Some of my ocs for the start
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Some of my ocs for the start

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Hi again! Could you also analyse my session? We've got a Knight of Time, Mage of Space, Rouge of Breath, Bard of Heart and a Heir of Blood.
Sure thing dude!
Well first things first: get rid of the Bard ASAP. As I’ve stated previously the Bard of Heart has no chill and has nearly no redeeming qualities and solely exists to harm the team. Next thing you need to add another active class to even it out seeing as SBURB/SGRUB likes it’s balance and an uneven team number and Active/Passive ratio: I’d recommend a Maid of Hope.
The Knight of Time could cause issues as a session with a Knight tends to lack it’s aspect, this being Time one of the two cardinal aspects, but this can be overcome with some clever Time Travel and pure speed! The Mage has to do his job ASAP seeing as there isn’t Time to muck around.
The Heir of Blood is definitely the team leader seeing as they grow to embody the aspect of bonds, unity and such almost too easily. Leading comes easily to them so there really isn’t another option other than maybe the Rouge but I’d save him as backup.
Speaking of the Rouge it’s his job to keep the team moving in the midst of chaos, giving direction and freedom as he goes and stealing it from their foes.
All in all add a MoH and ditch the Bard for something like a Sylph would be a great Idea and I can see this session going somewhere!
Score: 67/120 Boonbonds
I was wondering if you've done Prince of Light or Bard of Heart, if not could you do one or both? Thank you sooo much! ^.\
I recently did Prince of Light HERE
As for Bard of Heart, I’m not too confident in my Bard definition, but I’ll give it a shot for you.
Bard of Heart
One who invites destruction through Heart
Through my investigations of Bard, their powers are more passive, yet still highly destructive. Through soul and romance, the Bard of Heart would have the ability to cause destruction to their enemies, sometimes quite obviously. This means that during combat, they’d likely have powers that relate to using souls of their slaughtered to build strength against their enemies, which continues the chain reaction. Out of combat, they’d likely cause damage to enemies and friends through dangerously bad relationships, optionally, of course.
Bards are generally speaking wildcards regarding how much they assist the session, which means that they’ll fluctuate greatly between being a powerful asset, dangerous burden, or just completely idle person. It’s an important part of a Bard’s personal quest to straighten up, and realize their job as a Bard is a lot more serious than, “Just a game”, and that they may be the defining factor to winning, if they pull their finger out. This is obviously a problem, due to their spontaneous personality.
The Bard of Heart is a derse dreamer, I’d suspect. Due to lurking in the shadows and simply, heart breaking. Sorry.
The newer asks which come in will sadly take awhile to get to, please be patient with me.
What would be some lands for Knight Of Heart?
They could range from
The Land of Sugar and Mirrors
The Land of Harmony and Cacophony
The Land of Epiphany and Change
The Land of Ponds and Depth

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Lands for rogue of Blood?
A few lands for the Rogue of Blood might be
The Land of Unity and Discord
The Land of Spark and Paste
The Land of Centrifuge and Plasma (the blood plasma, not fire plasma)
How would a fight between a knight of space and a thief of life go?
Depending on if they are both god tiered of course.
If only one is god tiered, they are the definite winner.
But if they were both god tiered, the Thief would definitely win.
The Knight can manipulate matter and other sciency things, but the Thief of Life can just steal his energy, his desire to live, and all other things, so it would definitely go to them.
What land or lands would fit a Seer of Doom?
The Seer of Doom might have the lands
The Land of Tombs and Stepping-stones
The Land of Tarot and Wires
The Land of Screens and Ruin