My cousin told me he got permanently banned from Reddit "for harassment" because he called Bobby Kotick, disgraced former CEO of Activision-Blizzard, sexual harassment enabler, friend of Jeffrey Epstein and billionaire, a "piece of shit."
Reblog if you think Bobby Kotick, disgraced former CEO of Activision-Blizzard, sexual harassment enabler, friend of Jeffrey Epstein and billionaire, is a piece of shit.
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This Sunday (Apr 30) at 2PM, Iāll be at the San Francisco Public Library with my new book, Red Team Blues, hosted by Annalee Newitz.
In blocking Microsoftās acquisition of Activision-Blizzard, the UK Competition and Markets Authority has made history: they have stepped in to prevent a notorious, convicted monopolist from seizing control over a nascent, important market (cloud gaming), ignoring the transparent, self-serving lies Microsoft told about the merger:
If youād like an essay-formatted version of this post to read or share, hereās a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
Cloud gaming isnāt really a thing right now, but it might be. That was Microsoftās bet, anyway, as it plonked down $69b to acquire Activision-Blizzardāāāa company that shouldnāt exist, having been formed out of a string of grossly anticompetitive mergers that were waved through.
Activision-Blizzard is a poster-child for the failures of antitrust law over the past 40 years, a period in which monopolies were tolerated and even encouraged by the agencies that were supposed to prevent monopolies from forming and break up the ones that slipped past their defenses. Activision-Blizzard is a giant, moribund company whose āinnovationā consists of endless sequels to its endless sequels, whose market power allows it to crush its workers while starving competitors of market oxygen, ensuring that gamers and game workers have nowhere else to go.
Microsoft is another one of those poster-children, of course. After being convicted of antitrust violations, the company dragged out the legal process until George W Bush stole the presidency and decided not to pursue them any further, letting them wriggle off the hook.
The antitrust rough ride tamed Microsoftā¦for a while. The company did not use the same dirty tricks to destroy, say, Google as it had used against Netscape. But in the years since, Microsoft has demonstrated that it regrets nothing about its illegal conduct and has no hesitations about repeating that conduct.
This is especially true of cloud computing, where Microsoft is using exclusivity deals and illegal ātyingā (forcing customers to use a product they donāt want in order to use a product they desire) to lock customers into its cloud offering:
Locking customers into Microsoftās cloud also means locking customers into Microsoft surveillance. Microsoftās cloud products spy in ways that are extreme even by the industryās very low standards. Office 365 isnāt just a version of Office that you never stop paying forāāāitās a version of Office that never stops spying on you, and selling the data to your competitors:
Microsoftās Activision acquisition was entirely cloud-driven. The company clearly believes the pundits who say that the future of gaming is in the cloud: rather than playing on a device with the power to handle all the fancy graphics and physics, youāll use a low-powered device that streams you video from a server in the cloud thatās doing all the heavy lifting.
If cloud gaming comes true (a big if, considering the dismal state of broadband, another sector thatās been enshittified and starved by monopolists), then Microsoft owning the Xbox platform, the Windows OS, and the Game Pass subscription service already poses a huge risk that the company could grow to dominate the sector. Throw in Activision-Blizzard and the future starts to look very grim indeed.
Itās a nakedly anticompetitive merger. As Mark Zuckerberg unwisely wrote in an internal memo, āit is better to buy than to compete.ā
(These guys can not stop incriminating themselves. FTX got mocked for its group-chat called āWirefraud,ā but come on, every tech baron has a folder on their desktop called āmens reaā full of files with names like āpremeditation-11.docx.ā)
Naturally, the FTC sued to stop the merger (after 40 years, the FTC has undergone a revolution under chair Lina Khan and is actually protecting the American people from monopoly):
The FTC was always in for an uphill battle. āCloud gaming,ā the market it is seeking to defend from monopolization, doesnāt really exist yet, and enforcing US antitrust law against monopolies over existent things is hard enough, thanks to all those federal judges who attended luxury junkets where billionaire-friendly āeconomistsā taught them that monopolies were āefficientā:
But the FTC isnāt the only cop on the beat. Antitrust is experiencing a global revival, from the EU to China, Canada to Australia, and South Korea to the UK, where the Competition and Markets Authority is kicking all kinds of arse (see also: āassā). The CMA is arguably the most technically proficient competition regulator in the world, thanks to the Digital Markets Unit (DMU), a force of over 50 skilled engineers who produce intensely detailed, amazingly sharp reports on how tech monopolies work and what to do about them.
The CMA is very interested in cloud gaming. Late last year, they released a long, detailed report into the state of browser engines on mobile phones, seeking public comment on whether these should be regulated to encourage web-apps (which can be installed without going through an app store) and to pave the way for cloud gaming:
The CMA is especially keen on collaboration with its overseas colleagues. Its annual conference welcome enforcers from all over the world, and its Digital Markets Unit is particularly important in these joint operations. You see, while Parliament appropriated funds to pay those 50+ engineers, it never passed the secondary legislation needed to grant the DMU any enforcement powers. But the DMU isnāt just sitting around waiting for Parliament to actāāārather, it produces these incredible investigations and enforcement roadmaps, and releases them publicly.
This turns out to be very important in the EU, where the European Commission has very broad enforcement powers, but very little technical staff. The Commission and the DMU have become something of a joint venture, with the DMU setting up the cases and the EU knocking them down. Itās a very heartwarming post-Brexit story of cross-Channel collaboration!
And so Microsoftās acquisition is dead (I mean, they say theyāll appeal, but thatāll take months, and the deal with Activision will have expired in the meantime, and Microsoft will have to pay Activision a $3 billion break-up fee):
This is good news for gaming, for games workers, and for gamers. Microsoft was and is a rotten company, even by the low standards of tech giants. Despite the sweaters and the charity (or, rather, ācharityā) Bill Gates is a hardcore ideologue who wants to get rid of public education and all other public goods:
Microsoft has a knack for nurturing and promoting absolutely terrible people, like former CEO Steve Ballmer, who has played a starring role in Propublicaās IRS Files, thanks to the bizarre tax-scams heās pioneered:
So yeah, this is good news: Microsoft should have been broken up 25 years ago, and we should not allow it to buy its way to ongoing dominance today. But itās also good news because of the nature of the enforcement: the CMA defended an emerging market, to prevent monopolization.
Thatās really important: monopolies are durable. Once a monopoly takes root, it becomes too big to fail and too big to jail. Thatās how IBM outspend the entire Department of Justice Antitrust Division every year for twelve years during a period they call āAntitrustās Vietnamā:
Preventing monopoly formation is infinitely preferable to breaking up monopolies after they form. Thatās why the golden age of trustbusting (basically, the period starting with FDR and ending with Reagan) saw action against āincipientā monopolies, where big companies bought lots of little companies.
When we stopped worrying about incipiency, we set the stage for todayās Private Equity ārollups,ā where every funeral home, or veterinarian, or dentistsā practice is bought out by a giant PE fund, who ruthlessly enshittify it, slashing wages, raising prices, stiffing suppliers and reducing quality:
Limiting antitrust enforcement to policing monopolies after they form has been an absolute failure. The CMA knows that an ounce of prevention is worth a pound of cureāāāindeed, we all do.
From Apr 26ā28, Barnes and Noble is offering a 25% discount on preorders for my upcoming novels (use discount code PREORDER25): The Lost Cause (Nov 2023) and The Bezzle (Red Team Blues #2) (Feb 2024).
Catch me on tour with Red Team Blues in Mountain View, Berkeley, San Francisco, Portland, Vancouver, Calgary, Toronto, DC, Gaithersburg, Oxford, Hay, Manchester, Nottingham, London, and Berlin!
[Image ID: A promotional image from the Call of Duty franchise featuring a soldier in a skull-mask gaiter giving a thumbs up on a battlefield. It has been altered so that he is giving a thumbs-down gesture. Superimposed on the image is a modified Microsoft 'Clippy' popup; Clippy's speech-bubble has been filled with grawlix characters; the two dialog-box options both read 'No.']
I kinda cursed myself by getting into Diablo, which I've written about before. Because Activision-Blizzard is a terrible company. They are horrible towards their employees first and foremost, and have been for decades. Especially their women workers, who have made credible allegations of a culture of misogyny. They have had a massive lawsuit about this in the 2020s but even Diablo II was made using horrible crunch back in the late 1990s.
Their treatment of their customers is of course a far lesser evil, they have just been assholes to them. Still just looking at the Diablo series, there are examples of pretty much all the bad practices triple-a game studios towards customers have made in the last 20 years.
Diablo III is infamously one of the first notable examples of always-online DRM, despite the game having a single-player campaign. Now the game servers have stayed up a remarkably long time for Diablo III, because it was widely succesful (the fourth best-selling pc game of all time according to wikipedia with 20 million copies sold). But requiring a central server to play will mean the game will eventually die when the server is shut down. And not ādieā in the sense that you canāt buy it anymore or canāt play multiplayer, it will die in the sense that you canāt ever play it at all anymore. This is despite the game having a substantial single-player campaign. This is a terrible practice for game preservation and I encourage you to join this campaign against it.
And Diablo III also had a foretaste of the predatory monetization to come, with the infamous real money auction house, that was so bad that it got shut down by Blizzard after a few years. But it was just a prologue to what would come with the next major installment: Diablo Immortal.
Immortal is a mobile game that became a meme right from its announcement. That was because the announcement that it would be mobile-only was greeted with boos at Blizzcon. And we should keep in mind that Blizzcon is a convention just for Blizzard games that cost 199 dollars to attend at the time (now it costs 299 dollars), so a very receptive audience to Blizzardās bullshit, and Blizzard still got deservedly booed.
And then the actual game released, and it had such predatory monetization that it got nicknamed Diablo Immoral. I use the site macrotransactions.org, which grades games according to the presence of predatory monetization and they gave Diablo: Immortal a well-deserved F.
And this trend has only continued with the recent Diablo IV, which is again always-online and has predatory microtransactions.
Not that Diablo II is free from Blizzard bullshit. Both the original and remastered versions of Diablo II can only be bought from Blizzardās own website, which I wouldnāt begrudge them if they didnāt also have DRM.
The installer for the original Diablo II only requires a key code you either got from the CD or e-mailed to you when you purchased it digitally. So not so bad. The original Diablo II however kinda shows its age and has always been a janky game, despite patches it still has serious bugs like the lying character screen. And the game shows its ages otherwise, despite the excellent art design, the game is also resolution locked to 800 x 600, and thatās only after you install the expansion. And the base game plus expansion still costs 20 dollars, despite being more than 20 years old and not properly patched.
Itās the kind of game that deserves a remaster. And Blizzard thought the same and released a remastered version in 2021, Diablo II: Resurrected that attempts to fix these issues. But the catch is that it also upped the DRM, this time the game requires you to ācheck inā online at least every 30 days, so the remastered game is just as doomed as III and IV when the servers shut down.
You just canāt win with Activision-Blizzard. The only Diablo game that actually feels worth getting legitimately is the first Diablo, which you can buy drm-free on GOG, and reasonably cheap too when there is a sale.
And itās not that the games are bad either. They have very talented programmers, writers and artists working for them (which they treat horribly). Diablo II despite the jankyness is a great game, a very good sequel to the excellent first game that massively expands the scope of the series in interesting ways while remaining true to the first game.
I recently watched Noah Caldwell-Gervaisās excellent franchise retrospective video on the series, and he has played all the games, and finds much to praise about even the most reviled entries of the series. Even Diablo: Immortal, despite being a mobile game with predatory monetization, is a full-fledged entry into the series, a proper meaty action RPG with lots of story content. We will actually lose something valuable when the servers are shutdown.
The problem with Blizzard is not that they make bad games. Itās just that they are an evil company, which mistreats its workers (especially the women), ruthlessly monetizes their artistic efforts, and DRMs so badly that it will eventually destroy the games entirely once they are no longer profitable.
At this rate I can at best recommend getting Diablo I from GOG when itās cheap in a sale, anything else is too heavy with Blizzardās nonsense to really recommend. And "gamer boycotts" are kinda worthless, so I won't call for one, but I'll admit supporting that kind of company is worth questioning.
And frankly if you want to get into action rpgs, I would recommend playing Torchlight 1 and 2 instead of getting into Diablo.The Torchlight games are very much āDiablo-clonesā, spiritual successors to the older series and clearly modeled on Diablo 1 and 2. But the gameplay is so polished, with many added quality-of-life features and way less bugs than Diablo II, that they improve the player experience enough to fully justify being so derivative. And they are not made or published by Activision-Blizzard, so you can buy both of them on GOG without DRM. Torchlight deserves its own post, and there are other worthy diablo-clones out there (iāve played a bit of Dungeon Siege and enjoyed it). The positive legacy of Diablo lives on, despite Blizzardās best attempts to pollute it.
Itās been a crazy week huh? Iāve got lots to say, so letās go!
First off, AI āartā is an abomination, and the only reason to not abandon the idea entirely is because the singular way it can be useful is as a tool an actual artist employs to make some minor corrections, like noise cancellation. Thatās it. But simply writing better algorithms for those might be all thatās needed..
Using it to generate imagery (and by that I mean, itās stealing things it copied from prior inputs) is lazy, stupid and devoid of any kind of soul or meaning. Every single other potential use is harmful. Unless itās going to be used as this sort of tool, it should be burned in the bin with those and we can all move on. Not all tech is worthwhile; need I remind you of self-destructive DVDs?
In my world, one of my old routers died after six years of heavy service, so I got this beast, the GT-AX11000, and the performance improvements are so tremendous Iāve made it my homeās primary connection point.* Not only am I getting the full download speeds Iāve been paying for instead of slightly lower, sometimes itās even a few megabits higher on wired connections (like to my PC), and the triple-band setup helps devices throughout the house stay connected seamlessly. Very happy with it, and before you ask, yes I use the Merlin firmware suite as well. Being able to switch back to the standard UI instead of that stupid āgamerā one it defaults to would be reason enough!
* = The router & cable modem are on the 2nd floor in a corner, so I have another access point and a repeater boosting signals downstairs due to itās location not being optimal. We have cameras outside that also require a connection, so the WiFi radius needs to extend beyond the house on top of that. Physically moving it makes interference worse as thereās an insane amount of traffic for a suburban area, and also results in wires going all over my room, so it stays put.
Slaver, son of slavers continues to fuck the birdsite. Hereās his plane status, btw. Iād care about his privacy if he gave a damn about ours. And donāt tell me the richest man in the world canāt afford anything; he could literally solve all sorts of global issues single-handedly, but wonāt. None of them ever will. Fuck āem.
Grifter uses NFTs to launder money. Film at 11. The less I have to talk about that loser, the better...
And then, you know, Iām enjoying the new Warcraft expansion, happy with the new patchās raid boss (!) in Fallout 76 and itās associated Nuka-Cola themed content with most of it actually new (!!) instead of copied from 4, and all that.
Oh, and lastly... the kingās back! Now can we just get rid of Bobby, please?!
You know, folks can stop equating the rank-and-file developers who had to fight to change McCreeās name to Cole Cassidy to the abusers who lead the company at any moment.
Like, if you honestly believe that the same people on the Overwatch dev team have the same power to make the meaningful, systemic changes needed at Activision-Blizzard to fix the studioās problems, youāre a naive fool.
Making sure an abuser is no longer immortalized within the companyās games isnāt leadership trying to make you forget about the lawsuit and allegations, itās the developers, the actual people who design and code these games, wielding the small amount of power they have to make an actual positive change.Ā
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So we can now make some some fuzzy deductions about how Blizzard views some charactersā sexuality and gender identity in OW.
Activision-Blizzard put out a terrible, no-good, very bad tool that is quantifying diversity, and while itās nice theyāre talking about diversity there are so many issues with this that show they clearly havenāt learned theĀ ānothing about us without usā and no marginalized peoples actually weighed in on this.
But, the countless issues with it asideĀ (Zarya, tall and butch, has more body diversity than Torbjorn the super short one-eyed amputee?? Russian is moreĀ āculture pointsā thanĀ Swedish??) if you dive into the article you see another interesting screenshot.
There are some additional issues here, in particular the confirmation that diversity is being boiled down into pre-filled drop down menus worth more or fewerĀ āDiversity Points.āĀ (Also letās take a moment to acknowledge that Weāre Taking This Seriously, We Swear Blizz is still internally calling the character McCree.)
BUT what I want to talk about right now is the last image, showing correlations.Ā
Letās look first at just the sexual orientation category where we see many 0s. We can see here that Blizzard does not consider any supports or tanks to have diverse sexual orientations. They consider an equal number of male and female characters to have diverse sexual orientations (76 and Tracer, could also have additional equal numbers and/or additional that have no gender identity) and that all of them are DPS heroes. There are approximately twice as manyĀ āneutralā diverse sexual orientation havers asĀ āgoodā and none are evil.Ā
Ergo, it seems that Blizz sees no correlation between sexual orientation and evilness (All Blackwatch = Straight), or support or tank (non-DPS heroes = straight).
Additionally, we can see we apparently have a high correlation between a gender: woman character and gender identity, but noneĀ for male. This likely means no trans men in the cast and more than one marginalized gender identity forĀ āgender: womenā tagged characters. (Obviously this is a weird/bad way to label this comparison but itās Blizzās words.) Gender identity diversity correlations are higher among supports than the other roles, but are represented in every role. They are slightly lower among neutral characters. With this (combined with the previous screenshot showing that identities areĀ āscoredā and absolutely knowing Blizz is stupid enough to consider non-binary as worth different numbers of points as binary trans) I believe this sets us up for a non-binary Moira (her colors are the flag, after all lol), only cis men, and some more non-cis women somewhere in the cast. Given that the first screenshot of this tool showed Zarya with a low but not zero score on gender identity Iāll throw her in the mix as our gender identity tank woman.
I also should probalby acknowledge that what is very likely happening is Blizz has not assigned many characters to be anything but cis-het and they just go in and find someone and give them it after the fact and write the lore if they need to get some more diversity points (quite literally now with this system), so itās possible these correlations wonāt be true of the same cast in the future, but it does paint a picture of how Blizz currently labels their cast.
Anyway, thatās just some musings as I look over this. Blizz, this tool sucks, and also, to all media, quit being so fucking afraid of putting in trans men and AMAB enbies into your games.
Also, because I have seen very little talk about it on the timeline, reminder that McCree and the two others fired alongside him is not proof Activision-Blizzard are trying to improve their corporate culture - Theyāre high profile scapegoats which leadership threw under the bus hoping to kill the bad PR.
Ubisoft did the same, Riot Games did the same, ABK is still working with WilmerHale. Donāt shed a tear for the assholes getting booted, they deserve much worse, but donāt believe anything has actually changed until you hear it from the ABK Workersā Alliance.