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Them

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What's a side quest that was better than the main story?
Feed your dashboard by answering my question, blogger.
Idk if this is a hot take but i absolutely LOVE the true lab section of Undertale and its my favorite of the whole game.
been thinking about undertale true pacifist ending
specifically the 'but it refused' thing in asriel's fight
the fight is RIGHT after true lab, where the amalgams are
the amalgams were monsters that had determination injected into them, causing them to melt and fuse with eachother, right?
frisk must've accidentally collided/touched with at least ONE amalgam in the lab, on purpose or not
so like
did frisk become part amalgam or what
I like theory that knight is amalgamate
Undertale Aether AU: Part 2
Amalgamates, and DT’s affect on monsters
Information inspired by: Alphy’s amalgamates, and Undyne the Undying
So, let’s assume DT = Water in humans.
------------------------------- Low amounts of DT
When monsters take small amounts of DT(ie. The death phase of Undyne the undying):
The aether in their body violently binds to H2O, destabilizing the monster’s ECM, and they die due to lack of aether circulation
(H2O-aether hydrates clot the aether circulation system.)
----------------------------- High amounts of DT
When monsters take large amounts of DT(ie. Undyne the Undying and amalgamates):
The excessive H2O accumulates in the soul, the H2O-aether hydrate blocks the soul capsule from pumping out aether. (blocks the pores in tne monster soul capsule)
At a certain concentration of H2O, the monster Soul capsule releases a stress response(from low aether in entire body) that suddenly dramatically increases its affinity to the surrounding aether (this stress response is the reason why a Human-Monster soul hybrid can use more magic and is a lot more powerful).
Undyne the Undying was able to retain this state without losing shape due to 2 reasons,
1) Because she was a water monster, her body naturally had a higher H2O/DT tolerance compared to other monsters 2) Because the determination was generated from herself/her surroundings it gave her body some time to prepare the stress response(but she inevitably died in the end due to aether-H2O hydrate clottage)
This stress response inevitably unclogs certain parts of the Soul, allowing for small amounts of aether to re-circulate(but at a much lower level than before since the Soul is still mostly clogged with aether-H2O hydrate)
------------------------------------------ Why did the Amalgamates merge?
What if the Amalgamates were the result of survivorship bias:
Fallen down monsters treated with DT that DIDN'T merge didn't make it. The only survivors that retained enough functional aether were the ones that were able to fuse before it was too late.
When melted monsters fuse, they manage to salvage a bit more functional aether (so the more monsters in an amalgamates means that it was likely that each monster initially had lower than normal functional aether therefore, they needed to make up for their lack of functional aether by fusing with even more monsters.)
Fusing is a desperate method of survival =)
------------------------------------------ What about Resets? Each reset takes aether from the surrounding enviroment of the Human. So someone like Sans or Alphys could potentially track aether fluctations in the enviroment to detect for anomalies like this(ignore how I used to spell "aether" as "ether"):
I had a potential idea where Sans' teleportation power actually came from the "lack of ether" (because his name is "sans"-> "to lack"). Notice how in Undertale the screen turns pitch black each time he intentionally shortcuts. In this AU that's because he needs to "lack" aether(the thing that conducts LIGHT) to teleport. Without light: voila! The pitch darkness caused by his shortcuts.

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Undertale Aether AU: Part 1
Hi, this is my Undertale AU. Just a quite expectation warning, this isn't really what you might imagine when you hear "AU". There aren't any unique OCs or even characterization changes; this is an AU in the sense that the physics of the world are inherently different from the physics of our world. Please keep that in mind when checking this out, from here on out, all of this "science" was just made up in my mind. This is purely for fun. It was inspired by the DISPROVEN luminiferous aether theory from 1887. Enjoy! Premise: What if the Undertale magic system could be made with some cool fake science?
Background: Scientists hypothesized the existence of "luminiferous aether" as a substance could act as a medium for light to travel through. The existence of aether was disproven by the 1887 Michelson-Morley experiment. But... What if in Undertale-> we let aether exist AND be the medium in which "magic"(concentrated Aether which allows for light transmission) is produced?
Vocab(the stuff I made up): Aether: a substance that is ubiquitous and exists almost in every organism. It acts as the medium for light to travel through(just like how air acts as a medium for sound to travel to). HIGHLY reactive to water/DT Determination: the term monsterkind uses to describe pure, active H2O found in Humans that gives them time altering ablities. Aether⠂H2O hydrate: The complexed form of H2O which is inactivated by the aether and thus cannot exhibit any time-altering/DT ablities Magic: Light + Aether Water you find in ponds/in the enviroment: ALL Aether⠂H2O hydrate in liquid form
Side note: [I know in physics the initial idea of aether was a lot more complex than just "substance", but from now on I'll be pretending that aether's more similar to a chemical gas/element for story sake] Line of thought: - IF: Humans have greater physical forms(due to their water content) compared to Monsters. - THEREFORE: What if the Humans have a special form of pure water which acts as the active component in "Determination"? With that out of the way, I drew some fun ideas for aether. I made it a chair conformation ring because at the time I was thinking "ring"= "fluroscence" since I wanted aether's chemical structure to relate to its function to 'conduct' light. But I failed to consider that for things to be fluroscent, the more important component was their pi-bonds... When Aether interacts with H2O, it forms a complex that inactivates the water's function to act as Determination. Anyways, here's some concept art for what aether might look like & soul biology:
Normal Monster physiology:
A Monster’s “blood” is aether(which is the medium light travels through)
aether cycles through a monster’s body, goes into the Soul capsule which then pumps the aether back out into the body(I would describe it more similarly to lymph).
The soul capsule has a natural, weak affinity to aether from the surrounding environment, so monsters can either passively gain aether through their soul capsule, or absorb aether through magical food.
aether is the main solvent in Monsters which carries nutrients, hormones, and bodily chemicals
“Magic” is the term to describe the mixture of light that travels in pressurized/concentrated aether.
Human physiology:
Human “physicality” is due to the H2O composition in their body(H2O = DT)
The Human soul capsule is not really connected with the other systems in the human body(this is due to the high concentration of H2O in the rest of the body and how H2O can irreparably damage the soul if it were to ever get into the soul)
Human bodies age for normal reasons(telomerase, oxidative stress, yada-yada), but human souls age because H2O constantly seeps into the soul(creating the large aether-H2O hydrate layer). When all of the aether is converted into hydrate, the human dies of old age.
Monsters souls are like the equivalent of brains.
Let’s just say that they are also powered by ATP because I’m too lazy to make something up. When monsters fall down, the proteins/Extracellular matrix that connect all of their cells(idk, ig maybe something cool, like Myosin/collagen, or smth) loses ATP and thus loses its function. The form disassembles into dust(so starving monsters should occasionally lose dust/dust lightly & it’s a sign of bad health)
How Magic functions:
aether in monsters is the equivalent of water in humans. aether is the major solvent that transports “magic”(light) Monsters use magic by pressurizing aether into particular shapes(So monsters do the human equivalent of blood blending to use magic). Like how liquid nitrogen or super pressurized air is lethal, pressurized aether can be fatal/cause damage.
* It is time to feed the dogs!
Within the wasteland, Amalgamates are the second most common advanced race behind Homo Inuriam Sapiens. Initially constructed via genetic manipulation and editing, the underground laboratories and bunkers that were once their birthplace have long since rung silent- before the first Amalgamates were even cognizant as they floated idly in their test tubes. Be it resource depletion, petty infighting, undergound-induced insanity, or (for the few lucky enough to live long enough to see it) Inuriam attacks, their creators have all but died out, leaving their structures and still-incubating Amalgamates behind. Whether an Amalgamate was created to force adaptation in the Irradiation age, to be bred for resource harvesting, or made on any myriad of insane whims, they have woken up safely saturated with radiation and thus immune to (and reliant on) the radiation of the Irradiation age, creating families, cultures, and societies underneath a yellow sky and shining sun.