirate flags and surreal dude generator three dudes go bowling to major works in progress like my manifesto-game queen of the moon and my (otherwise patreon only) sprawling edith-finch-esque-interactive fiction book leafs house to small & silly games and jam projects like bruce springsteen all american full moon werewolf brawl and lesbians built this farm. also supplements for wanderhome, yazebas bed & breakfast, galactic 2e, longsword.
i've written a lot of shit in the last two years. help me celebrate a quarter of a century on the globe.
A bundle by che, $25.00 for 32 games
for the tarot ask game -
The Hanged Man — What other creative pursuits do you have? OR What current trends in game design are you most interested in?
Judgement — Talk about a game you’ve made that taught you a lot.
The RPG Designer Tarot Ask Game
The Hanged Man — What other creative pursuits do you have? OR What current trends in game design are you most interested in?
Before I started writing games, I was also a whole-ass poetry and prose person. I got published in a couple of small journals / magazines, and you can find some of that stuff up still — but honestly it's been long that I'm not gonna bother linking. Weird to go back to stuff I wrote pre-COVID, tbh. I also used to do wire/clay/wax sculpture (miss this a lot!!) & wrote a couple of one act plays which got put on by a local theater company when I was in high school but that is ANCIENT history.
My biggest non-game creative pursuit is definitely prose writing, and I do have a finished novel that I should probably remember to query around some more. its about a kid from Ohio who runs away to join the circus in like. 2011. and it sits sort of somewhere between Catherynne Valente and Terry Pratchett voice wise and is. and is a condemnation of american empire et c etc. Working title: The Major Americana.
Writing prose is definitely where I think I found my voice — you wouldn't get something like [three dudes go bowling] or gun cowboy or LESBIANS BUILT THIS FARM if I hadn't written Major Americana first (or, like, concurrently — I started writing MA when I was literally nineteen years old and didn't have a draft I was content with until last summer, five whole years later).
I'm also like. A graduate student. That's sort of creative sometimes.
Judgement — Talk about a game you’ve made that taught you a lot.
Talked about Queen of the Moon already in another post, so here's this: Beneath Pirate Flags was the first hack I ever actually released anywhere, my first time working in ndnm/bob tech, and also the only way I ever learned how to hack/write iteratively well. The first version of that game had a lot of good aesthetic ideas, but it was also ripping bits from Wanderhome and Dream Askew / Dream Apart without really thinking about how those things worked in their context.
Over the course of the next, well, two full fucking years (lmao) I started digging deeper into games and got much better at pulling them apart and figuring out how and why certain things worked in certain ways. And the result was that I had to go back to Beneath Pirate Flags not once but twice for from-the-ground-up rehauls and retoolings of the game. But in that process I ended up coming to much better systems for the story it's trying to tell — not just reskinning the mechanics of another game with the sort of shit that comes up in pirate adventures.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
new patreon essay is up! this time, i talk about dreams, pirates, imagining queer & revolutionary histories, and how "historical accuracy" is a kind of a fantasy.
check it out!
shout-outs and citations in this essay go to:
ben rosenbaum for DREAM ASKEW
avery alder for DREAM APART
campaign / the one shot network / james d'amato for CAMPAIGN: SKYJACKS
david jenkins for OUR FLAG MEANS DEATH
four dreams, four stories, four imaginings of radical and renegotiated community. couldn't have written beneath pirate flags without them.
A ttrpg of pirates, liberation, and intimacy on the high seas.
alright i want to start talking about the playbooks in BENEATH PIRATE FLAGS again. which one do u freaks want to hear about first
“the disguise” aka season 1 jim jimenez
“the hunk” aka gable skyjacks
“the knife” aka the cladery heir
“the monkey” aka that freak monkey from band of misfits fuck if i remember his n
hello che, my group and I are embarking on playing beneath pirate flags and we're really excited about it but I could not locate "The Mercantile Array" in the text of the book. Additionally, I'm having issues ctrl-F searching through the text. Curious for some insight. Thanks!
hey! i replied to you in the itch comments as well, but just so folks here see it: i have NO idea what is happening with the PDF not being searchable — it seems to be an issue at some point in the itch upload / download process: the pdfs i'm uploading are searchable and the ones that come back down arent. if anyone knows why this might be lmk, otherwise i'll just have to look into it once i'm back from holiday travels. if anyone has a non-searchable copy of Beneath Pirate Flags and wants a searchable one, shoot me a dm and I'll try to get it sorted out.
As for the Mercantile Array: that was an old setting element that ended up getting cut (and folded into the Gilded Cage) in revision. Some references to it snuck through, though. Oops!