Some of my concept art for Project: Anglerfish (the Myst game I was art directing back at Cyan) that was shared in Cyan's recent State of the Union presentation at Mysterium last week!
A lot of the appeal of this pitch was the idea of shifting, dynamic environments—vs. the more frozen worlds of previous Myst games—so a fair amount of our exploration was finding ways to pull that off with lighting, atmosphere, and some more... drastic measures.













