The more I thought about your latest write-up, the more curious I became about the mechanics behind the Prophet encounter. It sounds REALLY NEAT! Can you tell us more about its stats and/or how you ran it?
So I'm gonna be 100% honest, haha, and say that it was actually a reskin of a CR 26 monster (scaled down slightly) taken from a third party book I use called Tome of Titans. Honestly, I've had to lean a lot on 2CGaming's stuff because they're one of the few D&D publishing houses that 1) makes tier 3-4 content, 2) does incredibly fun stuff with encounter design and the design of 5e in general, and 3) goes extremely in-depth with their monsters, even giving you guidelines on how to run "easier" and "harder" variants of the same encounter (without changing the stats).
Would also strongly recommend their two bestiaries, Total Party Kill volumes 1 and 2. Just... dear god, read the warning at the front, you'll kill your party if you throw these monsters against them like you do vanilla baseline D&D monsters.
Anyway, the name of the original monster is Etteilla (pg 65). In the book, she's a supreme diviner -- a goddess of prophecy, which is why she's tarot-themed. I reskinned her in my game so that she was comprised of the seers of dusk elves past (Kjosev's mom is among them).
Mechanically, while you don't NEED a tarot deck, she operates off of the draws from the minor arcana (the book gives you a 'mythic' variant designed for level 20+ characters that also utilizes major). You can substitute this for a dice roll instead. Generally speaking, she has five types of actions she can do on her turn:
Attack with SWORDS
Create a barrier with PENTACLES
Heal with CUPS
Manipulate or copy a spell effect with WANDS.
throw cards lol
At the start of her turn, you draw a card from the tarot. That card is considered the trump card for her entire round. Whatever card drawn empowers the actions she can take.
For instance, if the card drawn at the start of her turn is, say, a three of swords, that means all of her damage from her swords attack is doubled. If the card drawn is a page of pentacles, then the barrier becomes essentially 150 temp hp for herself. When she does her card throw, you draw 5 cards, and refer to a chart that tells you how much damage each of them deal. If any of them are in the suite of the trump card, they deal double damage.
(And yes, the turn where she dealt 383 damage in one round was when her swords was empowered).
The reason I drew her with cards in front of her face was so that my players would have a visual indicator of what the trump card was that turn, and could prepare for it accordingly.
If you do pick up the book and decide to run this fight, I would actually recommend adjusting her multiattack to say "Etteilla makes two attacks or makes one attack and takes one other action." Her swords baseline deals 64 (10d10+9) slashing damage per hit. When empowered, it's 119 (20d10+9) damage, and while granted, she is a CR26 encounter... if your players are not super optimized or have resistance to slashing damage it will fuck them lol. Kelogul got crit at the start of the encounter and took 183 damage from her attacks that round. He's a paladin with the toughness feat with 224 hp. I should have readjusted her abilities a touch at first but I missed it. Still, they beat it, at least!
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The Venture Maidens Campaign Guide presents a 5e-compatible roleplaying setting born from the actual-play podcast of the same name.
Enter a world of high fantasy where both gods and mortals war against the binding threads of fate.
Venture Maidens is a 5th Edition roleplaying setting born from the actual-play podcast of the same name, which five femmes bring to life every week for thousands of listeners. Our world is riddled with machinations of the powerful and plagued by ancient forces ready to devour the unwary, where only adventurers who possess an unshakeable will can hope to forge their own path. Are you prepared to take up the challenge and fight for your destiny?
Venture Maidens Campaign Guide Cover Art by Kii Weatherton
Inside this promo, you will find previews of the material from the Venture Maidens campaign book for both players and DMs. Discover one of the twelve new subclasses inspired by the Venture Maidens’ world: a warlock granted powers of creation by a progenitor titan. You will also get a sneak peek at our unique new Heroic Destiny system, giving DMs the tools to craft meaningful story arcs tailored to your players’ characters. Click here to download the promo now!
At the heart of Venture Maidens is a homebrew 5th Edition campaign brought to life as a bi-weekly live stream and podcast. Five years ago, a group of lifelong friends came together to fumble their way through tech troubles to produce a show that now boasts millions of downloads and thousands of listeners across the globe. However, somewhere along the way, Venture Maidens became so much bigger than just one show. The venturers are a passionate gaming community who champion friendship and creativity in all things. The stories we tell both on and off the table are fun, fearless, and unapologetically human. Learn more about the show on their website here.
Titan warlock patron art by Adrián Ibarra Lugo
Kickstarter campaign ends: Mon, May 10 2021 2:00 AM BST
The ultimate guide to Epic Level 5th Edition. Bring your characters and DM arsenal to new heights of power beyond 20th level!
The Epic Legacy Core Rulebook is a 5th Edition supplement which adds a powerful and tested Epic tier to the established levels of play, advancing the Character progression from levels 21 to 30. The Epic Legacy system provides all the tools Players and Dungeon Masters will need to bring your most epic games to life.
At the core of the project's design is the smooth playability that is the hallmark of 5th Edition. Building upon our work in the Epic Legacy Player's Guide, this book is a masterwork quality product from veteran designers at 2CGaming. More than that, it is a labor of love consisting of over two years of development, extensive testing and balancing, and a fantastic community that has helped us every step of the way. From cover to cover, this book is packed with epic features that help you take every element of your game to the next level.
Prestige class progression from level 21 to 30 for all twelve base classes and archetypes found in the core ruleset (and a few beyond!). Each class feature expands on themes from the base classes, as well as giving new defining abilities that bring an Epic feel to the game. Finally, the classes are meticulously balanced to counteract game-balance issues with high-level play found in the base game (looking at you, ranger).
Epic Legacy characters are able to fluidly transition from non-Epic to Epic levels, allowing you to continue your favorite campaign into a new frontier smoothly and dramatically. Epic Legacy is designed to have that "5th Edition feel" of streamlined play with interesting mechanics, while providing meaningful progression that isn't just piling on numbers (though we suspect some of you will greatly enjoy the huge handfuls of dice you'll get to throw).
If you are excited to open a page of the Epic Legacy Core Rulebook, you are in luck! You can peruse the entire Ascendant (Epic Cleric) from the Epic Legacy Player's Guide as a free PDF here. It's worth noting, however, that the content and formatting may change as the material is adapted to the Epic Legacy Core Rulebook. It remains a good indicator of the direction and design philosophy that goes into creating Epic classes.
More Player Features
Many features for Epic characters can be found in the Epic Legacy Player's Guide waiting to be reformatted and polished for the Epic Legacy Core Rulebook. However, there are many more that will be added when the Epic Legacy Core Rulebook is completed. Powerful Epic Rituals, additional Epic Feats, and new Spells will be added improve a Epic character's arsenal.
Check out a PDF containing a sample of our Epic Rituals. CLICK HERE.
Epic Characters are nothing without masterfully designed Epic Challenges to test their mettle. As an Epic Dungeon Master, you will need an arsenal of powerful storytelling tools to help you bring your legendary adventure to life. Developed separately from the Epic Legacy Player's Guide, we've been releasing content for Epic Dungeon Master's for FREE on our Website. The Epic Legacy Core Rulebook will take the existing features we have created and many additional features we have in development to create several chapters for Dungeon Masters of comparable size to those for players. Here are some of awesome features for Epic Dungeon Masters you can expect to see in the final product!
The Epic Affix System
A system for designing, augmenting, and empowering monsters to face your Epic powered players in battle, the Epic Affix System provides easy guidelines to enhance non-Epic monsters into Epic challenges. You can pick up the current development draft of the Epic Affix System HERE, and see a sample below:
Epic Relics
Every great adventure needs loot. Epic Relics take treasure to the next level by introduce beyond Artifact strength items that can be a key feature of your Epic game. Whether its destroying worlds, saving nations, or unlocking the mysteries of the universe, these items present a fun addition to story and game play. Two sets of relics are available for viewing through our website. A base set of Relics, and another set themed on Divine powers that could exist in your world.
Epic Relics PDF: Click here!
Relics of Divinity PDF: Click here!
Epic Role-Player Assets
Epic characters are guided by more than their backgrounds, ideals, bonds, and flaws. They are idealists, extremists, forces of nature, and other Epic paradigms. Not only will your players be able to fight on an Epic level, but role-play on one as well. Detailed descriptions of the implications of these Epic Player elements will help you integrate Players into your Epic tale. Keep your game on the rails, or go off into fantastical absurdity with a clear plan in mind for your games story.
Encounter Design and World-Building Tools. Creating an Epic Legacy game can be a daunting task. After years building and testing encounters, we have an effective design philosophy to running and creating an Epic game. Dozens of pages are dedicated to aiding you in your task to develop a world of Epic heroes for your players to game in, and discussing the intricacies of Epic challenges.
Free Mini Adventures! Looking for a sample of what an Epic Legacy game might look like? 2CGaming has produced TWO mini adventures (With a third coming out over the course of this Kickstarter) that you can run today. You can find them both on Dungeon Master's Guild on the links below!
The Frostpine Horror, A 22nd Level Adventure: Click Here
Trouble in Paradise, a 24th Level Adventure: Click Here
Voyage on Astral Seas, a 26th Level Adventure: SOON!
Some of you may believe than an Epic Character is too powerful. That with their abilities to restore the dead to life, level mountains, and create worlds, they are beyond the power of even the gods. If only that were true. A key component of Epic Legacy are its Mythic Monsters. Epic Foes of staggering power that can lay waste to an overconfident Epic adventuring party with ease. The Epic Legacy Core Rulebook will contain several of these enemies, and design tools to build your own! Like a character for the Dungeon Master to play, Mythic creatures raise the bar on challenging encounters to a whole new level.
Hastur, of Lovecraft fame, is one such Mythic foe we plan to include in the Epic Legacy Core Rulebook. As a Mythic 10 creature, Hastur is designed to be a challenge for the highest level characters, at level 30. Testing their skills, strength, and sanity, Hastur and other foes of his power will be the capstone to an Epic campaign. Curious about Hastur, the King in Yellow's statistics? Keep up with our Epic Legacy Updates in the coming weeks and find out!
Curious about an Epic Foe? The Mighty Ultraxus, the Dragon Tyrant is ready to share with you his unstoppable might! Click HERE to download his PDF, or check out the preview below.
The Epic Legacy Core Rulebook (Mockup, 190pgs approx.)
Kickstarter campaign ends: Sun, December 3 2017 5:00 AM UTC +00:00
Weird Wastelands: a sourcebook for roleplaying and exploring in the fantasy post-apocalypse, featuring:
8 action-packed, weird locations full of dynamic challenges and exciting discoveries
New options for creating post-apocalyptic characters, including new subclasses, backgrounds, spells, feats, and our complete psion class
GM resources for worldbuilding, including factions, maps, and randomized tables
New mechanics to support exploration, travel, and resource management
All the guidance (and puns) you expect from Web DM to help you run the best games of your life
You open the book and the first thing you see, attached to the inside, front cover, is the
“I SEARCH THE BODY” table.
Wow. Okay.
I was NOT expecting that.
But it was a happy surprise, to my surprise.
Normally, flipping through one of these is quick, but this time I slowed down.
Sadly, I have the same problem with this that I do every homebrew I snag; small font.
If the small font isn’t a deterrent, then discover what you find when you search the body by clicking here!
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Check out other Kickstarters I backed here!
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2CGaming hosted a Total Party Kill D&D 5e tournament at Gamex2017 (a Strategicon convention) using The Path of Osiris Sandstone dungeon tiles from Lunesdargent Workshop (Canada). We missed the tournament at Gamex but we learned we may have another opportunity in September at Gateway 2017 (a Strategicon convention) at the LAX Hilton in Los Angeles. And I just received a reminder on Twitter that a 3rd tourney will be held at PAX Unplugged (Philadelphia, PA) in November.