Rafayel only season! ๐งโโ๏ธ๐ฆ๐จ All teams using hybrid build (CR + D2W), and needing to decently crit. Team A in particular needs to be especially crit blessed.
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2025-10-08 12:13 AM
โฆ Team A: 1:30 clear. Used 500% of my brain. Expedited Energy isn't necessary with the way I did this. You can swap it out with a DEF% or Oath's Strength beta, whichever has better substats.
- Strategy: Use a Divine Favor in between resonances. Then, another Divine Favor after shieldbreak. Refer to the video for the rotations.
- Focus on building your yellow gauge at the start of each wave.
For Divine Favor in weakness, at the end, prioritize detonating the orb over empowered charged attack. The timing is tighter here because of the missing MS cards and some skill delays.
- Attacks from Ignis Golem's right arm are faster. Take note of this for dodging.
- Ideally, finish wave 1 by 2:15. 2:10 at most.
โฆ Team B: 1:31 clear. Abysswalker always comes through for me. Refer to the video for beacon timings.
- Use reliable claymore weakness combo. AB resonance places you far from the enemies.
- Wave 1:
-- Finish by 2:45. It helps to fish for crit on the first resonance.
-- Quick charged attack spam after the active skill.
- Wave 2:
-- 1 Searing Slash outside of weakness.
-- You can shorten the distance of Luminivore's dash attack by dodging backwards along its path.
-- If you can time shieldbreak to just before the first lock at 70% 3x HP, you can shave off a few seconds. For most of my attempts I just let the lock happen.
-- Finish by 2:10 or earlier.
- Wave 3:
-- 1 Searing Slash outside of weakness, 1 within weakness.
-- Must have at least 3 Potential before final shieldbreak, and be able to use support skill early and trigger Searing Slash in the final weakness. You may need to use empowered support skill for the extra beacon.
โฆ Team C: 1:30 clear. Artist, because why not? In Round 3 I used Fresh Paint instead of Artist.
- Use optimal claymore weakness combo for a bit of extra damage, and because Artist resonance places you close to the enemies.
- Delay using resonance at the start of wave 3, just until you fully calibrate claymore again. This is to give Artist some time to regenerate Flame Lilies for the resonance buff.
- The dragon has a tendency to do one invincible jump starting at 3x HP, some time after the first roar attack. I've had so many active skills miss because I kept forgetting about it.
- Before final shieldbreak, use empowered support skill to increase the odds of getting the full 5 Flame Lilies buff from resonance.
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This was a challenging season for me. All teams needing crit luck. I'm glad that it's over! The Expedited Energy in Team A is optional/situational, you can swap it out for DEF%.
Also worth noting that this is the highest I've ever had to raise R0 Abysm Sovereign HP for stella match SHC so far.
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2025-10-24 11:33 AM
โฆ Team A: 1:30 clear, crit-leaning hybrid build (CR + CDMG + D2W). I'll only note the key points. Follow along the video for the specific attack sequences and timings.
- Always have Sea God Mark available at the start of every Divine Favor.
- If the Divine Favor rotation is too tight, prioritize detonating the orb at the end, and/or skip the first eCA.
- Wave 2:
-- It's easier to dodge this boss's attacks if you hug its left arm or get behind it.
-- Start with Divine Favor. Once the boss's HP is pushed to 3x HP, it will put up a shield (white bar on its HP). Resonance skill hits critting helps a lot with breaking this shield.
-- Final shieldbreak -> Divine Favor at 1:45.
โฆ Team B: 1:31 clear, D2W-leaning hybrid build (CR + D2W). Betting on the parry active skills critting, especially for Myst.
- All Fury resonances - at 50% HP for wave 1, at 80%+ HP for waves 2 and 3. Don't hold off using support skill, not unless you are about to use resonance.
- Wave 1:
-- Support skill -> 2BA -> 2BA -> BA to get 6 stacks of Life Stimulation fluctuation buff before using resonance.
-- When enemy is at 80% 1x HP, you can let support skill kill it the rest of the way. This is an option if you don't want your health to dip too low for wave 2.
- Wave 2:
-- After the first resonance, wait for a beat to see if it jumps back before using any skills.
-- I like to do a parry during the first Fury, then another parry as it does its lock phase scream.
-- Weakness rotation: active skill -> support skill -> 2BA spam
- Wave 3:
-- This Myst has shields from the get-go.
-- Quick charged attacks to get HP to full for the first resonance.
-- Resonance rotation: resonance skill -> parry/active skill -> empowered support skill -> parry/active skill -> resonance skill at 1:43 (shieldbreak)
-- Weakness rotation: active skill -> 3BA/2BA -> 2BA -> 2BA -> active skill -> oath
-- Mash the BA button as oath is about to end just in case there's a sliver of HP left over.
โฆ Team C: 1:31 clear, crit-leaning hybrid build (CR + CDMG + D2W). The crit fluctuation is a scam. For your sanity, assume that there's no crit increase and set expectations accordingly.
- Finish wave 1 by 2:40, wave 2 by 2:20, wave 3 final shieldbreak by 1:43.
- It's best to use support skill only when the enemy is firmly in place so that you get as many hits in as possible. For waves 1 and 2, this means pushing the enemy to the north.
- Resonance can crit. In wave 1, it helps save time when resonance crits on the enemies on the left enemy and/or the right enemy. In my clear, it crit on both enemies.
- Have the dragon face the north wall for its first 1-2 attacks for the dash attack. After that, anticipate it to jump backwards and adjust your skill timing as needed.
Another blessed season with 40% match. Thankful for the standard 5-star Memory boosts! I hope they're rotated in at reasonable intervals moving forward. ๐ This is a very crit-filled season. I had fun optimizing all 3 fights!
My protocore loadout for this season, by request! Separate post because it's a lot of screenshots.
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2025-04-04 6:15 PM
Reference the videos if you need a visual aid for my notes.
โฆ Team A: 1:33 clear. Hybrid build, Crit Rate to 40-50% and the rest into DMG to Weakened.
First wave:
- Regular resonance and 1 active skill.
Second wave:
- Basic attacks -> Fury resonance.
- 1 parry outside of weakness.
- A couple of charged attacks to heal up before hitting Fury resonance. Need as much HP here to maximize damage for the next part.
- Fury resonance. No active skills. If things are looking good, you should be able to kill the golem just as weakness ends.
Third wave:
- Use active skill as soon as it spawns. If you can approximate where it spawns, you cap opt to charge your active skill for this.
- 2 parries outside of weakness. The fire golem can punch pretty fast - watch out for that.
- Once your HP is near full and you are at/ahead of 1:43 on the timer, use Fury resonance. Double active skill rotation. Use oath within weakness.
- If it's still breathing after all that, beat it up until it dies.
โฆ Team B: 1:32 clear. Crit build is crucial for the way I did this fight.
First wave:
- You need to kill 2 enemies in order to spawn and additional 2 enemies.
- Once you're sure that you killed 2 enemies, circle back around to manual lock the newly-spawned shielded enemy as an anchor point for resonance.
- The faster you can clear this, the better. My benchmark was 2:15-2:20 on the timer.
Second wave:
- Resonance when it spawns. DO NOT rush to shieldbreak.
- When it generates a shield (white bar on enemy HP), keep attacking it until the shield depletes. Crits make this easier.
- After its shield has been depleted, and you have 3-4 bars of Potential (under your HP bar), use resonance to shieldbreak.
- During weakness, hold off on using support skill until the very end. You wanna time it so that Searing Slash fires off AFTER weakness ends, to delay the enemy from generating another shield right away, buying you just a bit more time to get some hits in to finish it off.
โฆ Team C: Brute force 2/4. Crit build to take advantage of that sweet sweet Crit DMG buff fluctuation. 1:42 clear, but this was on a particularly lucky run, in most attempts I was closer to 1:30.
Went low for this because I was curious just how much I could push it! You can go really low! This is a good opportunity to unlock the SHC SMS for an LI that you haven't cleared SHC with yet. I was so happy to use Pilot in this!! Even if he did die a lot.
First and second wave:
- For the first wave, tap on where the middle mob will show up and quickly use resonance. Targeting the middle mob ensures that resonance hits all enemies.
- If resonance doesn't bring the Magma Knaves to the lower 1x HP or doesn't kill them outright, I reset the fight.
- If the Magma Knaves still have a sliver of HP, ignore them. They will self-destruct or get killed by Pilot's explosions.
- Active skill spam after this point.
- Pick up HP at the end of each wave to improve survivability.
Third wave:
- Active skill spam.
- Support skill to refresh the mark, but be careful that it doesn't put Caleb in a bad position. The damage is lethal.
- When the camera zooms out and the boss has a red circle right underneath it, that's your cue that it's about to do the spinning attack. Active skill into the spin (BE BRAVE), if you have it up and still need to fill a big damage gap, but quickly dash out of the spin afterwards so you don't get knocked around.
- Use oath, 1:34 at the latest, so that you can quickly hit resonance after oath to squeeze in a bit more damage.
Finally we get a break from limited card dmg boost hell! I hope we get this grace for at least one more season. I had a lot of fun with all the fights!
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2025-03-19 1:53 AM
Shout out to Cin and JL for suggesting Medic + sword for Team B! Absolute game changer for this stella combo and fluctuation! Participation medal for Minky ๐ for pointing me in the right direction.
Reference the videos for how I budgeted my energy and actives.
โฆ Team A: Weakness build because all enemies have shields. 1:34 clear.
- It mainly comes down to good grouping.
- Don't move too far away from the enemies to encourage them to cluster together more.
- Use charged attack near multiple enemies in Feast state to recover HP quickly before entering Fury state.
- I did my best to only use active skill when I see that at least 2 enemies can get hit with it.
- Weakened state + support skill lifts enemies off the ground, making them easier to manage. The third hit of the basic attack combo also achieves the same result.
โฆ Team B: Hybrid build, Crit Rate to 40-50% then dumped the rest into DMG to Weakened. 1:36 clear. Using Hunter Sword was really fun!!
- At the start of each wave I like to start at the left side of the arena, then push the mob(s) to the right. You need to kill 1 mob before the shielded enemy spawns on the right.
- Spam charged attack as this triggers the fluctuation, especially before using active skills and oath. Medic also gives 40% dmg boost for 8s after resonance.
โฆ Team C: Weakness build, to benefit from the fluctuation. Desperate buzzer beater clear using resonance I CACKLED. The victory shot that came out of this clear was absolutely stunning!!
- Pick up beacon right before active skill to maximize damage.
- Generally be mindful of beacons and AB stacks.
- When fighting the golem, I needed to bait 1 empowered support skill so that I could fill AB's bar during weakness and trigger Searing Slash. Without this extra damage, I wouldn't have cleared with these stats.